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ELDEN RING HATERS BLOWN THE FUCK OUT.
Also, Tim plays games. Unlike all the other game devs out there. Nice.
Also, Tim plays games. Unlike all the other game devs out there. Nice.
ELDEN RING HATERS BLOWN THE FUCK OUT.
Cope more.ELDEN RING HATERS BLOWN THE FUCK OUT.
shocked a washed up old has-been would have shit taste in games
Heh, that was my question. Surprised he played ELEX.Darth RoxorHelmet Hair
What are some fun modern RPGs that you have played and liked? (Like from the last 10 years or so)
Timothy Cain
In no particular order and off the top of my head...Elden Ring, Pathfinder: WOTR, ELEX, Atom RPG, Underrail.
Not fucking Ukraine again...Here somebody tries to get him to play the "disavow people who you've had fleeting contact with" game and he outright dismisses them. I like how Tim handles himself in the comments section of his videos.
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I had never seen that before. Really neat stuff, thanks for sharing.You can see an early build using GURPS (it would be good if someone asks if Tim still has it) of Fallout in this old german preview:
There's another video on that channel with early Fallout UI:I had never seen that before. Really neat stuff, thanks for sharing.You can see an early build using GURPS (it would be good if someone asks if Tim still has it) of Fallout in this old german preview:
Wait a second...that triangle to represent the speech, look and bag functions. Tim was always planning to represent skills with shapes!Actually, forget these. They exist in high quality here: https://fallout.fandom.com/wiki/Vault_13:_A_GURPS_Post-Nuclear_Adventure
Fallout from an alternative timeline.
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In b4 random ukrainian man appears claiming 22 years ago tim offered him drinks and only escaped the bear because had a headache that day, tim vanishes from web, then reappears and takes offender to court, it takes 3 years but eventually he wins but all friends he has left by that point is bunch of 2026 codex newly registered members and mcaNot fucking Ukraine again...Here somebody tries to get him to play the "disavow people who you've had fleeting contact with" game and he outright dismisses them. I like how Tim handles himself in the comments section of his videos.
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Still another silly idea that met the chopping block was the “Dead Viper”. At the time of development, Brian Fargo had just purchased a candy-apple red Dodge Viper sports car. He would beam with pride when his V10 roared into the parking lot each morning. Almost immediately, the sports car began suffering break-down after mechanical failure – it ended up spending more time in the Interplay parking lot and repair shops than on the road.
Being pitiless bastards, we wanted to poke fun at it.
I talk about two different proposals that Troika created in 2003 for expansions to Vampire Bloodlines...plus a one-line mention of a third one, which would have made the games into a trilogy.
p.s. the video glitch came back, and I am almost positive this is my antimalware scanner taking priority from my webcam. I forgot to turn on my computer an hour before recording, which seems to help, so that's on me.
p.p.s. I am Furious Yellow.
Among the bands he says were inspirations for Fallout OST, I can't make one out. Najimu? Nageemu? What?
Among the bands he says were inspirations for Fallout OST, I can't make one out. Najimu? Nageemu? What?
It paid his bills. I'm thinking that TOW was the game that made him leave Obsidian, though.Interesting videos so far and a nice music taste. I like his upload tempo. Why did he did TOW? That blows hard, man.
The Science™ is not Settled™ on this, looks like.Here's the Codexian version then: faggots gonna faggot.
Creativity seems to be correlated with testosterone in some studies, but inversely correlated in others.
The funniest one is on music directors. They had lower urinary testosterone levels, but higher salivary testosterone levels. So I guess it also matters what you are measuring for it.
Maybe just judge this game designer on his work and not on his penis, is what I am asking. We know his work. We don't know his penis. At least I don't, and I'm afraid to ask you.
I talk about all of the problems we ran into trying to make The Temple of Elemental Evil. TLDW: these problems were all my fault.
p.s. this is a long video that is less positive than my other ones, but there are some good lessons to learn in it. Consider this video a cautionary tale of game development.