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Cain on Games - Tim Cain's new YouTube channel

NecroLord

Dumbfuck!
Dumbfuck
Joined
Sep 6, 2022
Messages
12,033

I talk about the development of The Temple of Elemental Evil, from January 2002 to September 2003.


Dick Wrench hee hee

he talks about bugbears but ignores the big one in the room

There's a gay pirate over in Nulb.
Bertram, I think he's called.
Tim self insert?

:troll:
 

Redshirt #42

Augur
Joined
Aug 13, 2009
Messages
346

I discuss the details of eight different character builds with which I finished the Outer Worlds. As a bonus, I include a list of purchase requests I received during the development of that game.
Can't say it convinced me to play through The Outer Worlds even once, but I'm happy for Tim that he liked his game so much. :M
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,440
Tim did not enjoy supernova mode. :M

By contrast, he loved story mode. This is why RPGs are tuned the way they are. :smug:

Eight playthroughs? WTF is wrong with him.
RPGs need to be played loads of times by as many people as possible.
 

TC Jr

Scholar
Joined
Jul 11, 2016
Messages
215
Location
Scotland
I find the way Tim shills for The Outer Worlds to be highly annoying.
1. He worked on it, what's he meant to do? Especially with a potential sequel, which he's consulting on IIRC
2. He's a jobby jabber, a peter poofter, an arse bandit, a faggot, so to speak. He'll be optimistic/willing to give anything a try and react positively to it, regardless of it's state.
 

S.torch

Liturgist
Joined
Jan 4, 2019
Messages
1,067
why boomers hate leadership positions? they prefer to let everything rot before taking responsibility
 

NecroLord

Dumbfuck!
Dumbfuck
Joined
Sep 6, 2022
Messages
12,033

IHaveHugeNick

Arcane
Joined
Apr 5, 2015
Messages
1,870,427
It's cool that he plays his own game and tries different builds, TOW has many problems but lack of build variety isn't one.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,440
Beyond fighting, sneaking, and talking



Most devs can't even support much more than fighting and Tim over here thinks they can do more.
 

rojay

Scholar
Joined
Oct 23, 2015
Messages
435
Tim is developing a break-dancing game, where as you level up you get more and better moves. You heard it here first. Boogaloo 2
 

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