Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

CD Projekt's Cyberpunk 2077 Update 2.0 + Phantom Liberty Expansion Thread

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,397
Good lord, thats fucking atrocious. My most sublime moment of immersion faggery so far was driving around in the rain after certain story mission and pretending I was in Blade Runner. Not having dynamic weather in the game is just

So many baffling design decisions in this game.

There is dynamic weather in game. The effect of rain just seems to be 2D which is bar standard for 99% games. They seemed to miss only dropplet shader which was present in TW3.
 

mondblut

Arcane
Joined
Aug 10, 2005
Messages
22,874
Location
Ingrija
Are there any heterosexual women in that game lol


ONLY THE GREATEST OF THEM ALL

Cyberpunk_2077_Screenshot_2020.12.12_-_06.08.36.96.png



PANAM APPRECIATION SOCIETY.

WTF is this shit? Where is the skin?
 

Agame

Arcane
Patron
Joined
Mar 29, 2015
Messages
1,707
Location
I cum from a land down under
Insert Title Here
Good lord, thats fucking atrocious. My most sublime moment of immersion faggery so far was driving around in the rain after certain story mission and pretending I was in Blade Runner. Not having dynamic weather in the game is just

So many baffling design decisions in this game.

There is dynamic weather in game. The effect of rain just seems to be 2D which is bar standard for 99% games. They seemed to miss only dropplet shader which was present in TW3.

Fair enough. Have not seen any rain aside from a scripted mission. And yea I really would have expected water droplet physics to have been far higher priority for a cyberpunk game, I mean what did they spend eight years working on!? I better go make a 0/10 steam review on this issue.
 

Correct_Carlo

Arcane
Joined
Jul 19, 2012
Messages
8,782
Location
Pronouns: He/Him/His
There is dynamic weather in game. The effect of rain just seems to be 2D which is bar standard for 99% games. They seemed to miss only dropplet shader which was present in TW3.

The rain is really ugly, though. It looks like a flat, 2D, plane in the sky and parts of it fade in and out. It looks weird. I know I've seen the same exact effect in other games before, so it's weird that a game with so many bells and whistles has such bog-standard, ugly, rain.
 

Pegultagol

Erudite
Joined
Feb 4, 2005
Messages
1,184
Location
General Gaming
At one time my recalled vehicle was placed in the middle of cars already on the congested road and attempted to assume 'normal' position by sending the clipped cars flying with the sound of all the crashes combined and amplified

It almost gave me a heart attack as I approached it and I still got some ringing in my ear.

Maybe CD Projekt should give out another health hazard warning similar to the epilepsy one.
 

Correct_Carlo

Arcane
Joined
Jul 19, 2012
Messages
8,782
Location
Pronouns: He/Him/His
Just finished
saving braindead Evelyn from the snuff makers
damn that whole questline was a fucking wild ride
there are alternative events if I agree to her proposal in prologue right? please say so
Really want just to rush the story to see the whole thing through at this point and leave the completionist run for a second playthrough. Will probably just complete only those sidequests that I stumble upon. Still it's fucking awesome. Can't believe that the rain is scripted only though wtf

All the stuff in the sex club, especially the dialog with the sex doll (which was an unexpectedly poignant moment, but not in a cheesy way) and the BD memories with the snuff BD was awesome. So it's kind of a shame that the mission's big climax is just breaking into yet another warehouse and killing everyone.

All of the main missions have had top notch writing, so I'm saving them in between doing filler shit.
 

Darkzone

Arcane
Joined
Sep 4, 2013
Messages
2,323
WTF is this shit? Where is the skin?
She likes armor plating and high powered gun.
In city full of naked sluts of all kinds we are offered to pursue a hijab-wearing isis wannabe prude? LMAO. It's over for heterosexuals XD
Only for a short time. If a pendulum swings in one direction so it has to swing back shortly after into the opposite direction and if there is a flow in one direction so then there is a flow in the opposite direction.
 

typical user

Arbiter
Joined
Nov 30, 2015
Messages
957
Grabbed this from r/cyberpunkgame because I agree with it in 100 %.

Don't get me wrong, this game nails a few things. The open world is honestly quite gorgeous, and the design and aesthetics is entirely on point with the cyberpunk universe! With great music on the radio, the insane detail in things like advertising, and the general vibe of the world, there was insane potential here.

But the rest of the game's features are simply lacking, or mediocre at best.

Your character's backstory barely matters. As a nomad 25+ hours in, I've gotten 5 dialogue options that did not affect anything significant. There was one case where I had the option to critique taking a mission from another nomad that had been booted from their clan - until my fixer told me "No, I trust them, so do the mission anyway" - well why the fuck do I even have that 'choice' then?

None of your character's choices matter for more than the mission you're currently doing. In the rare instances that I do have any choice on how to do things differently, it will affect the outcome of the mission - but nothing more afterwards. The only big thing I've experienced with my missions is that I pissed of the voodoo boys by my choices in a mission and they now appear to be hostile instead of neutral. Has this affected any of my other missions? Not really.

Dialogue 'choices' are some of the worst. Often times your three options are 'yes/no', angry or less angry 'yes/no', or ask about random related info. It also suffers a lot from the dialogue choices that pestered fallout 4 for example by not really letting you know entirely what you're going to say, so your response might be off from your intentions. Not that it matters anyway since there's no standings or anything, so..

Customizability is nonexistant. Cars? Nope. You can buy new ones and spawn them on your location, that's it. Houses? Nope. So much for working your way up and experiencing that luxury life as a high profile merc. Let's not start about your character. There's nothing that makes it feel special either. Dumb little things like RDR2's growing a beard when you went on a hunting trip just make it feel special - CP2077 has nothing in that sense.

AI is a total fucking shitstorm. Driving AI appears not to exist, which is why any mission involving driving is scripted entirely - and poorly. If you're forced to sit in the passenger seat during a mission, prepare for some nauseating shit as they take some of the weirdest corners. Any fight during these bits is so heavily scripted that it hurts. I had 3 drones chasing us, the first of which died in 2-3 hits. The other 2 took 100+ hits but didn't die since the other person needed to get injured in said mission at a specific point during the scripted chase. After that specific point, the other 2 drones also died in 2-3 hits. Let's not even talk about cops - there's enough clips of them literally spawning in elevators, on rooftops, etc.

Interactivity with the world is just nonexistent. I remember doing dumb shit like going bowling in GTA or going for fast food even if it's just to heal. I remember exploring the world for puzzles and random interesting loot in open world games like BOTW. I remember going out of my way to go to specific stores for clothing in my style in GTA. Plenty of games where you could at least do something at bars, maybe smoke, maybe actually interact with random NPC's. Cyberpunk has nothing like that. The only thing alike is the option to use certain vending machines, but only 1 specifc model.

The open world serves no purpose except as an environment for missions. See the point above for specific stores for example. Stores all sell a random inventory so you're best off going to whichever one is closest to you. There's also nothing to reward you for exploring the world. Every mission is specifically waypointed even when you're supposed to find something, so the world only serves as a means for you to travel through it. The game could just as well have been linear, but they added some random hotspots of gang activity that you can shoot up for the cops to pay you, just so the game has 'enough' content to fill an open world. Without those, there would be no reason to explore any places other than your mission waypoints.

Features like combat, implants, hacking are mediocre at best. Weapons are limited to something like 10-ish different weapons, on which you can put 10-ish different sights. there's a few supressors, and the rest is all random stat upgrades that are so uninteresting they shouldn't even exist. Negate vertical recoil or turn your weapon into non-lethal are the only two 'interesting' upgrades. Implants may as well be a copy from deus ex HR: you have melee, longer range melee, strong arm melee, or launch a projectile as your 'big' implants. Other than that, it's double jump, charge jump, slowmo dodge/spotting, or some random stat buffs like stamina and carry weight. It's..nothing new. Hacking is just a quick minigame to get money, or make quickhacks cost less ram. The quickhacks are dull. There's some 10-ish different hacks, which are 'do damage', disable their implants, blind them, make them group up or disengage, or see what devices are connected. There's no creative hacking like using vehicles as dyi weapons or anything. It's not to say that the combat, implants or hacking are bad, but that none of them went above the bare minimum to be considered a feature.

And my main concern with all the above is this: Performance and bugs can be fixed, given time. But the lacking AI, customization and interactivity, the absolute lack of reasons to explore the world? That isn't so easily fixed any time soon. Worse yet, the awful dialogue, choice and impact of your character's backstory and choices would require an entire different game when looking at the current setup of missions and the story, and that is what really breaks this game for me. As it stands, none of it's main features are anything above the bare minimum.

Again, don't get me wrong - the foundation of this game is a gorgeous open world that nails the cyberpunk feel. I've already played it a lot - It has the space and detail needed for the game to have all these features listed above and be an amazing, memorable experience - but it's going to take a damn long time for CDPR to the game there, if they ever will. Please don't let them get away with fixing performance and bugs in a few months and acting like that's 'good enough' to call it a day.

EDIT: I'm just going to go ahead and add more shitty/missing features:

Crafting is incredibly uninspired. You have common/rare/epic/legendary weapon/upgrade/item components. That's it. You can't see what the clothing you want to craft actually looks like. Often times, weapons look different ingame (colors) than their icon. Witcher 3 had insane amounts of different alcohols and plants for different potions.

There's incredibly janky 'buffer' areas around certain locations or mission objectives/people that just randomly make you stop your vehicle and get out because the game doesn't allow you to drive closer. There's no indication, you just lose control over the vehicle, even if you get back on you can only reverse, despite sometimes being miles from hitting anyone or anything.

Fast travel is literally just a little terminal where you select another point and boom you teleport there. There's no reason to explore the world and unlock new areas. No subway which I believe was promised, no taxi service even though there's a literal AI taxi service that you do missions for. Can't use the magtrains in any way.

Enemy levelling is incredibly random. It seems certain zones have certain levels of enemies, but there's no indication on the world map or way to know what you'll be up against in X area. Certain quests take you to areas where the enemy is just randomly so powerful that they'll oneshot you, even though they look just as geared as the gangers in other areas. Just magical RPG things where this enemy is dangerous because it has a skull icon above it's head.

Weapon variety is pathetic. There's something like 10-20 different weapons to my memory. Most 'rare' versions of guns seem to just be reskins. No weapons feel like they play in a new way except the smart guns that allow you to shoot around corners (which is neat), but it's not enough to be varied or interesting after 20 hours.

https://www.reddit.com/r/cyberpunkg...n_if_the_game_is_fixed_the_core_game_is_just/
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,397
69r1rlre34561.jpg


The rain is really ugly, though. It looks like a flat, 2D, plane in the sky and parts of it fade in and out. It looks weird. I know I've seen the same exact effect in other games before, so it's weird that a game with so many bells and whistles has such bog-standard, ugly, rain.

I never actually noticed it is 2D looked great to me. Until someone posted that and i noticed there are no droplet shader. Obviously it waas not that high on their priority list
 

Jrpgfan

Erudite
Joined
Feb 7, 2016
Messages
2,136
After 3 hours my installation is almost finished.

johnny-depp-pirates-of-the-caribbean-640x427.jpg


can't wait to try trannypunk. It took 3 days to download. I hope it's worth the electricity
If it took you that long to download and install the game you probably shouldnt even be playing video games.

Enviado de meu SM-G950F usando o Tapatalk
 

Correct_Carlo

Arcane
Joined
Jul 19, 2012
Messages
8,782
Location
Pronouns: He/Him/His
This must be in the southern part of the city, which I haven't visited yet. Can't wait:

https://gamerant.com/cyberpunk-2077-wanted-system-corrupt-police/

Cyberpunk 2077 UI coordinator Alvin Liu has revealed that the game will have a "wanted" system that can catch up to players who terrorize NPCs. However, unlike the wanted system in games such as Grand Theft Auto, in Cyberpunk 2077 the police system is blatantly corrupt and takes bribes.

Speaking to WCCFTech, Liu revealed that in Cyberpunk 2077, the police force is "up for hire" and that "laws exist to take bribes from corporations." The corporation could bribe the government to pass a law and then used the corrupt police force to send the law after players. Night City is "a city of people trying to constantly get one up on each other" and it's "not a place where you want to trust the government," explained Liu.

The Night City police force isn't the only group that may come after the player character. CD Projekt RED is also working on a gameplay system where NPCs will "not be very nice" to players if they start killing many people and that "powerful" people may come after the player.
 

The Jester

Cipher
Joined
Mar 1, 2020
Messages
1,744
This must be in the southern part of the city, which I haven't visited yet. Can't wait:

https://gamerant.com/cyberpunk-2077-wanted-system-corrupt-police/

Cyberpunk 2077 UI coordinator Alvin Liu has revealed that the game will have a "wanted" system that can catch up to players who terrorize NPCs. However, unlike the wanted system in games such as Grand Theft Auto, in Cyberpunk 2077 the police system is blatantly corrupt and takes bribes.

Speaking to WCCFTech, Liu revealed that in Cyberpunk 2077, the police force is "up for hire" and that "laws exist to take bribes from corporations." The corporation could bribe the government to pass a law and then used the corrupt police force to send the law after players. Night City is "a city of people trying to constantly get one up on each other" and it's "not a place where you want to trust the government," explained Liu.

The Night City police force isn't the only group that may come after the player character. CD Projekt RED is also working on a gameplay system where NPCs will "not be very nice" to players if they start killing many people and that "powerful" people may come after the player.

JUL 18, 2019
:kingcomrade:
 

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
8,145
Why does this game have bouncers/guards? I walked right past one into a restricted area, massacred all the gangsters inside, and walked back out.

Talked to the bouncer.

"Weather's nice today, ain't it?"
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,397
Fair enough. Have not seen any rain aside from a scripted mission. And yea I really would have expected water droplet physics to have been far higher priority for a cyberpunk game, I mean what did they spend eight years working on!? I better go make a 0/10 steam review on this issue.

There are no games with "water droplet physics" at best you have 3d particles that end 5m from you. full scale water simulation or even particle system that could render even 2D particles at scale of 10s of thousands is not possible with current tech or hardware in games. Games in 99% use 2D sprite map and mix of fog and dropplet shader on surfaces and in 1% mostly in older games or racing games 3D which ends 5m away from you.
 

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
8,145
69r1rlre34561.jpg


The rain is really ugly, though. It looks like a flat, 2D, plane in the sky and parts of it fade in and out. It looks weird. I know I've seen the same exact effect in other games before, so it's weird that a game with so many bells and whistles has such bog-standard, ugly, rain.

I never actually noticed it is 2D looked great to me. Until someone posted that and i noticed there are no droplet shader. Obviously it waas not that high on their priority list

Only time will tell. Yes, I suppose if CDPR really wanted to, they can patch out all the bugs, replace their nonexistent AI, retool the entirety of the progression system, dump in loads more content for C&C and reactivity.

But do you know how much work that is?
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,397
But do you know how much work that is?

Can you tell me something about C&C since you apparently finished game few times ? Is it good or not ?

Also i don't see problem with system 77 is using in fact is one of neater ones in "AAA" gaming rpgs with enough depth to build some legit builds which is already few levels above their last TW3.
 

The Jester

Cipher
Joined
Mar 1, 2020
Messages
1,744
This must be in the southern part of the city, which I haven't visited yet. Can't wait:

https://gamerant.com/cyberpunk-2077-wanted-system-corrupt-police/

Cyberpunk 2077 UI coordinator Alvin Liu has revealed that the game will have a "wanted" system that can catch up to players who terrorize NPCs. However, unlike the wanted system in games such as Grand Theft Auto, in Cyberpunk 2077 the police system is blatantly corrupt and takes bribes.

Speaking to WCCFTech, Liu revealed that in Cyberpunk 2077, the police force is "up for hire" and that "laws exist to take bribes from corporations." The corporation could bribe the government to pass a law and then used the corrupt police force to send the law after players. Night City is "a city of people trying to constantly get one up on each other" and it's "not a place where you want to trust the government," explained Liu.

The Night City police force isn't the only group that may come after the player character. CD Projekt RED is also working on a gameplay system where NPCs will "not be very nice" to players if they start killing many people and that "powerful" people may come after the player.
LOL this dude "Alvin Liu", left the studio shortly after this interview .:lol:
 

Agame

Arcane
Patron
Joined
Mar 29, 2015
Messages
1,707
Location
I cum from a land down under
Insert Title Here
Fair enough. Have not seen any rain aside from a scripted mission. And yea I really would have expected water droplet physics to have been far higher priority for a cyberpunk game, I mean what did they spend eight years working on!? I better go make a 0/10 steam review on this issue.

There are no games with "water droplet physics" at best you have 3d particles that end 5m from you. full scale water simulation or even particle system that could render even 2D particles at scale of 10s of thousands is not possible with current tech or hardware in games. Games in 99% use 2D sprite map and mix of fog and dropplet shader on surfaces and in 1% mostly in older games or racing games 3D which ends 5m away from you.

Bruh, it was supposed to be a joke... ;)
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
Patron
Joined
Nov 23, 2014
Messages
17,348
Location
At large
PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Can't believe that the rain is scripted only though wtf

Good lord, thats fucking atrocious. My most sublime moment of immersion faggery so far was driving around in the rain after certain story mission and pretending I was in Blade Runner. Not having dynamic weather in the game is just

flat,128x128,075,t.u5.jpg


So many baffling design decisions in this game.
That's not true, I've had rain in the open world.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom