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Cain on Games - Tim Cain's new YouTube channel

flyingjohn

Arcane
Joined
May 14, 2012
Messages
3,229
Assault rifles are not a weapon that requires being close.
You will use them for torso damage and not headshots. Medium to close range is where they shine.
This is not my experience.

You've given me no reason to believe you're more of an authority on why Invisible War failed.
Same way Harvey's "fusing swimming and aqualung" theory doesn't convince me.
The role playing is in making in-game decisions the game reacts to in addition to the ways in which you can customize your character
Everything you do in a video game gets a reaction.Character customization is cute but if said customization doesn't actually have any major effects on the gameplay, then it is meaningless.Not everything has to be dnd but character skill need to be part of the major gameplay loop.Even games like Diablo are reliant on stats and not mashing the mouse buttons.
New console means bigger sales. Morrowind sales on xbox with "horrible accuracy combat" were amazing, and that was a primary halo console.
Pure tps game sells more than tpg/rpg combo. Also, mass effect 3 did not outsell 1 in huge quantities yet it had improved combat.
True.
CD Projekt too with their Cyberpunk thing
Kinda breaks the combo since they didn't really make anything fps/tps wise before cyberpunk. And as Witcher 2 demonstrates, they really have a problem with hit detection systems for some reason.
 

Max Damage

Savant
Joined
Mar 1, 2017
Messages
783
The role playing is in making in-game decisions the game reacts to in addition to the ways in which you can customize your character. Role-playing game doesn't mean "tabletop role-playing game simulator" and hasn't for decades now.
Your definition of RPG is so broad it may as well be useless, every multiplayer FPS with loadouts is RPG now.
 

luj1

You're all shills
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More rage from the Morrowind crowd.

Tim believes that in action RPGs, skills should only affect things the player doesn't have direct control over. On the same page as Josh Sawyer.

1. Morrowind uses to-hit calculation, unlike most action RPGs, making in unique
2. Tim's last game was an abominable atrocity, forgotten in 6 months
3. Josh Sawyer (should be called Soyer) likes to talk about systems a lot. Ironically enough, he designed some of the worst core systems this industry has ever seen. He never made anything remotely on Morrowind's level, nor will he. 20 years from now Josh is going to be a balding woman called Melinda, meanwhile people will still play Morrowind and debate the intricacies of its lore
 

luj1

You're all shills
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The role playing is in making in-game decisions the game reacts to in addition to the ways in which you can customize your character. Role-playing game doesn't mean "tabletop role-playing game simulator" and hasn't for decades now.
Your definition of RPG is so broad it may as well be useless, every multiplayer FPS with loadouts is RPG now.

It needs to be known that Roguey strongly dislikes one of the best RPGs ever made (Arcanum), while simultaneously praising one of the worst disasters in the last 20 years (Pillars). I suggest you take what he says with a Mt Everest of salt. Also I am 90% certain that he is a transvestite.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
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Messages
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Everything you do in a video game gets a reaction.

The role playing is in making in-game decisions the game reacts to in addition to the ways in which you can customize your character. Role-playing game doesn't mean "tabletop role-playing game simulator" and hasn't for decades now.
Your definition of RPG is so broad it may as well be useless, every multiplayer FPS with loadouts is RPG now.

Most games don't have the kind of scripted and systemic reactivity that RPGs have.

2. Tim's last game was an abominable atrocity, forgotten in 6 months
As Tim likes to point out, it sold over 5 million copies over time and is his best-selling game.
 

luj1

You're all shills
Vatnik
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As Tim likes to point out, it sold over 5 million copies over time and is his best-selling game.

Skyrim sold 60 million copies despite being a dumbed-down game and artistically sterile technical zombie which couldn't even use more than a single CPU core. Most people have low standards and will just throw money at anything.

There was nothing in Tim's game to make possible any kind of lasting memory or cult status, unlike his earlier games. So while it might be his best-selling game, it is probably his worst.
 

Roguey

Codex Staff
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Still vague, by that definition series like Hitman and Dishonored are RPGs.
Imsims like those and Thief are role-playing very specific roles without the large commitment to scripted reactivity. The personalities of those characters are largely set in stone.
 

Infinitron

I post news
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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
I'm not really interested in definition-of-an-RPG debates, but IMO a useful way to look at is this:

The quality that makes a good roleplaying game is not merely being a "game where you can build a character", nor of course a "game where the world reacts to you".

A good roleplaying game is one where you can build characters such that you to are able consistently express yourself as a wide variety of identifiable character archetypes in the context of a fictional world.

Playing as "the dude who put 4 points into STR" in a linear action game with token RPG elements is character building, but as a roleplaying experience the way I defined above, it's very weak.
 

Zed Duke of Banville

Dungeon Master
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1. Morrowind uses to-hit calculation, unlike most action RPGs, making in unique
Dungeon Master and its "real-time blobber" derivatives employ to-hit calculations, as does Ultima Underworld: The Stygian Abyss and its derivatives (including the first two Elder Scrolls games). Of course, none of these are action RPGs, and neither is Morrowind. :M
 

Wesp5

Arcane
Joined
Apr 18, 2007
Messages
1,964
Additionally, it doesn't matter if you even cheat all your weapon stats to max at the beginning because the game was tuned for shrinking reticule-gameplay.

I don't know about Deus Ex, but with Ranged Combat 10 in Bloodlines (except for bringing the weapon up, which is still slow), the crosshair basically stops moving like it should.
 

Roguey

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I don't know about Deus Ex, but with Ranged Combat 10 in Bloodlines (except for bringing the weapon up, which is still slow), the crosshair basically stops moving like it should.
The problem with guns in Bloodlines is that the ones in Santa Monica and Downtown have inherently bad accuracy and nothing about your character's statistics can improve them. You're making the experience harder for yourself if you try to use guns in the beginning.
 

NecroLord

Dumbfuck!
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I don't know about Deus Ex, but with Ranged Combat 10 in Bloodlines (except for bringing the weapon up, which is still slow), the crosshair basically stops moving like it should.
The problem with guns in Bloodlines is that the ones in Santa Monica and Downtown have inherently bad accuracy and nothing about your character's statistics can improve them. You're making the experience harder for yourself if you try to use guns in the beginning.
Pretty much every gun is really weak until you get your hands on a Glock and the very powerful Colt Anaconda.
 

Roguey

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guns are strong from the start against the enemies you're told to use them against, with greater survivability before you build up your soak score, especially for clans with abilities that gel with the ranged feat score
another fake news narrative about VTMB from the fake news Roguey
Can't hit the broadside of the barn with any of them which makes them useless. You're better off using blood buff and going hand to hand (and then melee when you get weapons better than your fists).
 

Roguey

Codex Staff
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Can't hit the broadside of the barn with any of them which makes them useless.
you can, they're not
if you're not making a melee kind of character, guns will serve you perfectly well, at no point will you be left feeling like "boy, I sure do wish I was spamming fisticuffs with bloodbuff" if you had the benefit of perspective

in other news - you don't need the unofficial patch, Malk 1st playthrough is a perfectly congruent experience, guns are great
if you hear otherwise, you're not dealing with someone who wants you to have a good time but someone who wants to be seen repeating "folk wisdom" to others who accept the same "folk wisdom" (folk STUPIDITY more like)
folk stupidity is why peoples dicks get snipped in the US - if you accept bad VTMB wisdom, you're no better than a dick snipper
I've played it three times, with a tremere, guns, and melee focus. The guns sucked and I had a lousy time of it until Hollywood.

1jMzma4.jpg


That's the spread of the .38 revolver, intolerable.

Though melee ends up sucking in the endgame, would not recommend anyone try to beat Ming Xiao with melee, need the flamethrower with max ammo to make it somewhat less grindy at the very least.
 

NecroLord

Dumbfuck!
Dumbfuck
Joined
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Messages
15,552
Can't hit the broadside of the barn with any of them which makes them useless.
you can, they're not
if you're not making a melee kind of character, guns will serve you perfectly well, at no point will you be left feeling like "boy, I sure do wish I was spamming fisticuffs with bloodbuff" if you had the benefit of perspective

in other news - you don't need the unofficial patch, Malk 1st playthrough is a perfectly congruent experience, guns are great
if you hear otherwise, you're not dealing with someone who wants you to have a good time but someone who wants to be seen repeating "folk wisdom" to others who accept the same "folk wisdom" (folk STUPIDITY more like)
folk stupidity is why peoples dicks get snipped in the US - if you accept bad VTMB wisdom, you're no better than a dick snipper
I've played it three times, with a tremere, guns, and melee focus. The guns sucked and I had a lousy time of it until Hollywood.

1jMzma4.jpg


That's the spread of the .38 revolver, intolerable.

Though melee ends up sucking in the endgame, would not recommend anyone try to beat Ming Xiao with melee, need the flamethrower with max ammo to make it somewhat less grindy at the very least.
Melee also works, but you need Celerity.
 

Roguey

Codex Staff
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Melee also works, but you need Celerity.
That may make it easier, but it doesn't alleviate that Ming has 1400 HP, spawns clones of herself with 325 HP when she gets damaged enough, and the most damage you can do per hit in melee is 50.
 

Wesp5

Arcane
Joined
Apr 18, 2007
Messages
1,964
That's the spread of the .38 revolver, intolerable.

If you got that result while aiming at the spot the screenshot shows the crosshairs being, you are experiencing a bug. If you moved between the two spots, everything is fine. I played as a Toreador gunman with Celerity and by the endgame I felt like Neo in the Matrix!
 

Roguey

Codex Staff
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Sawyerite
Joined
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Messages
36,890
That's the spread of the .38 revolver, intolerable.

If you got that result while aiming at the spot the screenshot shows the crosshairs being, you are experiencing a bug. If you moved between the two spots, everything is fine. I played as a Toreador gunman with Celerity and by the endgame I felt like Neo in the Matrix!
I shot from farther away and then moved close up. The area where you hit is within the reticle (which can't get any tighter unless you directly edit the files yourself), not the crosshair at the center.

The guns you get in Hollywood and Chinatown have a smaller reticle, and thus a more tolerable spread.

4rDdNXR.jpg

yhxSDsC.jpg
 

Roguey

Codex Staff
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Messages
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Tim affirms that producers and publishers don't like it when developers spend a lot of money making content that most players will never see. He suggests that they can cut costs by making unique content procedural but acknowledges this is difficult to do in a way that most people would enjoy.
 

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