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Cain on Games - Tim Cain's new YouTube channel

Alienman

Retro-Fascist
Patron
Joined
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18,424
Location
Mars
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
It's a wonder we even got the games we got, in whatever horrendous state they are in.
 

Old Hans

Arcane
Joined
Oct 10, 2011
Messages
2,185
I would guess both. Valve gave them an unfinished version of the Source engine that they kept changing all the time, so Troika had to restart over and over again with Bloodlines. This annoyed Activision so much that they told them to stop development before they were finished and then released the game at the very same day as HL2 which was really stupid. On the other hand just judging from all the unfinished stuff I found in the game files, Troika really had feature creep going on with Bloodlines tool!
I always thought it was weird that Valve would let Trioka use their unfinished Source engine before Halflife 2 was even released.
 

Wesp5

Arcane
Joined
Apr 18, 2007
Messages
1,964
I always thought it was weird that Valve would let Trioka use their unfinished Source engine before Halflife 2 was even released.

Valve probably didn't thought they would delay everything so much themselves, but I guess Gabe Newell was only interested in cementing the Steam monopoly and didn't care at all about the HL2 development at the time.
 

Wesp5

Arcane
Joined
Apr 18, 2007
Messages
1,964
Remember also that Atari's testers didn't feel like playing Bard, so it just went untested and shipped with major bugs.

Great. This is similar to the proven fact that Activision's tester never played the whole Bloodlines game as Nosferatu.
 
Vatnik Wumao
Joined
Oct 2, 2018
Messages
19,826
It's a wonder we even got the games we got, in whatever horrendous state they are in.

I wonder how common this was/is. VtM: Redemption also had a true clusterfuck of a development cycle.
Seems to be every game ever. I'm becoming seriously disillusioned with the whole thing.
1680179101556422.png
 

Redshirt #42

Augur
Joined
Aug 13, 2009
Messages
350

I discuss the details of eight different character builds with which I finished the Outer Worlds. As a bonus, I include a list of purchase requests I received during the development of that game.
Can't say it convinced me to play through The Outer Worlds even once, but I'm happy for Tim that he liked his game so much. :M
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,905
Tim did not enjoy supernova mode. :M

By contrast, he loved story mode. This is why RPGs are tuned the way they are. :smug:

Eight playthroughs? WTF is wrong with him.
RPGs need to be played loads of times by as many people as possible.
 

TC Jr

Scholar
Joined
Jul 11, 2016
Messages
244
Location
Scotland
I find the way Tim shills for The Outer Worlds to be highly annoying.
1. He worked on it, what's he meant to do? Especially with a potential sequel, which he's consulting on IIRC
2. He's a jobby jabber, a peter poofter, an arse bandit, a faggot, so to speak. He'll be optimistic/willing to give anything a try and react positively to it, regardless of it's state.
 

S.torch

Liturgist
Joined
Jan 4, 2019
Messages
1,152
why boomers hate leadership positions? they prefer to let everything rot before taking responsibility
 

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