NecroLord
Dumbfuck!
- Joined
- Sep 6, 2022
- Messages
- 14,924
Buckle up, its going to be a long one (not that I am complaining). Should be interesting.
A Chat With Leonard Boyarsky
Goddammit, just make another awesome cRPG you glorious bastards.
Buckle up, its going to be a long one (not that I am complaining). Should be interesting.
A Chat With Leonard Boyarsky
Watched it in its entirety. It's very nostalgic and you can tell they're forever bound by those experiences and will reminisce with enthusiasm, laughing for the hundredth time at old jokes, etc. But there's not much to repost here.
This was the song Leonard originally wanted in the intro, but couldn't get, because it was too expensive:
(We'll meet again by Vera Lynn, if it doesn't load for you, Nick)
And the Pip Boy was inspired by the Monopoly guy, Bob's Big Boy and The Jetsons.
And for the first 6 months of development they were making an ode to Road Warrior, hadn't even thought of making it original and theirs in any way. Only then Leonard came up with retrofuturism. And the Brotherhood of Steel was a copycat of an organization from some sci-fi novel, but I didn't write it down. And self-admittedly, Leonard's power armor wasn't retrofuturistic, but it seemed cool, and that was enough. The lantern on its helmet was inspired by the City of Lost Children that Leonard had just watched.
They finished saying they should do another one of these on Arcanum and Vampire. Crossing my fingers.
And the Brotherhood of Steel was a copycat of an organization from some sci-fi novel, but I didn't write it down.
While Troika's games were pureThis might be true, but Tim did choose to go out and found his own company afterwards.
True, he was a Tim Cain type making successful games on his own before founding Interplay. But while those 90s guys were great at making video games, they were terrible at making and running their own companies. It's a completely different skillset.Brian Fargo was one of those guys.
I just never bothered to play it.The amount of Codexers that feel the need to consistently reiterate to other Codexers that they didn't like The Outer Worlds is astonishing. That game must be more beloved here than anywhere else on the web!
Which is fair.I just never bothered to play it.
I did my due diligence; checked out some LPs, sorted the Steam reviews by negative to see the consensus on the flaws, checked the mod scene, etc.Which is fair.I just never bothered to play it.
Tim is not into sequels.He should fucking apologize to Cain and let him work on the Arcanum IP
The buck stops with the leader. No?Well someone had to take the blame. Maybe it was better to dock the bonuses of everyone.
It really is a shame that the 90s and early 2000s were the peak of many game genres - I genuinely feel bad for modern gamedevs. At least, the ones who are putting in a sincere effort.
Kinda feel bad for new games these days. They got a lot of competition from the past that still holds up.
Activision holds the rights to Arcanum. Not Fargo, InXile, or Microsoft (yet).let him work on the Arcanum IP
“The only winning move is to not play”I just never bothered to play it.The amount of Codexers that feel the need to consistently reiterate to other Codexers that they didn't like The Outer Worlds is astonishing. That game must be more beloved here than anywhere else on the web!
Yes.In other words, he should have fucked himself.Fargo should have docked Fargo's bonus?The buck stops with the leader. No?Well someone had to take the blame. Maybe it was better to dock the bonuses of everyone.
So you can say his mistake was entrusting Cain with the job.Yes.In other words, he should have fucked himself.Fargo should have docked Fargo's bonus?The buck stops with the leader. No?Well someone had to take the blame. Maybe it was better to dock the bonuses of everyone.
A bad leader privatizes his victories and socializes his losses.
A good leader shares his Ws and owns his Ls.
TheSo you can say his mistake was entrusting Cain with the job.Yes.In other words, he should have fucked himself.Fargo should have docked Fargo's bonus?The buck stops with the leader. No?Well someone had to take the blame. Maybe it was better to dock the bonuses of everyone.
A bad leader privatizes his victories and socializes his losses.
A good leader shares his Ws and owns his Ls.
I answer many questions that have been asked over the last few weeks, so hopefully people can watch this video and refer back to it if those questions are asked again.
In brief, here's what I cover:
- This channel is to talk about the game development of my own games.
- I’m not trying to start a Kickstarter, make a new IP, or reform Troika.
- I don’t own the rights to Fallout, Arcanum, or Bloodlines, so I cannot make a remaster or a sequel. Contact Bethesda or Activision for questions about that.
- I do own the code for Arcanum and Temple but I cannot release it. Contracts and NDAs still apply. I have compiled them on modern compilers, for fun.
- I’m currently a contractor, working for several companies, including Obsidian. I’m not an employee of Obsidian or Microsoft or any other company.
- I’m working on TOW2, but as a contractor. I’m not the director.
- I’m not going to play other people’s games, or rank them, or review them.
- I didn’t work on Fallout New Vegas. It shipped the year before I started at Obsidian, so I have no stories to tell about it.
- I don’t want to talk about events I didn’t witness, and I never want to tell you what someone else was thinking or feeling or planning. Because I don’t know. I can just tell you what they did.
- I’m not going to do regular interviews with other developers, but as questions about my games accumulate that I don’t have answers to, I’ll invite old colleagues on to answer those questions
- Why am I doing this? I’m now the age my father was when he passed away. I want some of the stories remembered, and apparently I’m a better speaker than a writer. So you get videos instead of a book.
- It’s hard to tell true stories. Everyone remembers events differently. Even with my notes, people have disagreed with me. Often it’s a matter of subtle difference, e.g. we had made the Temple starting area for Fallout 2 early on, but it wasn’t a tutorial and it was skippable. That’s one of the reasons I implore you not to cast my stories with heroes and villains. That changes with perspective, either from different people’s viewpoints or the same persons viewpoint changing over time. As I’ve gotten older and my color vision has faded, ironically I see things less as black and white. I recommend you do the same.