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CD Projekt's CYBERPUNK 2077 Release Thread - Concerned For The Consoles

Discussion in 'CD Projekt Red' started by Sam Ecorners, Dec 10, 2020.

  1. just Learned

    just
    Joined:
    Feb 6, 2019
    Messages:
    518
    finally managed to finish the cyberpsychos quest
    didnt expect much and thats exactly what i got
     
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  2. Melcar Arcane

    Melcar
    Joined:
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    29,539
    Location:
    Merida, again
    Judging from user impressions on CP2077, "open-ended" is not a strong selling point.
     
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  3. Zer0wing Cipher

    Zer0wing
    Joined:
    Mar 22, 2017
    Messages:
    2,469
    That's not Cyberpunk cover art. But +1 to karma for moving towards actual discussion.
     
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  4. Turjan Arcane

    Turjan
    Joined:
    Mar 31, 2008
    Messages:
    4,960
    I also had no options. Then again, I had flatlined the whole location at that point. I guess he must have taken that personally.

    For some reason, Judy wasn't interested in having me solve any follow-up quests.
     
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  5. SoupNazi Arcane Patron

    SoupNazi
    Joined:
    Jul 24, 2010
    Messages:
    4,488
    Location:
    DX:HR Fanboy Central
    Serpent in the Staglands
    It's a bad game, but pretty good interactive movie. The characters and the story are pretty good. Writing is above average, at least in the main story parts and important "side" jobs. I don't care about the bugs much, and I honestly haven't even encountered that many. Driving is shit, and combat can be fun but it the AI is atrocious and it just becomes way too easy because of that. Spoilers galore, these are my own clips, all on very hard difficulty:

    https://streamable.com/inmykt
    https://streamable.com/s1uda0
    https://streamable.com/jtdsiq
    https://streamable.com/co46g5

    The blades spec is especially making things way too easy. In the last (heavy spoilers) you can see that I actually had to resist just killing the boss with the katana in like 5 slashes and instead went around killing minions and shit just to prolong it a little bit. If they put the combat and movement from Ghostrunner (another recent cyberpunk game) in this, and got rid of the open world and instead made it hub or level based, it could easily be a great game as well. As it is, it's worth a playthrough but probably not for the asking price. I didn't buy into the hype at all, in fact I thought it was gonna be shit for the last year or so when the marketing really started picking up, so I was in the end pleasantly surprised. If I was hyped I probably would have asked for a refund about halfway in the game.

    The Good:
    - visuals
    - music
    - story
    - characters

    The Bad:
    - driving
    - AI
    - combat (except for when you fully level pistols/revolvers)
    - difficulty / lack of challenge
    - any and all RPG systems
    - the open world (completely pointless)

    The Ugly:
    - music direction
    - lack of C&C sans 1 or 2 exceptions
     
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  6. Reinhardt Arcane

    Reinhardt
    Joined:
    Sep 4, 2015
    Messages:
    14,693
    It's "Neither, i'll pick BloodRayne"?
     
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  7. TheDiceMustRoll Game Analist

    TheDiceMustRoll
    Joined:
    Apr 18, 2016
    Messages:
    466
    The long form quests are pretty stupid. Drove around collecting the tarot cards and boy what a fucking waste.
     
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  8. Yoomazir Novice

    Yoomazir
    Joined:
    Sep 21, 2020
    Messages:
    63
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  9. Necroscope Arcane

    Necroscope
    Joined:
    Jul 21, 2012
    Messages:
    1,954
    Location:
    Polska
    Codex 2014
    More like "I'll pick whatever world in which I can display my tits and get some attention".
     
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  10. SlamDunk Arcane

    SlamDunk
    Joined:
    Nov 20, 2006
    Messages:
    1,079
    In 2077.
     
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  11. Melcar Arcane

    Melcar
    Joined:
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    Messages:
    29,539
    Location:
    Merida, again
    I was referring to your claim that the SRR games were not open-ended enough (which they aren't) for you to consider them over CP2077 for your Cyberpunk fix.
     
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  12. fizzelopeguss Arcane

    fizzelopeguss
    Joined:
    Oct 1, 2004
    Messages:
    13,318
    Location:
    Equality Street.
    It's true m8.

    Word is that Shuhei Yoshida phoned Kazanoru Yamauchi up, called him a massive bender and his ps5 game a bag of shit. Because he said there's a new REAL DRIVING SIMULATOR in town.
     
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  13. Melcar Arcane

    Melcar
    Joined:
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    Messages:
    29,539
    Location:
    Merida, again
    In order for them to properly cosplay CP2077, they need to display their "enhanced" genitalia.
     
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  14. The worst thing about the fucking game are the markers on the map that indicate where you find quests.
    Makes the whole open world aspect obsolete.
     
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  15. Zer0wing Cipher

    Zer0wing
    Joined:
    Mar 22, 2017
    Messages:
    2,469
    No, of course it's not. But remembering the older SR game is important to know that gameplay in modern titles is stagnating, yet budgets are growing.
    Well cum to onlyfans/patreon rips.
     
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  16. gurugeorge Magister

    gurugeorge
    Joined:
    Aug 3, 2019
    Messages:
    1,074
    Location:
    London, UK
    That's a big gripe for me, although it seems to be a general problem that all these types of games often have (esp Bethesda and their MQs). If you rattle through the MQ sections here and headcanon that it's urgent (as I did in my first char, short of the last couple of qs to finish), the presentation of the storytelling aspect of it is actually very nice, even brilliant in places. But on this char, I've been at the stage just before the Heist and I've spent, I dunno, about 3 in-game days clearing stuff in Northside, and I haven't heard a peep from Dex or anybody about the urgency of doing the Heist. I would expect some sort of call like, "C'mon, wtf are you playing at?" Similar thing happens after the Heist events.

    OK game, so you want me to be invested in a sense of urgency for the story, cool, but if you're also providing me with an open world game, you need to let me know when I can stop suspending disbelief with the main story and get into pottering about in the open world, or you need to not let me potter about in the open world until there's breathing space in the story. It's very immersion breaking if no provision is made for this.
     
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  17. TheHeroOfTime Arcane

    TheHeroOfTime
    Joined:
    Nov 3, 2014
    Messages:
    2,302
    Too late
    Show Spoiler
    [​IMG]

    [​IMG]
     
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  18. MadMaxHellfire Arcane

    MadMaxHellfire
    Joined:
    Mar 3, 2010
    Messages:
    5,837
    Location:
    Italy
    i find worse the lack of any kind of randomness. i mean, cyberpunk is meant to be DANGEROUS, turn a corner, get jumped and lose a kidney. in this game you never ever feel threatened.
     
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  19. Renevent Arbiter

    Renevent
    Joined:
    Feb 22, 2013
    Messages:
    735
    I just looked up the reward for that one...guess I'll be ignoring them for now on.

    Show Spoiler
    Seriously...a fucking dreamcatcher to hang over our bed?!?!?
     
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  20. gurugeorge Magister

    gurugeorge
    Joined:
    Aug 3, 2019
    Messages:
    1,074
    Location:
    London, UK
    I don't know whether it's a bug or feature, but I was just doing that Regina quest where you have to rescue the BD editor with the blonde dreads from the Mox who went crazy. This time doing that quest, a couple of Maelstrom red skulls entered the building hunting for me just after I downed the psycho Mox - that didn't happen in my other playthrough. I've no idea whether this is a bug or the result of me pissing off Maelstrom so much that they sent some people after me. It would be nice to know. Nevertheless it was a welcome surprise, and quite challenging to deal with.

    I suspect that as some are saying there are quite a few unfinished systems in the game that they cleaned out incompletely prior to release.
     
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  21. Renevent Arbiter

    Renevent
    Joined:
    Feb 22, 2013
    Messages:
    735
    Crossing the road is pretty dangerous...drivers in 2077 appear to be not all that concerned with pedestrians.
     
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  22. gurugeorge Magister

    gurugeorge
    Joined:
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    Messages:
    1,074
    Location:
    London, UK
    I wouldn't swear to it, but I think you can filter the markers out on the map page. I seem to recall fiddling with the map and getting them to disappear but I might be mis-remembering.
     
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  23. Tyranicon A Memory of Eternity Developer

    Tyranicon
    Joined:
    Oct 7, 2019
    Messages:
    977
    Threatened by what? Most of the game content is the player hunting down gangers and cyberpsychos. You are by far the most dangerous thing in Night City, outside of the bugs.

    Hahahahahaha.

    Who said you couldn't customize your apartment?
     
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  24. Hóngwèibīng Arcane Vatnik

    Hóngwèibīng
    Joined:
    Oct 2, 2018
    Messages:
    9,555
    Location:
    第二世界
    They're a necessary evil for this sort of open world format. Otherwise most people wouldn't stumble upon them given that there aren't any incentives to aimlessly explore the whole map.
     
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  25. Zer0wing Cipher

    Zer0wing
    Joined:
    Mar 22, 2017
    Messages:
    2,469
    Endless calls from top fixers are not incentive to explore?
     
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