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Cain on Games - Tim Cain's new YouTube channel

S.torch

Liturgist
Joined
Jan 4, 2019
Messages
1,154
I would not say The Outer Worlds is significantly better written.
Maybe it doesn't, but it had a massive PR boost from raiding the Fallout 76 debacle and the "from the creators of Fallout!" PR stunt.
 

NecroLord

Dumbfuck!
Dumbfuck
Joined
Sep 6, 2022
Messages
15,733
Frankly I want more games like KoTOR. RTwP works surprisingly well in third person
Both KOTOR 1 and 2 were turn based, though it may seem realtime.
I guess it's "realtime" due to the animations that play out during combat, like dodging an attack or power attacking an enemy.
 

La vie sexuelle

Learned
Joined
Jun 10, 2023
Messages
2,196
Location
La Rochelle
That might be true.
On the other hand, if you see Kanban board as microaggression, maybe development isn't job for you.

In general, people who do not understand the importance of hierarchy, time and tasks at work should not be hired at all. Working with someone like that is torture. So Cain's regrets are partially understandable.
 

Nano

Arcane
Patron
Joined
Mar 6, 2016
Messages
4,844
Grab the Codex by the pussy Strap Yourselves In Enjoy the Revolution! Another revolution around the sun that is.
If you read the history of Fallout's creation, you will discover that Tim was the spiritus movens of the entire enterprise, which is what it is only thanks to other people (for example, often forgotten Boyarsky or disliked Fargo). He mainly dealt with the engine, and the rest was minor contributions to everything, such as a few less important quests.
Please, fellow keyboard warrior, tell me more about how lazy and insignificant Tim Cain is. While you're at it, tell me what you've contributed to the world besides giving your parents depression.
 

ds

Cipher
Patron
Joined
Jul 17, 2013
Messages
2,805
Location
here
Frankly I want more games like KoTOR. RTwP works surprisingly well in third person
Both KOTOR 1 and 2 were turn based, though it may seem realtime.
I guess it's "realtime" due to the animations that play out during combat, like dodging an attack or power attacking an enemy.
They're round-based with pause, like the IE games.
Real RTwP has never been tried.
 

La vie sexuelle

Learned
Joined
Jun 10, 2023
Messages
2,196
Location
La Rochelle
If you read the history of Fallout's creation, you will discover that Tim was the spiritus movens of the entire enterprise, which is what it is only thanks to other people (for example, often forgotten Boyarsky or disliked Fargo). He mainly dealt with the engine, and the rest was minor contributions to everything, such as a few less important quests.
Please, fellow keyboard warrior, tell me more about how lazy and insignificant Tim Cain is. While you're at it, tell me what you've contributed to the world besides giving your parents depression.

Dear Nano,

Why are you asking me to prove things I don't believe?

I didn't write that "Cain is irrelevant", just that he has lost a lot of it.

I didn't say he was "lazy", just "sidelined".

Bisous et bien à vous,

Ton La vie sexuelle
 

Bulo

Scholar
Joined
Mar 28, 2018
Messages
426
Frankly I want more games like KoTOR. RTwP works surprisingly well in third person
Both KOTOR 1 and 2 were turn based, though it may seem realtime.
I guess it's "realtime" due to the animations that play out during combat, like dodging an attack or power attacking an enemy.
They're round-based with pause, like the IE games.
real time turn based with pause
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,922
Songs are songs, who gives a damn about the personal lives of the people behind them?

Tim's Book of Slights got so big that he forgot why some companies were on there because he didn't list the reasons for their inclusion. :lol:
 

Koschey

Arcane
Joined
Jan 14, 2013
Messages
622
Location
Germany
Seguing from your personal shitlist, which actually exists as a file on your phone and has grown to such gigantic proportions as to be unusable in practice, into how you try not to judge things too quickly is definitely an interesting sight.
 
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NecroLord

Dumbfuck!
Dumbfuck
Joined
Sep 6, 2022
Messages
15,733
Songs are songs, who gives a damn about the personal lives of the people behind them?

Tim's Book of Slights got so big that he forgot why some companies were on there because he didn't list the reasons for their inclusion. :lol:
He does seem like he has a chip on his shoulder lately.
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
58,560
I think creative people are a combination of hardware and software. The hardware is the mental capacity and individual aptitude and receptivity, the software is the culture and it's spiritual footprint in the soul of the people it has reached, which is what leads certain creative individuals to express themselves in a particular way.

I think the problem with a lot of those old boomer developers is that the software got rewritten over the years. The mental capacity is still there, but what's lacking now is the cultural milieu that he was steeped in during his formative years. The world has changed since he graduated in 1989, and the culture as changed with it. This means he may no longer think or feel like he once did, and also obviously a lot of the people working for him are from the newer generation and most have no experience with the kind of cultural influence that led to Fallout in the first place.
 

ds

Cipher
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Messages
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Location
here
I think the problem with a lot of those old boomer developers is that the software got rewritten over the years.
Game devs aren't exactly known for being security conscious so most probably just left their brain partition world writable. But in Tim's case I suspect there might have been a backdoor involved.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,922
Just reiterating what he's said before: a lot of people on the Fallout team didn't play Wasteland, some who did didn't like it, most who did never finished it, some things in Fallout were deliberate callbacks, most were coincidences, they didn't even want it to be a Wasteland sequel because that would come with creative constraints. He notes that Wasteland 3 and Fallout 4/76 evolved to become very different games setting-wise.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
100,104
Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
I'm not sure I buy that the similarity between Cochise and Mariposa is a coincidence.

Tim says "lots of people on the team didn't play Wasteland" as if that's supposed to mean something. But you only need one person (presumably Scott Campbell) who did play it to suggest ideas that everybody else goes with, perhaps without even realizing those ideas are inspired by Wasteland.
 

Old Hans

Arcane
Joined
Oct 10, 2011
Messages
2,203
Just reiterating what he's said before: a lot of people on the Fallout team didn't play Wasteland, some who did didn't like it, most who did never finished it, some things in Fallout were deliberate callbacks, most were coincidences
this sounds like a massive cover up full of lies

"Your honor, people of the jury, my client never even finished Wasteland...why would he steal ideas from it?"
 

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