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Cain on Games - Tim Cain's new YouTube channel

NecroLord

Dumbfuck!
Dumbfuck
Joined
Sep 6, 2022
Messages
15,590
Not even Todd could play Oblivion multiple times. Tim is something else.
Does Todd even play video games?
Especially the ones he's worked on?
He's said in interviews that he plays modded Skyrim. Even he won't defend the vanilla UI.
Why couldn't he just keep the Morrowind UI is beyond me...
You could arrange those interfaces yourself the way you saw fit.
 

IHaveHugeNick

Arcane
Joined
Apr 5, 2015
Messages
1,870,558
It's cool that he plays his own game and tries different builds, TOW has many problems but lack of build variety isn't one.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,905
Beyond fighting, sneaking, and talking



Most devs can't even support much more than fighting and Tim over here thinks they can do more.
 

rojay

Augur
Joined
Oct 23, 2015
Messages
530
Tim is developing a break-dancing game, where as you level up you get more and better moves. You heard it here first. Boogaloo 2
 

Tihskael

Learned
Joined
Jun 22, 2020
Messages
340
In one of his YT vids he was talking about how insanely hard it was to get people to do things at Obsidian while making TOW because everyone acted like babies (him writing people's names next to assignments on a whiteboard was seen as hostile or something, and people threatened to leave when he made a daily goal list), so from that I assume that he was doing a lot of effective organising and directing with Fallout.
Which video was that?
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,905
Lessons by company



At Peagsus/Cybrone he learned that no one will give you things unless you ask and that not everyone gets treated fairly.

At Interplay he learned the value of cohesive teams and that success has many fathers but failure is an orphan.

At Troika he learned he wasn't a good businessman and that companies should exist to make money.

At Carbine he learned that people aren't fungible and that money isn't worth stress.

At Obsidian he learned not to see things in black and white, that Feargus was far better at handling publishers than he was, and that there are a lot of people who refuse to take responsibility for when things go wrong and are quick to throw others under the bus instead.

At the end he notes a lesson for publishers: his two highest scoring games, Fallout and Pillars of Eternity, were the only ones with no publisher interference of any sort. Codex seething about that last one.
 

Modron

Arcane
Joined
May 5, 2012
Messages
11,162
Everyone always memes Troika went bankrupt when they just closed the studio rather than make shovelware. They went to that Fallout 3 auction with a decent warchest but couldn't compete with that 20 something million Bethesda slapped on the table.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,905
None of the Troika games were financial failures though? All of these games are cult classics.
They weren't successful enough to keep Troika awash in projects they could be excited about. Tim envies Feargus. Yeah there was that dark period where working on other peoples' MMOs was keeping the lights on, but those are still RPGs, and doing that allowed smaller teams to make Pillars and Tyranny.
 

S.torch

Liturgist
Joined
Jan 4, 2019
Messages
1,152
They weren't successful enough to keep Troika awash in projects they could be excited about.
And how is Obsidian any better? They're owned by Microsoft, not an independent studio. At any given time if the winds change they can be completely laid off or outright killed if the higher ups decide so. Just like they've been doing with many others.
 

Saint_Proverbius

Administrator
Staff Member
Joined
Jun 16, 2002
Messages
14,152
Location
Behind you.
He says he was a poor businessman but learned a lot from failure.
He was a poor ladiesman, but learned a lot about cupping balls?

Interplay brought a programmer over to confirm that he wasn't using any Fallout code because they were very paranoid and litigious.
It's really easy to write code that does something the second or third time. It was probably way harder for Tim to write the same thing differently than he'd written in Fallout than it would be to write it the way he wrote it for Fallout.
 

S.torch

Liturgist
Joined
Jan 4, 2019
Messages
1,152
Obsidian's been around for over 20 years
Didn't they started to live off of Kickstarter fumes and gamer clout around 2013? That's just 10 years, since they were not living of their sucessful business practice but of the goodwill of the fans. Besides the comparison is unfair because Kickstarter and Internet weren't that strong when Troika was around.

I'm not a Larian fan but if you wanted to give an example of successful I will give Larian and Swen. Larian is older than both Troika and Obsidian and just a few years ago most people didn't know they existed, they survived making mid RPGs and taking crappy deals from galaxy brain publishers that thought Diablo-clones were the fastest step to riches. But since Larian survived long enough to the Kickstarter era, they started to do their own games and with that they hit gold. Today they are an independent studio. Obsidian is not.

Then again I would say Larian surviving is an example of living on pure stubbornness, not epic self-made businessman.
 

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