it's the breadth of options
Combat is one of those options. Ironically, the other major gameplay option, stealth, is just not really good and doesn't even interact with the skill system.At least weapons have skills tied to them.
the gun skills are a big contributor to that.
No. This myth has to die already:
-Pistols start at trained and are the only solo weapon type that is affected by the shirking reticule. You can make a case for this mattering for the first level but past that you either get new weapons or upgrade pistols to master.
-Shotguns, and rifles are not affected by this in any meaningful way since their range will require you to be closer to the enemies.
-Snipers are bugged and thus you can easily headshot without any accuracy
-Gep doesn't need accuracy
Harvey did a talk on everything that went wrong in Invisible War and "we made it play more like a real shooter" wasn't one of them.
Exactly the point, he has no idea why it failed and blames consoles and removing "fantasy" options. He has never made the connection why fusing skills and augs while removing weapon skills made the game worse.Protip, it is about player choice to mix match options and not just use what the devs force you to. Ironically, the opposite case with IW weapons, which give you no reason to specialize and thus everything can be used the same, compared to the original where you had builds.
There's no shrinking reticule. When you aim down the sights, you hit where you're aiming. Like I said, better.
Where is the rpg side to that? If you are making a rpg/fps and the fps part is player driven, then you just have a fps.
HR was successful enough for a director's cut re-release
Outsourced and needed Nintendo money to even materialize. More like square trying to wring money from a dissapointment. Same as the mobile game.
Square giving them one more shot to see if they can actually give back the investment, they couldn't. Same as tomb raider, financially disappointing compared to their budgets while getting multiple games funded.Also, square sold them and then embracer cut them off for a reason.It is not a coincidence anymore.
ll the developers of these games have abandoned their particular way of handling accuracy and have outright spoken out against them
I wonder if there is a pattern here:
-Deus ex -IW. Dumbed down game, skills removed.
-Morrowind to Oblivion. Dumbed down game and some skills removed.
-Mass Effect to Mass Effect 2/3. Removal of almost any real rpg elements.
-Bloodlines to outer worlds. From broken to bland.
-Alpha Protocol. Didn't know Obsidian made anymore tps games.
Maybe removal of "tedious" elements leads to bigger problems.
all the developers of these games have abandoned their particular way of handling accuracy and have outright spoken out against them
The same devs also seem to have abandoned good design choices so their opinions are meaningless.
Indie games in development that are trying to replicate them - Core Decay, Wayward Realms - are not taking their approach to weapon accuracy.
Indie games having no idea what made the originals work, news at 11.
TLDR: FPS/RPG combo games need character skills for major stuff or there is no point to the rpg stuff.