Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Cain on Games - Tim Cain's new YouTube channel

NecroLord

Dumbfuck!
Dumbfuck
Joined
Sep 6, 2022
Messages
14,418
I find the way Tim shills for The Outer Worlds to be highly annoying.
 

TC Jr

Scholar
Joined
Jul 11, 2016
Messages
235
Location
Scotland
I find the way Tim shills for The Outer Worlds to be highly annoying.
1. He worked on it, what's he meant to do? Especially with a potential sequel, which he's consulting on IIRC
2. He's a jobby jabber, a peter poofter, an arse bandit, a faggot, so to speak. He'll be optimistic/willing to give anything a try and react positively to it, regardless of it's state.
 

S.torch

Liturgist
Joined
Jan 4, 2019
Messages
1,111
why boomers hate leadership positions? they prefer to let everything rot before taking responsibility
 

NecroLord

Dumbfuck!
Dumbfuck
Joined
Sep 6, 2022
Messages
14,418

IHaveHugeNick

Arcane
Joined
Apr 5, 2015
Messages
1,870,535
It's cool that he plays his own game and tries different builds, TOW has many problems but lack of build variety isn't one.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,637
Beyond fighting, sneaking, and talking



Most devs can't even support much more than fighting and Tim over here thinks they can do more.
 

rojay

Augur
Joined
Oct 23, 2015
Messages
485
Tim is developing a break-dancing game, where as you level up you get more and better moves. You heard it here first. Boogaloo 2
 

Tihskael

Learned
Joined
Jun 22, 2020
Messages
333
In one of his YT vids he was talking about how insanely hard it was to get people to do things at Obsidian while making TOW because everyone acted like babies (him writing people's names next to assignments on a whiteboard was seen as hostile or something, and people threatened to leave when he made a daily goal list), so from that I assume that he was doing a lot of effective organising and directing with Fallout.
Which video was that?
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,637
Lessons by company



At Peagsus/Cybrone he learned that no one will give you things unless you ask and that not everyone gets treated fairly.

At Interplay he learned the value of cohesive teams and that success has many fathers but failure is an orphan.

At Troika he learned he wasn't a good businessman and that companies should exist to make money.

At Carbine he learned that people aren't fungible and that money isn't worth stress.

At Obsidian he learned not to see things in black and white, that Feargus was far better at handling publishers than he was, and that there are a lot of people who refuse to take responsibility for when things go wrong and are quick to throw others under the bus instead.

At the end he notes a lesson for publishers: his two highest scoring games, Fallout and Pillars of Eternity, were the only ones with no publisher interference of any sort. Codex seething about that last one.
 

S.torch

Liturgist
Joined
Jan 4, 2019
Messages
1,111
At Troika he learned he wasn't a good businessman and that companies should exist to make money.
None of the Troika games were financial failures though? All of these games are cult classics.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom