Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Cain on Games - Tim Cain's new YouTube channel

NecroLord

Dumbfuck!
Dumbfuck
Joined
Sep 6, 2022
Messages
15,735

I talk about all of the problems we ran into trying to make The Temple of Elemental Evil. TLDW: these problems were all my fault.

p.s. this is a long video that is less positive than my other ones, but there are some good lessons to learn in it. Consider this video a cautionary tale of game development.

Modern devs should take notes from this man on how to be humble and able to acknowledge their own mistakes.
 

Maldoror

Augur
Joined
Jun 10, 2015
Messages
175
Location
Junktown
"Can you believe that they didn't want to see my kidney stone?"
Yes? Imagine your boss running up to you while you're hard at work on a game and putting a kidney stone in your face.
 

Sreggin Etah I

Arbiter
Joined
Jun 24, 2019
Messages
699
I agree with him on sequels, it's one of the declines in gaming(as well in movies and some books). Instead of making new original games with original mechanics, worlds.. companies just reskin the same shit over and over again, sometimes with subtle improvements between each game, sometimes worse, it kills innovation and creativity. The same happens with some books and movies where they release shit tons of filler sequels, just because the first one was sucessful, thus creating a profitable brand. This makes a game, a movie or a book less 'art' and more like products to sell, imagine if there was Mona Lisa 2?

Fallout would be perfect if just ended with the first one, same with Baldur's Gate, Gothic, Diablo, Dark Souls, The Elder Scrolls, System Shock... these games did not need sequels, that does not mean that the sequels for these games are bad, most are better, but the effort could've been put making a new game instead. Yeah, we would have lost great games but think about what we could have gained if companies focused on making new IPs instead of making sequels.

Of course i know making new IPs every time is not viable from a business standpoint.

So my respect for Cain for understanding this, he wanted to create art and not just products.
 
Last edited:

Butter

Arcane
Patron
Joined
Oct 1, 2018
Messages
8,816
On this episode, we cover how to make a stay awake for 72 hours consuming nothing but bar peanuts and Negronis.
 
Vatnik
Joined
Sep 28, 2014
Messages
12,348
Location
USSR
c56a91dc7047e0ae3813dc3db4cdd26b.png
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,925
Making all your videos 9 minutes long just so people too ignorant to use an adblocker (I'm aware youtube has plans to address this but it hasn't happened yet) don't see them is a bit much.
 

Shadenuat

Arcane
Joined
Dec 9, 2011
Messages
11,977
Location
Russia
"I wrote war never changes and thought i am writer. Turned out it just actor could make even reading phone book interesting"
 

Jrpgfan

Erudite
Joined
Feb 7, 2016
Messages
2,134
He's a better writer than the hacks in the big vidya studios though.

Atleast he tries to create interesting/fun characters and plots.
 

Abu Antar

Turn-based Poster
Patron
Joined
Jan 19, 2014
Messages
14,347
Enjoy the Revolution! Another revolution around the sun that is. Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
In a perfect turn-based world, he would take what he learned from Arcanum and ToEE, and create his magnum opus.
 

Maldoror

Augur
Joined
Jun 10, 2015
Messages
175
Location
Junktown
Gygax was planning on introducing Chaotic Good Paladins - with a Celtic flair
Incline. Good shit.
Oh, and Tim says that he cut up his original module to distribute it to the devs. Instead of just copying it.
What?
:what:
 

Butter

Arcane
Patron
Joined
Oct 1, 2018
Messages
8,816
At some point he's going to notice that no one is asking him to talk about Otter Worlds.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom