I talk about game flavor and try to define what it is and why it is so important for a game director to enforce it.
I talk about game flavor and try to define what it is and why it is so important for a game director to enforce it.
He says he was a poor businessman but learned a lot from failure.What's the lore, was Troika fucked over by publishers or was it their own fault?
Yes.What's the lore, was Troika fucked over by publishers or was it their own fault?
Could be when he talked about Interplay suing him several times claiming he was using code he had made for them when working there.Wonder what "people who didn't like that we started Troika" he's talking about, sounds like more juicy gossip.
Tim's said he's never had any issues with Valve. "You can't release your game before ours" was something they were upfront about and they made the decision to use the engine anyway.Valve did their best to screw them over.
Exact opposite. Interplay brought a programmer over to confirm that he wasn't using any Fallout code because they were very paranoid and litigious.Didn't Tim admit to using Fallout code on Arcanum and Temple of Elemental Evil? The janky character movement is certainly the same between Fallout and Arcanum.
Tim's said he's never had any issues with Valve.Valve did their best to screw them over.
This was something they very well knew would happen when they agreed to use it in 2001. Half-Life 2 wasn't released until three years later, of course it was far from being finished and would keep getting improvements during that time.I'm pretty sure somebody said that they lost a lot of time because Valve kept changing their engine. It might have been Leonard though as Tim came on late in development and maybe by the time Troika had frozen on the alpha engine they used.
This was something they very well knew would happen when they agreed to use it in 2001. Half-Life 2 wasn't released until three years later, of course it was far from being finished and would keep getting improvements during that time.I'm pretty sure somebody said that they lost a lot of time because Valve kept changing their engine. It might have been Leonard though as Tim came on late in development and maybe by the time Troika had frozen on the alpha engine they used.
I talk about the development of The Temple of Elemental Evil, from January 2002 to September 2003.