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CD Projekt's Cyberpunk 2077 Update 2.0 + Phantom Liberty Expansion Thread

Fargus

Arcane
Joined
Apr 2, 2012
Messages
3,881
Location
Mosqueow
I heard some guy on nexus made a mod with police car chases before cd cucks added this feature in 1.5 update. Is it true?
 

Gargaune

Arcane
Joined
Mar 12, 2020
Messages
3,634
I'm sad to say that pedestrians still haven't learned that honking means "get a fucking move on." I know sidewalks are for pedestrians, I respect that, I really do, but come now, it's polite to put a slight skip in your step when someone's waiting to park. Oh, well, they still react to being run over.

On the bright side...

I CAN REBIND F!!!

:happytrollboy:
 

RobotSquirrel

Arcane
Developer
Joined
Aug 9, 2020
Messages
2,125
Location
Adelaide
back in my day, in one year a whole system shock 2 could be made.
Not exactly true (it was 18 months, so not quite 1 year) but if you were to hit the same standard with today's modern tools it'd definitely be doable. There are a lot of wonderful workflow optimizations we have now especially on the art pipeline for low-poly.
 

Gerrard

Arcane
Joined
Nov 5, 2007
Messages
12,862
I don't know if you people noticed, but this was their initial free dlc list. Most of this shit got implemented in their patches already, but it's hilarious what would they market as a free goodie just to make themselves look nice and generous. A fucking mirror that toggles their version of "showracemenu" or a pack with goddamn poses... Fucking disgusting.
That's what NPCs still praise them for to this day, so...
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
Patron
Joined
Nov 23, 2014
Messages
17,110
Location
At large
PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
tl;dr how is the third party group doing in fixing the game and giving modding capabilities to this clunker?
I waited in vain to hear something about improving modding support.
Improve modding? They broke half the shit I was using! And I haven't even installed any scripted stuff. The Deus Ex radio? Fucks with the Additional Content option in the main menu. The car reskins I was using? Now they all load low-LOD versions. Clothes mods? Scrambled icon sets. The one good hair mod? Just doesn't work anymore. Couldn't even start the game until I tracked down the outdated cursor mod that was crashing it.

CDPR stole my Red Ferrari™ and gave my waifu a bad haircut! :argh::argh::argh:


P.S. Oh, and just for the record, I also had to update my GPU driver to restore DLSS function and then I found they picked my pocket for another ~3 FPS. I hope Bruxelles takes their €uromoneyz and gives it to Swen, at least he's honest about his shit being Early Access!

P.P.S. False alarm, hair mods still work fine. Maybe it spazzed out because I'd previously edited the save in Save Editor, the slot changed. I no longer hope Bruxelles gives CDPR's €uromoneys to Swen.
For your sake I hope you're using something like JSGME as a mod manager.
 

Trithne

Erudite
Joined
Dec 3, 2008
Messages
1,200
Feeling gracious, I decided to try out their update.

I've been playing Arx Fatalis lately, and it's been incredibly jarring to me that there seems to be no collision detection for people - I've had Jackie and other NPCs just phase right through me, having gotten used to actually having to walk around people in Arx.

That aside, for me the biggest killer of my desire to play this game is every time I look at a weapon or piece of clothing and see the fucking diablo parameters. The seemingly random numbers, the quality colours, the elemental damage. Just why.

Then I was reminded that crafting exists and you can just whip up a gun in the middle of the street with your bare hands, complete with random numbers.
 

gerey

Arcane
Zionist Agent
Joined
Feb 2, 2007
Messages
3,472
Then I was reminded that crafting exists and you can just whip up a gun in the middle of the street with your bare hands, complete with random numbers.
Muh immershun is very important to CDPR, it's why the game is in first-person (and totally not because they ran out of time/money to implement third-person animations), and now you can even shower in your apartment, and there's animations for eating food!

What's that I hear you saying?

But gerey games like Mafia 1 and GTA IV are far more immersive and have many more simulation elements than Soyberpunk despite being in third-person

Do these games let you have a customizable feminine cock? Didn't think so, bigot.
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
Patron
Joined
Nov 23, 2014
Messages
17,110
Location
At large
PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Muh immershun is very important to CDPR, it's why the game is in first-person (and totally not because they ran out of time/money to implement third-person animations)
The more narrow FOV in 1st person is also a factor, makes it more bearable on consoles. The "1st person will make you more immersed"/"you are V" argument was the cringiest one.
 

Gargaune

Arcane
Joined
Mar 12, 2020
Messages
3,634
For your sake I hope you're using something like JSGME as a mod manager.
No, been dumping them in manually. So far I've been okay, not using that much stuff, but I might be getting to the point a manager's justified if I do a second run. You find it's made your life easier? I don't wanna touch Vortex, so another option's definitely interesting.

Also, third comment, lol:
f***ing asshole.

When i saw all the pop ups and message saying "deleting windows" i instantly shut down my PC.

How is this s*** even allowed?
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
Patron
Joined
Nov 23, 2014
Messages
17,110
Location
At large
PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
For your sake I hope you're using something like JSGME as a mod manager.
No, been dumping them in manually. So far I've been okay, not using that much stuff, but I might be getting to the point a manager's justified if I do a second run. You find it's made your life easier? I don't wanna touch Vortex, so another option's definitely interesting.

Also, third comment, lol:
f***ing asshole.

When i saw all the pop ups and message saying "deleting windows" i instantly shut down my PC.

How is this s*** even allowed?
Just google JSGME - it's not integrated with nexus, it doesn't connect to the internet, and it's game-agnostic. Every installation of it you make (for every different game) is stand-alone.. It's one of those remnants of the quality Internet and quality free software:

It's actually just 42 mods, when I took out the radiostation mods and a few other mods I didn't think I need.

eXeSEGk.jpg

Total size of all the mods - just 122 mb. The game seems to allow for very clean modding.

One mod was crashing the game at startup because it wasn't up to date with the latest game patch, removed it.

The guy who has made the modlist has also included his own mod there, which is actually a configuration of various other mods from the modlist in order to balance their changes. That mod overrides other mods' files and can only be found uploaded on a "Cyberpunk 2077 Modding" discord server. There are two servers by that name. Pure genius. I also had to delete his custom configuration for the mod "Muted Markers", because it was also crashing the game at startup. Didn't bother to investigate it.

I played a little with the mods on. Due to the weapons rebalance it's next to impossible to pass the rescue mission with the gun you start out with. Typical mods things.

It doesn't contain the feature bloat to resolve file conflicts, just warns you what would be overwritten.
 

Gargaune

Arcane
Joined
Mar 12, 2020
Messages
3,634
Just google JSGME - it's not integrated with nexus, it doesn't connect to the internet, and it's game-agnostic. Every installation of it you make (for every different game) is stand-alone.. It's one of those remnants of the quality Internet and quality free software:



It doesn't contain the feature bloat to resolve file conflicts, just warns you what would be overwritten.
Wasn't aware of it, thanks. Might give it a go once I'm ready to expand this install. CBP's mod loading is fairly flexible, what with pack names being irrelevant so it's easy to keep track, but it's a shame you can't organise stuff in subfolders, like NWN2's Override let you.
 

covr

Prophet
Patron
Joined
Sep 3, 2006
Messages
1,408
Location
Warszawa
back in my day, in one year a whole system shock 2 could be made.
Not exactly true (it was 18 months, so not quite 1 year) but if you were to hit the same standard with today's modern tools it'd definitely be doable. There are a lot of wonderful workflow optimizations we have now especially on the art pipeline for low-poly.
Icewind dale has been created in just 7 months.
 

deem

Arbiter
Joined
Oct 3, 2019
Messages
421
Icewind dale has been created in just 7 months.

Now, let's be fair here. Much like how film directors of old were able to make a ton of movies (John Ford made over 150), older games were technically less sophisticated and thus easier to maker. I do not possess encyclopedic knowledge in regards to Infinity Engine RPG's but from what I know, Icewind Dale would not be made in such a short time if Baldur's Gate did not come before it, and it took 3 years to develop that game. Cyberpunk 2077 is still a bizarre case though, and that can be noted without resorting to hyperbolic comparisons.
 

Gargaune

Arcane
Joined
Mar 12, 2020
Messages
3,634
Are anyone else's cars... "flickering" with DLSS on after 1.5? I was trying a different mod to get my Red Ferrari back and I noticed. And it's not mod-related, it's introduced by DLSS. Whatever CDPR with the new, glossier skins, or whether it's a new DLSS library, the geometry's shifting and morphing, like the algorightm keeps changing its mind what the correct shape is. Very easy to spot with the wheel hubs on the Turbo R740, but it's happening on every edge of the body.

EDIT: Oddly enough, it only happens when you're in the car. If you step out, the draw's solid, but hop it and the calculation goes haywire.

Icewind dale has been created in just 7 months.
I think it was 10 months, wasn't it?
 

tritosine2k

Erudite
Joined
Dec 29, 2010
Messages
1,712
Icewind dale has been created in just 7 months.

Now, let's be fair here. Much like how film directors of old were able to make a ton of movies (John Ford made over 150), older games were technically less sophisticated and thus easier to maker. I do not possess encyclopedic knowledge in regards to Infinity Engine RPG's but from what I know, Icewind Dale would not be made in such a short time if Baldur's Gate did not come before it, and it took 3 years to develop that game. Cyberpunk 2077 is still a bizarre case though, and that can be noted without resorting to hyperbolic comparisons.

Sophisticated is not the word they use when they mention cyberpunk's asset streaming nor when they compare SSD banwidth e-peen and the loading screen boogeyman is getting old.
 

Terenty

Liturgist
Joined
Nov 29, 2018
Messages
1,467
Kill this abortion with fire already, it's been writhing in agony for more than a year now, can't look at it anymore
 

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