I always thought it was weird that Valve would let Trioka use their unfinished Source engine before Halflife 2 was even released.I would guess both. Valve gave them an unfinished version of the Source engine that they kept changing all the time, so Troika had to restart over and over again with Bloodlines. This annoyed Activision so much that they told them to stop development before they were finished and then released the game at the very same day as HL2 which was really stupid. On the other hand just judging from all the unfinished stuff I found in the game files, Troika really had feature creep going on with Bloodlines tool!
I always thought it was weird that Valve would let Trioka use their unfinished Source engine before Halflife 2 was even released.
Remember also that Atari's testers didn't feel like playing Bard, so it just went untested and shipped with major bugs.
It's a wonder we even got the games we got, in whatever horrendous state they are in.
Seems to be every game ever. I'm becoming seriously disillusioned with the whole thing.It's a wonder we even got the games we got, in whatever horrendous state they are in.
I wonder how common this was/is. VtM: Redemption also had a true clusterfuck of a development cycle.
Seems to be every game ever. I'm becoming seriously disillusioned with the whole thing.It's a wonder we even got the games we got, in whatever horrendous state they are in.
I wonder how common this was/is. VtM: Redemption also had a true clusterfuck of a development cycle.
"That information I also traded to the Giovanni for a bit of *slurp* juicy gossip."sounds like more juicy gossip.
I talk about the development of The Temple of Elemental Evil, from January 2002 to September 2003.
I talk about the development of The Temple of Elemental Evil, from January 2002 to September 2003.
Dick Wrench hee hee
he talks about bugbears but ignores the big one in the room
he talks about bugbears but ignores the big one in the room
Tim self insert?
That there are so many? That's just how the module is.he talks about bugbears but ignores the big one in the room
Can't say it convinced me to play through The Outer Worlds even once, but I'm happy for Tim that he liked his game so much.I discuss the details of eight different character builds with which I finished the Outer Worlds. As a bonus, I include a list of purchase requests I received during the development of that game.
RPGs need to be played loads of times by as many people as possible.Eight playthroughs? WTF is wrong with him.
One playthrough is already torture, he's gotta be a masochist to do 8.Eight playthroughs? WTF is wrong with him.
I discuss the details of eight different character builds with which I finished the Outer Worlds. As a bonus, I include a list of purchase requests I received during the development of that game.
1. He worked on it, what's he meant to do? Especially with a potential sequel, which he's consulting on IIRCI find the way Tim shills for The Outer Worlds to be highly annoying.
Does Todd even play video games?Not even Todd could play Oblivion multiple times. Tim is something else.
He's said in interviews that he plays modded Skyrim. Even he won't defend the vanilla UI.Does Todd even play video games?Not even Todd could play Oblivion multiple times. Tim is something else.
Especially the ones he's worked on?