Interesting that few days ago, just before Tim's first video someone has written an extensive article about Troika: https://www.superjumpmagazine.com/the-brief-reign-of-troika-games/
Yeah. Worth a playthrough or two. Granted the only companion who I took along with me was Vicar Max, since I could tell from brief conversations with them that the entire companion cast (apart from the robot) were just awful.fairly decent
I actually beat the game, twice even, which is more than I can say for most modern RPGs.
probably explains why I am such a fucking bitch nowTestosterone drops with age so if you didn't have much to begin with, which most game designers don't, you are likely to turn into a massive pussy later on.
Might explain what's going on with older devs becoming indistinguishable from modern nu-devs, that or society no longer frowning upon weak men so they think they are finally free form the burden of having to live up to some masculine values.
According to Aquinas, effeminacy is a vice btw, because it leads to a lack of perseverance among other things:
https://www.churchpop.com/2018/08/2...acy-what-st-thomas-aquinas-says-in-his-summa/
Now i cannot imagine you can lead a gaming company or design a good game without perserverance, hard work and some degree of hardness. I don't know about Tim Cain specifically but there has to be a reason why so many older devs have turned into has beens if not nu-devs as i said (I.E., Ron Gilbert).
A playthrough of the game is about 12-13 hours. I did a chunk of side content in one playthrough (quite enjoyable) and rushed the main quest in another.
Is that really how long two playthroughs took or is that just some generic picture you found?
When? This year the serious work starts. It's also buffling to me that you have quite a few new seriously good indie studios on one hand and old legendary devs on the other side. Example: Iron Tower and Tim Cain. Yet they either never heared of each other or are completely blind to obvious creative and business opportunity. What blinds them and prvents them from getting creatively married: Ego or something else? Because do NOT underestimate Ego. Do not ROMANTICIZE Human NatureWall, you can see he doesn't want to do it himself. But this is an opportunity for anyone who can put two and two together. It means he wants to be invited into a running business. An opportunity for an already established eastern/central euro indie company. Maybe he'll even cut you a sweat deal. When are you making your game already?
Interesting overall so far.
I talk about the Might & Magic 10 Design Proposal that Troika made in late 2003 and submitted in February 2004 to Ubisoft. Spoiler alert: we didn't get the contract.
Correction: the MM10 proposal isn't 10-15 pages long like I said in this video. It's 25 pages long. I was wordy.
I played Iron Tower's games. And I just finished playing a 4 day marathon of Fallout 1.Example: Iron Tower and Tim Cain. Yet they either never heared of each other
And gay sex.We already know how to lure Tim into trap: pizza & dark chocolate
I talk about the Might & Magic 10 Design Proposal that Troika made in late 2003 and submitted in February 2004 to Ubisoft. Spoiler alert: we didn't get the contract.
Correction: the MM10 proposal isn't 10-15 pages long like I said in this video. It's 25 pages long. I was wordy.
I talk about the Might & Magic 10 Design Proposal that Troika made in late 2003 and submitted in February 2004 to Ubisoft. Spoiler alert: we didn't get the contract.
Correction: the MM10 proposal isn't 10-15 pages long like I said in this video. It's 25 pages long. I was wordy.
Wesp5 said:Hello Tim, Wesp5 here, the man behind the Unofficial Patches. In this video you already confirmed the cut Hallowbrook Atrium and Public Library maps which we restored for the patch, but do you remember anything about the Chateau Marmont hotel and where it was supposed to be used? I asked Brian Mitsoda about it, but he had no idea. We rebuild it as the Anarchs endgame haven and for the Prelude I mod in which you actually play as a human hunter! For the latter we restored a lot of the multiplayer hunter content you left hidden in the game files, but I would so love to see any of the maps you said were finished! Can these be found somewhere? Also would you be willing to answer questions about other unfinished content? Like is your comment about the Warrens about the Nosferatu Lair sections or the endless sewer levels before that?
Tim Cain said:Wesp5! You have done (and are doing) amazing work. I wish I could answer your area design questions, but I didn't work on those cut areas so I don't really know. My Vampire archive is woefully incomplete, as I know I am missing most artwork, many levels, and a lot of other things. I will try to ask other ex-Troika folks.
Wesp5 said:That would be great. Any chance you can share what you do have in your archive in another video? Or post the original design document somewhere where we can take a look ?
This is getting better and better.Tim Cain said:I'll see what I can do.