TheDiceMustRoll
Game Analist
- Joined
- Apr 18, 2016
- Messages
- 761
Character progression has nothing to do with role-playing. It's perfectly possible to create a role-playing game with no character levels/progression, every skill/talent/perk/trait etc. can be chosen at character creation and such a game would most likely be much more realistic and have a much higher replay value.
Also, why do people keep saying "bullet sponge enemies?"
If it takes at least 4-5 shots to take down an unarmored enemy with your basic gun, that enemy is called bullet sponge and it's exactly the case in this game.
Nonsense, bullet sponges are enemies that take a lot more than 4-5 shots to take down. Most bosses in most games are bullet sponges by design - although some developers go too far with it (e.g. Destiny). The vids way back in this thread just before launch showed a bullet sponge effect - lots of shots, lots of headshots especially. I suspect those early vids were made by trolls just using early weak weapons against later level mobs, because that's not the experience you get while playing the game.
As to progression - progression is essential to the gameplay side of RPGs. Most people wouldn't be happy with a game where nothing improves. You want to feel a sense of growth and development, like a successful life in miniature. At the same time, a good progression system has meat on the bones for people who like to think deeply about their builds and weigh up multiple factors, min-max, etc.
Honestly on Very Hard by level 20 I've found that my character is nearly unstoppable. My first "real" character was all blades and I could easily charge into packs of enemies and butcher them all with very little help. It was tough at first...
My current character, where Im pumping hacking/tech/cool only, I'm one-shotting people with my pistol easy, burning people to death with a single use of overheat etc, and if I ever run into trouble I have a smart SMG, a tech sniper and a rocket launcher wrist all of which basically delete single enemies with no issues. I actually thought the max level was 30, but it's actually 50, which is insane to me. By level 44 you can have 3 attributes completely maxed out and another 6 to spare. And you'll hit max street cred LONG before that, too, lmao. It's honestly harder to max out skills than it is to level up. This rpg lets you get super strong and almost pointlessly so, as I took down the final boss on very hard with the "no side content done, base ending" ending in two tries. The only boss that was hard was Oda, and thats because he was the first enemy I had to parry with my blades character, I was literally able to win every fight by charging a power attack and having it instantly transition to a kill animation before that.
This is why I think it's more fair to compare it to a bethesda RPG than anything else because Bethesda games basically just let you become (eventually) a god that's unstoppable and that certainly is the case in cyberpunk. The only enemies that worry my ass are those sniper rifle ones, which kill me in 1-2 hits, but since I can double jump to sniper nests super easy...