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CD Projekt's Cyberpunk 2077 Update 2.0 + Phantom Liberty Expansion Thread

wyes gull

Savant
Joined
Apr 20, 2017
Messages
424
Have not seen any rain aside from a scripted mission.
Can confirm you get rain outside of missions. It just doesn't rain much. Or rather, enough.
Fog, on the other hand, I've only seen in the Peralez mission with River. Shame.

Point being, Weather Mod when? More rain, more fog and 20 hour nights.
 

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
8,145
Can you tell me something about C&C since you apparently finished game few times ? Is it good or not ?

No need to be snide, I can't even make it past Act II because of consistent crashing.

But I'm in deep Act 2 and I have not seen any significant C&C beyond lifepath dialogue options... which are pointless. Apparently all the C&C are related to the ending.

Also i don't see problem with system 77 is using in fact is one of neater ones in "AAA" gaming rpgs with enough depth to build some legit builds which is already few levels above their last TW3.

Using TW3 as a comparison for "RPG" builds is basically cheating. You might as well link reddit posts titled "Am I the only one enjoying CP2077?!"
 

TheHeroOfTime

Arcane
Joined
Nov 3, 2014
Messages
2,970
Location
S-pain
Man, I still remember when New vegas came out. My brother gifted me the collector's edition for PS3. I still have it, It's pretty decent with the cards and the poker chips (Including the platinum one). The game on that console was unplayable at launch, but I still managed to enjoy it. A year later or so I was able to get a good PC, New vegas was the first game I registered on my Steam account. Bought it for ten bucks, the pc retail version, from one of those baskets of forgotten and cheap games in a Mall. The journos at they time gave it ratings around 8/10, saying things like they expected more and that Fallout 3 was better. Ayy.

Excuse me for this random comment.
 

wyes gull

Savant
Joined
Apr 20, 2017
Messages
424
Someone told Judy was a lesbian. But the game didnt tell me she was.
Know how we know the last "RPG" you played was made by Bioware?
Normal people don't go "Hey I just met you and this is crazy but my face is tired so I traveled to Andromeda to be a tranny!"

In fact, having played the whole (?) gay cop questline, I have to say it's pretty admirable that they wrote a gay dude that you can tell is gay even though he neither acts like a flaming homo or brings up the fact and rather lets you pick up the hints, even if the earring could've stood to be a little less obvious. And from what I gather about what people are saying about the lesbo, they seem to have achieved it with her as well. Even though you can go through her emails and find it spelled out for you.
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,397
No need to be snide, I can't even make it past Act II because of consistent crashing.

But I'm in deep Act 2 and I have not seen any significant C&C beyond lifepath dialogue options... which are pointless. Apparently all the C&C are related to the ending.

Read my comment about C&C in CDPR games i think page or two ago. CDPR handles C&C in different way than most of rpgs. Because most of the time you don't know you made a choice until you actually compare it with second playtrough or consequences hit you 5-10-15 hours after that.

Most of the time you don't even know you had a choice or that you made a choice in natural way by just RPing.

I can't really comment what is state of C&C in 77 yet precisely because of that. Considering amount of gameplay they had to do outside of storytelling though i think there will be less than in witcher. At least that is my prediction.

Aaah, Fallout New Vegas. 10 years later, and I still don't know how to play Caravan.

wasn't this just ordinary 21 ?

Bruh, it was supposed to be a joke... ;)

I know, i just put some context to tech.

Speaking of water. Apparently people report taht indeed game has droplet shader it just doesn't always work or maybe during scripted weather in detective side quest. Also apparently game has more than just normal typical rain:

xJ4HApA.png
 
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Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
8,145
No need to be snide, I can't even make it past Act II because of consistent crashing.

But I'm in deep Act 2 and I have not seen any significant C&C beyond lifepath dialogue options... which are pointless. Apparently all the C&C are related to the ending.

Read my comment about C&C in CDPR games i think page or two ago. CDPR handles C&C in different way than most of rpgs. Because most of the time you don't know you made a choice until you actually compare it with second playtrough or consequences hit you 5-10-15 hours after that.

Most of the time you don't even know you had a choice or that you made a choice in natural way by just RPing.

I can't really comment what is state of C&C in 77 yet precisely because of that. Considering amount of gameplay they had to do outside of storytelling though i think there will be less than in witcher. At least that is my prediction.

Fair enough, but I'm still disapointed in the lifepath intro. I wasn't one of the people who bought into hype, but I still expected some quality prologues, maybe around the same level as DA:O. Witcher 3 was one of my favorite games, after all.
 

Zed Duke of Banville

Dungeon Master
Patron
Joined
Oct 3, 2015
Messages
13,403
The only well-designed aspect of Cyberpunk 2077 is the exterior urban environment, but the city predictably looks far better during the night than the daytime, so CDPR of course has the night last only about 6 hours. :happytrollboy:

If someone creates a mod reversing the duration of nighttime versus daytime and increasing the frequency of rain, then at least that will make exterior travel more aesthetic (without resorting to the skip time feature), but I doubt mods will be able to salvage the gameplay or lack of interior content.
 

Catacombs

Arcane
Patron
Joined
Aug 10, 2017
Messages
6,153
Just finished the game, doing almost all side quests and gigs too.
How long did it take? Did you speed through them or take your time?

Sony right now: "wait for the february patches dumbass"
https://twitter.com/mgs2master2/status/1338533404615135235

Brain-dead customer rep. And good luck sending an email to the address CDPR put out. That inbox is likely flooded with hundreds of thousands of refund requests. Good luck getting a response.

I think I found the source of the problem with the game's AI

I mentioned the spawning police units earlier, and that was one of the more egregious bugs I encountered that killed most of my interest of playing this game. I'm glad someone -- not sure if it was you -- who got video proof of this crap.

Grabbed this from r/cyberpunkgame because I agree with it in 100 %.

I nodded my head reading through that entire post. The writer highlighted this issue better than I could in words:

Performance and bugs can be fixed, given time. But the lacking AI, customization and interactivity, the absolute lack of reasons to explore the world? That isn't so easily fixed any time soon. Worse yet, the awful dialogue, choice and impact of your character's backstory and choices would require an entire different game when looking at the current setup of missions and the story, and that is what really breaks this game for me. As it stands, none of its main features are anything above the bare minimum.
 

Jinn

Arcane
Joined
Nov 8, 2007
Messages
5,542
Side Jobs and Gigs continue to be some of my favorite parts of the game still. I've been running pretty much straight through Wakakado Okada's jobs, and it's fun to see how interconnected they all are. Makes it feel like one continuous lengthy multi-step side quest in a lot of ways. Always fun shards to find and read relating to everything, as well as messages on PCs. You can see the personality and whims of the fixer weaving in and out of the jobs too. And of course the character interactions. All the gigs have been varied and unique. This is 25+ hours in now. Barely touched on the main questline of the game so far.
 

TheHeroOfTime

Arcane
Joined
Nov 3, 2014
Messages
2,970
Location
S-pain
The only well-designed aspect of Cyberpunk 2077 is the exterior urban environment, but the city predictably looks far better during the night than the daytime, so CDPR of course has the night last only about 6 hours. :happytrollboy:

If someone creates a mod reversing the duration of nighttime versus daytime and increasing the frequency of rain, then at least that will make exterior travel more aesthetic (without resorting to the skip time feature), but I doubt mods will be able to salvage the gameplay or lack of interior content.

It's not needed. You can skip time whenever you want in the status screen. Basically you can play forever during night time if you want, although there's missions that you can complete at certain hours I think.
 

Removal

Scholar
Joined
Jun 23, 2017
Messages
220
Side Jobs and Gigs
they're very much the strong point of the game, in comparison I didn't think a whole lot of the main quest. Only a few missions of it really stood out in any way
they should have just adapted a CP2020 adventure book or something and not even bothered with the "iconic" characters
 

Jinn

Arcane
Joined
Nov 8, 2007
Messages
5,542
they're very much the strong point of the game, in comparison I didn't think a whole lot of the main quest. Only a few missions of it really stood out in any way

I've actually enjoyed and been interested in the main quest story and gameplay too. I've just been putting it off because I know it's on the shorter side. I'll probably be weaving it more regularly into my playtime here soon, but haven't felt the urge to push things along yet despite my interest and curiosity in it.

Most recently in it

I tried tracking down Evelyn at the doll house. Really enjoyed this whole area and the conversation with the doll. Was really well done in my opinion.

I also wonder how often people stop to listen to NPC conversations. There's a lot of good ones out there.
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,397
Fair enough, but I'm still disapointed in the lifepath intro. I wasn't one of the people who bought into hype, but I still expected some quality prologues, maybe around the same level as DA:O. Witcher 3 was one of my favorite games, after all.

Yes, that timeskip should be playable which would change a lot how V feels. It is obvious that introduction probably was planned to be longer but they had to cut it short like some other stuff that surely will get into game like buyable houses etc.

they're very much the strong point of the game, in comparison I didn't think a whole lot of the main quest. Only a few missions of it really stood out in any way
they should have just adapted a CP2020 adventure book or something and not even bothered with the "iconic" characters

77 is literally adaptation of Never Fade Away and its sequel. Which is fucking cool. Can't really comment on story as i am yet to finish it even once.

spoilers from main story

I am currently after Voodoo boys stuff and Johny-Alt memory which is real highlight of the game for me.

The only well-designed aspect of Cyberpunk 2077 is the exterior urban environment, but the city predictably looks far better during the night than the daytime, so CDPR of course has the night last only 6 hours

It does look better at night due to vibe but i would be lying if i would say that Night City doesn't look amazing at day too. The amount of work that went into this city is truly testament of their 8 years of work.
 
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Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,397
I also wonder how often people stop to listen to NPC conversations. There's a lot of good ones out there.

I watched murican jock at twitch to see how prologue choices and that jock outright never talked with anyone. He just went there any murdered everyone obviously not discovering those bits. Quest ended and there was omnimus info that Tiger claws "won't forget it"

I will definitely do psycho run once on my 3rd or 4th playtrough just to see how quests will be affected.
 

Jinn

Arcane
Joined
Nov 8, 2007
Messages
5,542
I watched murican jock at twitch to see how prologue choices and that jock outright never talked with anyone. He just went there any murdered everyone obviously not discovering those bits. Quest ended and there was omnimus info that Tiger claws "won't forget it"

I think that's how a lot of people saying things like "no point to explore the world," etc, are playing the game. Likely with mini-map turned on and b-lining every quest marker.
 

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