luj1
You're all shills
Swen Vincke had a strong faith in themass market appealrevival ofturn-based RPGsBioware-style cinematic dating sims
Last edited:
Swen Vincke had a strong faith in themass market appealrevival ofturn-based RPGsBioware-style cinematic dating sims
You will use them for torso damage and not headshots. Medium to close range is where they shine.Assault rifles are not a weapon that requires being close.
This is not my experience.
Same way Harvey's "fusing swimming and aqualung" theory doesn't convince me.You've given me no reason to believe you're more of an authority on why Invisible War failed.
Everything you do in a video game gets a reaction.Character customization is cute but if said customization doesn't actually have any major effects on the gameplay, then it is meaningless.Not everything has to be dnd but character skill need to be part of the major gameplay loop.Even games like Diablo are reliant on stats and not mashing the mouse buttons.The role playing is in making in-game decisions the game reacts to in addition to the ways in which you can customize your character
New console means bigger sales. Morrowind sales on xbox with "horrible accuracy combat" were amazing, and that was a primary halo console.Bethesda
Pure tps game sells more than tpg/rpg combo. Also, mass effect 3 did not outsell 1 in huge quantities yet it had improved combat.Bioware
True.Obsidian
Kinda breaks the combo since they didn't really make anything fps/tps wise before cyberpunk. And as Witcher 2 demonstrates, they really have a problem with hit detection systems for some reason.CD Projekt too with their Cyberpunk thing
Your definition of RPG is so broad it may as well be useless, every multiplayer FPS with loadouts is RPG now.The role playing is in making in-game decisions the game reacts to in addition to the ways in which you can customize your character. Role-playing game doesn't mean "tabletop role-playing game simulator" and hasn't for decades now.
More rage from the Morrowind crowd.
Tim believes that in action RPGs, skills should only affect things the player doesn't have direct control over. On the same page as Josh Sawyer.
Your definition of RPG is so broad it may as well be useless, every multiplayer FPS with loadouts is RPG now.The role playing is in making in-game decisions the game reacts to in addition to the ways in which you can customize your character. Role-playing game doesn't mean "tabletop role-playing game simulator" and hasn't for decades now.
Everything you do in a video game gets a reaction.
Your definition of RPG is so broad it may as well be useless, every multiplayer FPS with loadouts is RPG now.The role playing is in making in-game decisions the game reacts to in addition to the ways in which you can customize your character. Role-playing game doesn't mean "tabletop role-playing game simulator" and hasn't for decades now.
As Tim likes to point out, it sold over 5 million copies over time and is his best-selling game.2. Tim's last game was an abominable atrocity, forgotten in 6 months
As Tim likes to point out, it sold over 5 million copies over time and is his best-selling game.
Still vague, by that definition series like Hitman and Dishonored are RPGs.Most games don't have the kind of scripted and systemic reactivity that RPGs have.
Imsims like those and Thief are role-playing very specific roles without the large commitment to scripted reactivity. The personalities of those characters are largely set in stone.Still vague, by that definition series like Hitman and Dishonored are RPGs.
I'm not really interested in definition-of-an-RPG debates
Are you saying Binding of Isaac isn't an RPG? How dare youI'm not really interested in definition-of-an-RPG debates
That much is evident by looking at the front page
Dungeon Master and its "real-time blobber" derivatives employ to-hit calculations, as does Ultima Underworld: The Stygian Abyss and its derivatives (including the first two Elder Scrolls games). Of course, none of these are action RPGs, and neither is Morrowind.1. Morrowind uses to-hit calculation, unlike most action RPGs, making in unique
Additionally, it doesn't matter if you even cheat all your weapon stats to max at the beginning because the game was tuned for shrinking reticule-gameplay.
The problem with guns in Bloodlines is that the ones in Santa Monica and Downtown have inherently bad accuracy and nothing about your character's statistics can improve them. You're making the experience harder for yourself if you try to use guns in the beginning.I don't know about Deus Ex, but with Ranged Combat 10 in Bloodlines (except for bringing the weapon up, which is still slow), the crosshair basically stops moving like it should.
I talk about how the rise of the internet changed game development, for better and for worse.
Pretty much every gun is really weak until you get your hands on a Glock and the very powerful Colt Anaconda.The problem with guns in Bloodlines is that the ones in Santa Monica and Downtown have inherently bad accuracy and nothing about your character's statistics can improve them. You're making the experience harder for yourself if you try to use guns in the beginning.I don't know about Deus Ex, but with Ranged Combat 10 in Bloodlines (except for bringing the weapon up, which is still slow), the crosshair basically stops moving like it should.
Can't hit the broadside of the barn with any of them which makes them useless. You're better off using blood buff and going hand to hand (and then melee when you get weapons better than your fists).guns are strong from the start against the enemies you're told to use them against, with greater survivability before you build up your soak score, especially for clans with abilities that gel with the ranged feat score
another fake news narrative about VTMB from the fake news Roguey
I've played it three times, with a tremere, guns, and melee focus. The guns sucked and I had a lousy time of it until Hollywood.you can, they're notCan't hit the broadside of the barn with any of them which makes them useless.
if you're not making a melee kind of character, guns will serve you perfectly well, at no point will you be left feeling like "boy, I sure do wish I was spamming fisticuffs with bloodbuff" if you had the benefit of perspective
in other news - you don't need the unofficial patch, Malk 1st playthrough is a perfectly congruent experience, guns are great
if you hear otherwise, you're not dealing with someone who wants you to have a good time but someone who wants to be seen repeating "folk wisdom" to others who accept the same "folk wisdom" (folk STUPIDITY more like)
folk stupidity is why peoples dicks get snipped in the US - if you accept bad VTMB wisdom, you're no better than a dick snipper
Melee also works, but you need Celerity.I've played it three times, with a tremere, guns, and melee focus. The guns sucked and I had a lousy time of it until Hollywood.you can, they're notCan't hit the broadside of the barn with any of them which makes them useless.
if you're not making a melee kind of character, guns will serve you perfectly well, at no point will you be left feeling like "boy, I sure do wish I was spamming fisticuffs with bloodbuff" if you had the benefit of perspective
in other news - you don't need the unofficial patch, Malk 1st playthrough is a perfectly congruent experience, guns are great
if you hear otherwise, you're not dealing with someone who wants you to have a good time but someone who wants to be seen repeating "folk wisdom" to others who accept the same "folk wisdom" (folk STUPIDITY more like)
folk stupidity is why peoples dicks get snipped in the US - if you accept bad VTMB wisdom, you're no better than a dick snipper
That's the spread of the .38 revolver, intolerable.
Though melee ends up sucking in the endgame, would not recommend anyone try to beat Ming Xiao with melee, need the flamethrower with max ammo to make it somewhat less grindy at the very least.
That may make it easier, but it doesn't alleviate that Ming has 1400 HP, spawns clones of herself with 325 HP when she gets damaged enough, and the most damage you can do per hit in melee is 50.Melee also works, but you need Celerity.
That's the spread of the .38 revolver, intolerable.
I shot from farther away and then moved close up. The area where you hit is within the reticle (which can't get any tighter unless you directly edit the files yourself), not the crosshair at the center.That's the spread of the .38 revolver, intolerable.
If you got that result while aiming at the spot the screenshot shows the crosshairs being, you are experiencing a bug. If you moved between the two spots, everything is fine. I played as a Toreador gunman with Celerity and by the endgame I felt like Neo in the Matrix!