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While playing ArcanumWhy doesn't Avellone jump on the "make videos of myself talking on Youtube" trend?
While playing ArcanumWhy doesn't Avellone jump on the "make videos of myself talking on Youtube" trend?
Developers already adapted to the meta and just frontload their best content (see: Larian).Don't most players not complete the game anyway? At least that seems to be the case with anything that has story-based Steam achievements. So it's already the case for endgame content that most people won't see it, even if the game is completely linear.
To be fair, this has always been the meta and devs have frontloaded their best content since the dawn of time.Developers already adapted to the meta and just frontload their best content (see: Larian).
And getting killed by the pitiful starting area wolves...While playing ArcanumWhy doesn't Avellone jump on the "make videos of myself talking on Youtube" trend?
I played the demo because it was featured on the Codex curator and it was awful.In Brigand: Oaxaca skill and movement affect the reticule. It's a very fun game, you should try it.
In Brigand: Oaxaca skill and movement affect the reticule. It's a very fun game, you should try it.Based on the "it's not fun" feedback, there's universal consensus among professional game designers that it's bad, which is why no one's used it since the 00s.
A lot of classic RPGs have bad-beginning problems (hence the old cliche of "it gets better x hours in"). The RPG with the polished beginning is relatively new.To be fair, this has always been the meta and devs have frontloaded their best content since the dawn of time.
At least he posts about games. On a forum about games. You, on the other hand, are completely useless.In Brigand: Oaxaca skill and movement affect the reticule. It's a very fun game, you should try it.Based on the "it's not fun" feedback, there's universal consensus among professional game designers that it's bad, which is why no one's used it since the 00s.
Keep in mind that for Roguey "professional game designers" basically equals Josh Soyer and Tim Cain. The former managed to quickly capture the title of worst system designer in the last 20 years. The latter "created" Outer Worlds
I talk about the worst job interview I ever experienced as a hiree...well, two interviews, since it's a tie.
Driving home I was having trouble processing how I felt. I wasn't angry, I wasn't disappointed, I wasn't sad. I finally realized how I felt: I was embarrassed. I had let myself think for a few days before that lunch that someone had finally recognized my work, that someone powerful had seen the IPs I worked on directly - Fallout, Arcanum, Wild Star, Outer Worlds - and those that I helped create - Pillars of Eternity, Tyranny - and thought "let's back this guy and see what he can do with a huge set of resources under his control," and I had fantasized about what kind of game that would be. I had lots of ideas, lots of notebooks filled with potential new IPs, but no, he asked me to be a localization producer. He had no idea who I was or what I had done. I spent a few happy days thinking he did, and now, now I was just embarrassed.
More than have bad endgames? I can't name an RPG (which isn't just awful throughout) that has nearly as bad a beginning as the end of, say, Omikron or KOTOR 2.A lot of classic RPGs have bad-beginning problems (hence the old cliche of "it gets better x hours in"). The RPG with the polished beginning is relatively new.To be fair, this has always been the meta and devs have frontloaded their best content since the dawn of time.
KOTOR 2's beginning is as bad as its ending.More than have bad endgames? I can't name an RPG (which isn't just awful throughout) that has nearly as bad a beginning as the end of, say, Omikron or KOTOR 2.A lot of classic RPGs have bad-beginning problems (hence the old cliche of "it gets better x hours in"). The RPG with the polished beginning is relatively new.To be fair, this has always been the meta and devs have frontloaded their best content since the dawn of time.
The beginning is a bit long. The end is unacceptable as a product someone once asked money for, let alone a coherent end to the story.KOTOR 2's beginning is as bad as its ending.More than have bad endgames? I can't name an RPG (which isn't just awful throughout) that has nearly as bad a beginning as the end of, say, Omikron or KOTOR 2.A lot of classic RPGs have bad-beginning problems (hence the old cliche of "it gets better x hours in"). The RPG with the polished beginning is relatively new.To be fair, this has always been the meta and devs have frontloaded their best content since the dawn of time.
The cut ending that is restored by The Sith Lords Restored Content Mod?KOTOR 2's beginning is as bad as its ending.More than have bad endgames? I can't name an RPG (which isn't just awful throughout) that has nearly as bad a beginning as the end of, say, Omikron or KOTOR 2.A lot of classic RPGs have bad-beginning problems (hence the old cliche of "it gets better x hours in"). The RPG with the polished beginning is relatively new.To be fair, this has always been the meta and devs have frontloaded their best content since the dawn of time.
The game is uniformly terrible.The cut ending that is restored by The Sith Lords Restored Content Mod?KOTOR 2's beginning is as bad as its ending.More than have bad endgames? I can't name an RPG (which isn't just awful throughout) that has nearly as bad a beginning as the end of, say, Omikron or KOTOR 2.A lot of classic RPGs have bad-beginning problems (hence the old cliche of "it gets better x hours in"). The RPG with the polished beginning is relatively new.To be fair, this has always been the meta and devs have frontloaded their best content since the dawn of time.
You are aware that there are multiple endings with different variations, right?
The game is uniformly terrible.
Your extreme wrongness about KOTOR 2 notwithstanding, this is exactly why I said I was talking about RPGs that aren't awful from beginning to end. If you think everything about a game is shit, of course the beginning is as bad as the end.The game is uniformly terrible.The cut ending that is restored by The Sith Lords Restored Content Mod?KOTOR 2's beginning is as bad as its ending.More than have bad endgames? I can't name an RPG (which isn't just awful throughout) that has nearly as bad a beginning as the end of, say, Omikron or KOTOR 2.A lot of classic RPGs have bad-beginning problems (hence the old cliche of "it gets better x hours in"). The RPG with the polished beginning is relatively new.To be fair, this has always been the meta and devs have frontloaded their best content since the dawn of time.
You are aware that there are multiple endings with different variations, right?