Vault 69, am I right?You think Tim wanted to try out Leonard's Vault opening?
Vault 69, am I right?You think Tim wanted to try out Leonard's Vault opening?
That's the one with only a single dude among a few hundreds of women, I think...Vault 69, am I right?You think Tim wanted to try out Leonard's Vault opening?
some email chains presumably related to Pillars of Eternity and thought "glad that's not me that has to deal with this,"
I'll never understand why Private Division didn't see the swirl of free marketing that The Outer Worlds was getting thanks to Bethesda gang raping the pooch with Fallout 76, then give Obsidian more time and extra funding to crank out what people who obviously expecting at that point. You're rarely ever handed a marketing event you can capitalize on like what happened with this game, and they totally dropped the ball by sticking to the guns on it. It sold great, but that's because of that event. And now yo want a sequel to a game most people consider the interactive equivalent of eating cardboard. I'm not even talking about hardcore gamers, either. The mainstream sites were saying it was "just okay" a few months after the release.There was a good game deep in there somewhere but they were not able to bring it to the surface.
Tim's worst nightmare.That's the one with only a single dude among a few hundreds of women, I think...
When the money's not there, it's not there https://www.videogameschronicle.com...vision-staff-reportedly-laid-off-by-take-two/ https://www.gamedeveloper.com/busin...ill-either-sell-or-shut-down-private-divisionI'll never understand why Private Division didn't see the swirl of free marketing that The Outer Worlds was getting thanks to Bethesda gang raping the pooch with Fallout 76, then give Obsidian more time and extra funding to crank out what people who obviously expecting at that point. You're rarely ever handed a marketing event you can capitalize on like what happened with this game, and they totally dropped the ball by sticking to the guns on it. It sold great, but that's because of that event. And now yo want a sequel to a game most people consider the interactive equivalent of eating cardboard. I'm not even talking about hardcore gamers, either. The mainstream sites were saying it was "just okay" a few months after the release.There was a good game deep in there somewhere but they were not able to bring it to the surface.
But "just okay" doesn't really cut it with the hype that was tossed their way after Fallout 76's debacle of a release.
The Outer World should've been Isometric cRPG. The fact that it needs to be "Fallout (New Vegas) in Space" proof how detrimental FNV impact has been to FPP CRPG-like games.
Heh...I can't blame Obsidian for trying to make something that would appeal to a larger demographic.
That's the money not being there now. Between Outer Worlds and now, they've managed to release a handful of questionable titles and canceled others. There's also the debacle of KSP2's Early Access, which was probably financial, but they absolutely wrecked the chances for that title to succeed.
FOR ME TO POOP ONIsn't Grounded a huge success?
I talk about all the times I was underestimated...by teachers, by schoolmates, by work colleagues. It feels like the opposite of impostor syndrome.
For Obsidian and Microsoft, not for Private Division.Isn't Grounded a huge success?
that game is like a TV show that's been on for 30 seasons, but you've never seen a single person talk about it.Isn't Grounded a huge success?
Plenty of explanation.The Outer World should've been Isometric cRPG. The fact that it needs to be "Fallout (New Vegas) in Space" proof how detrimental FNV impact has been to FPP CRPG-like games.
Seems more like it's proof Pillars didn't sell too well.
I haven't played many newer games besides PF Kingmaker, that was a modest success by crpg standards and despite console ports and hiw easy it is to learn about and purchase games nowadays, its sales numbers are comparable to how well BG2 did the first 5 years after release.
I followed the CRPG scene a bit the past 2 years, BG3 is really an anomaly as it sold very well but is tb and has a DND ruleset. Basically any similar game that I know of that's come out the past 20 years or so hasnt been terribly successful besides D: OS2 and BG3 allegedly has sold double of what that game did.
I can't blame Obsidian for trying to make something that would appeal to a larger demographic. They tried making a more traditional crpg and it didn't work out well enough to continue in that direction. Sawyer wants a huge budget to try that type of game again and I don't think he's just being dramatic about it. He feels like they won't make money if they don't have big money to produce something that could compete with BG3.
I guess there's something special about Larian. After the success of BG3 maybe we will get more games that are similar in the future.
I talk about all the times I was underestimated...by teachers, by schoolmates, by work colleagues. It feels like the opposite of impostor syndrome.
For Obsidian and Microsoft, not for Private Division.Isn't Grounded a huge success?
This is that one time where you should bask in the experience of not being the target audience of thing.that game is like a TV show that's been on for 30 seasons, but you've never seen a single person talk about it.Isn't Grounded a huge success?
That's the money not being there now. Between Outer Worlds and now, they've managed to release a handful of questionable titles and canceled others. There's also the debacle of KSP2's Early Access, which was probably financial, but they absolutely wrecked the chances for that title to succeed.
With the label's formation on December 14, 2017, Take-Two announced four games already in the works to be published under the label: The Outer Worlds from Obsidian Entertainment, Darkborn (originally as working title Project Wight) from The Outsiders, Disintegration from V1 Interactive, and Ancestors: The Humankind Odyssey from Panache Digital Games. Additionally, Kerbal Space Program, acquired earlier by Take-Two from Squad, will be re-published under the Private Division label.[6][5] In the case of Darkborn, some time in 2018, Private Division and The Outsiders decided to go separate ways, with Private Division stating that they continued to support The Outsiders for several months after the termination of the contract.
An isometric crpg from Obsidian would not have sold over 5 million copies. We have proof of that in Pillars, Pillars 2, and Tyranny.The Outer World should've been Isometric cRPG.
The Outer World should've been Isometric cRPG. The fact that it needs to be "Fallout (New Vegas) in Space" proof how detrimental FNV impact has been to FPP CRPG-like games.
Seems more like it's proof Pillars didn't sell too well.
I haven't played many newer games besides PF Kingmaker, that was a modest success by crpg standards and despite console ports and hiw easy it is to learn about and purchase games nowadays, its sales numbers are comparable to how well BG2 did the first 5 years after release.
I followed the CRPG scene a bit the past 2 years, BG3 is really an anomaly as it sold very well but is tb and has a DND ruleset. Basically any similar game that I know of that's come out the past 20 years or so hasnt been terribly successful besides D: OS2 and BG3 allegedly has sold double of what that game did.
I can't blame Obsidian for trying to make something that would appeal to a larger demographic. They tried making a more traditional crpg and it didn't work out well enough to continue in that direction. Sawyer wants a huge budget to try that type of game again and I don't think he's just being dramatic about it. He feels like they won't make money if they don't have big money to produce something that could compete with BG3.
I guess there's something special about Larian. After the success of BG3 maybe we will get more games that are similar in the future.