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- Jan 28, 2011
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What if they made that instead of NWN2? Probably a better timeline, no? Although I'm pretty sure commercially it would have done worse.
Interplay had too much dead weight for any cRPG to save it, the best case scenario would probably have been that one idea where Black Isle would be bought by another company (Which realistically would have just become another Obsidian)Black Isle probably would've released Fallout 3 before IWD2 ("You have the creators right there and you're letting the IP languish."), saving the company. Bethesda would've had to focus on Elder Scrolls games, and they'd be up to the seventh or eighth mainline entry by this point.
Keep in mind that Micro Forte before it made Enemy Infestation which bled into Fallout Tactics.By contrast, what Micro Forte did in 18 months
IE is of course much bigger and much more complex than what Fallout has, so kudos to Bioware, but you're mixing it up here with Aurora.And of course there's Bioware's Infinity Engine that they got far more use out of it (that Bioware and other studios [Obsidian, CD Projekt] continued using up through Dragon Age II).
This might be true, but Tim did choose to go out and found his own company afterwards.
Aurora and all future iterations have a different renderer, but it's all built off the Infinity Engine. Anthony Davis, who's seen the code, said as much. Additionally the biggest giveaway is that there's no z-axis gameplay/rooms-over-rooms in any of these games. Despite using 3D graphics, it's a 2D engine.IE is of course much bigger and much more complex than what Fallout has, so kudos to Bioware, but you're mixing it up here with Aurora.
In that sense even Arcanum is then built on top of Fallout. And then ToEE.Aurora and all future iterations have a different renderer, but it's all built off the Infinity Engine. Anthony Davis, who's seen the code, said as much. Additionally the biggest giveaway is that there's no z-axis gameplay/rooms-over-rooms in any of these games. Despite using 3D graphics, it's a 2D engine.IE is of course much bigger and much more complex than what Fallout has, so kudos to Bioware, but you're mixing it up here with Aurora.
Mustaches were fashionable in the late 70s/early 80s for whatever reason. He's no Tom Selleck though.Anyway, with that moustache Brian looks like someone who gets VIP tickets to Epstein Island.
Cain was legally not allowed to use any code from Interplay. I recall hearing that Interplay actually had people go over to Troika to make sure he wasn't using anything of theirs. But ToEE does in fact use Arcanum's engine, yes.In that sense even Arcanum is then built upon Fallout. And ToEE on top of Arcanum.
That's just a legality, it's not like he could whiteroom it after working 3+ years on Fallout. Unless Arcanum engine was programmed by someone other than Cain.Mustaches were fashionable in the late 70s/early 80s for whatever reason. He's no Tom Selleck though.Anyway, with that moustache Brian looks like someone who gets VIP tickets to Epstein Island.
Cain was legally not allowed to use any code from Interplay. I recall hearing that Interplay actually had people go over to Troika to make sure he wasn't using anything of theirs. But ToEE does in fact use Arcanum's engine, yes.In that sense even Arcanum is then built upon Fallout. And ToEE on top of Arcanum.
jesus are you like a member of the brian fargo dick sucking club or something ?Brian Fargo was one of those guys.The 90s gaming golden age was propped up from the bottom with highly talented and sincerely motivated game devs/designers/programmers/artists.
How was it Fargo's fault that Fallout got delayed? He put Tim in charge.Fargo trying to find a scapegoat to punish for the delay is just him trying to cover up his own management failures.
And dishing the punishment an Tim because he stood up for his team by not revealing the culprit is nothing but spite.
Yeah, that's what bosses do. Some 20 years ago, I knew a guy who was one of the most productive employees and his supervisor liked him. He hated the time-wasting meetings he had to participate in and made a bunch of jokes in one when it was his turn to be in charge of minutes. His boss's boss didn't like that and told him he needed to be more professional. My pal had a bit of a chip on his shoulder and said no. They immediately fired him for insubordination and had security escort him from the building, his productivity and good work didn't matter. Most of the states have at-will employment and you can leave or be fired for any reason at any time. Fargo would have been within his rights to fire Tim for saying no to him, and there are plenty of bosses who would have, but Brian clearly valued what Tim had to offer. In hindsight, it would have been better for his ego just to fire him since the outcome would have been the same.
if there had been I don't think Tim would have omitted this small but highly important tidbit
People can omit a lot of things for various reasons. Which is more likely: it was standard practice for CEOs like Brian to reprimand individual employees when their actions hurt the bottom line or Brian suddenly decided he wanted to go bad well over a decade in the industry?
if there had been I don't think Tim would have omitted this small but highly important tidbit
People can omit a lot of things for various reasons. Which is more likely: it was standard practice for CEOs like Brian to reprimand individual employees when their actions hurt the bottom line or Brian suddenly decided he wanted to go bad well over a decade in the industry?
It would fit in with his megalomanical personality. Why would Tim have been surprised if this was indeed standard practice?
It seems it was more of I "I thought we were Bros". From the video it seems to me like he saw it more as a betrayal of friendship and trust. He (Cain) assumed too much. Why won't your boss reprimand you and hold you accountable for a fuckup that happened in your project? Should he instead just let it slide? After all, the game got released and everyone made their money.
Someone had to pay for putting a lesser-than symbol before an equals sign. Unforgivable.
Buckle up, its going to be a long one (not that I am complaining). Should be interesting.
A Chat With Leonard Boyarsky
Watched it in its entirety. It's very nostalgic and you can tell they're forever bound by those experiences and will reminisce with enthusiasm, laughing for the hundredth time at old jokes, etc. But there's not much to repost here.
This was the song Leonard originally wanted in the intro, but couldn't get, because it was too expensive:
(We'll meet again by Vera Lynn, if it doesn't load for you, Nick)
And the Pip Boy was inspired by the Monopoly guy, Bob's Big Boy and The Jetsons.
And for the first 6 months of development they were making an ode to Road Warrior, hadn't even thought of making it original and theirs in any way. Only then Leonard came up with retrofuturism. And the Brotherhood of Steel was a copycat of an organization from some sci-fi novel, but I didn't write it down. And self-admittedly, Leonard's power armor wasn't retrofuturistic, but it seemed cool, and that was enough. The lantern on its helmet was inspired by the City of Lost Children that Leonard had just watched.
They finished saying they should do another one of these on Arcanum and Vampire. Crossing my fingers.
And the Brotherhood of Steel was a copycat of an organization from some sci-fi novel, but I didn't write it down.
While Troika's games were pureThis might be true, but Tim did choose to go out and found his own company afterwards.
True, he was a Tim Cain type making successful games on his own before founding Interplay. But while those 90s guys were great at making video games, they were terrible at making and running their own companies. It's a completely different skillset.Brian Fargo was one of those guys.