Just finished this off. I've been lucky to have a "forced" week off from work whilst the Mrs is still slogging away and the little one is at nursery. So I've put about 50h into this (played on hard mode) and have poked around quite a bit... my thoughts (sorry it's a bit long, but there's a lot to say I guess.. no spoilers):
Overall I think the hate-fest is a bit OTT. It's a victim of the hype CDPR wrongly allowed to build up, which contrasted sharply with the abysmal launch state and the appallingly bad gameplay for the first few levels (which is obviously the first thing gaymers will experience).
The game has significant problems but I think on balance it's enjoyable if you take it for what it is: a nice-looking looter shooter in a generally well-crafted cyberpunk setting, with an 'interesting enough' story and some decent characters and side content.
It's definitely pretty broken (a bit less so after the hot fix) and it should not have seen the light of day in its current state. The core shooter gameplay starts off really badly, and you get the unerring feeling that you'll be fighting bullet sponges all game. In reality it's a failure of balance whereby you're horrendously weak early game and completely over-levelled about 40-50% of the way through.
CDPR were right to dial back the RPG talk towards launch because this is super shallow as far as RPG elements go (it's definitely more of a shooter). The character improvement % buffs per level (e.g. crit chance, headshot damage multiplier) do impact the game, but they're uninspired and feel like a way of gating the fun/content rather than being an engaging or interesting system. C&C is there, but it's weak and you can just use a single save near the PONR to get all of the main endings quickly. Lack of gang reputation system is a major flaw because it means the core gameplay loop clashes with the story and side missions more than once.
IMO people with no interest in story will get much less out of this game, but gameplay can be fun when you're playing the cliched stealth silenced pistol build. Worth playing through once they've fixed it.... which is what people on here were predicting from memory.
Long list below anyway in case you can be arsed to read it.
Pros:
- Graphics are really good on a top end PC. They've obviously spent a lot of time putting the city and surroundings together, and I think they did a good job. Colour palette can be a bit 'pastel' which takes away from the dark atmosphere, but it looks better at night as you'd expect. I imagine playing this on PS4 is a complete waste of time.
- Some of the characters other than V are quite good and actually seem human. I found myself liking some of them. Keanu Reeves kind of sucks.
- I don't like a scaling avalanche of loot, but it was less obtrusive than I thought it would be. The reason is that you can level up a few times and put points into a one-shot pistol stealth build, and after that forget about changing weapons every 5 mins. You will likely change armour a lot though.
- Some genuinely interesting quest lines. Some of the missions are really well executed and there are some fun sequences that make you feel immersed (e.g. the parade bit, or the nomad robbery with a train).
- Music is great on the whole (obviously subjective). Not all of it appeals to me genre-wise, but the electronic stuff I'd listen to anyway added to the atmosphere very well IMO.
- Story kept me interested without being world-beating.
Cons:
- Male V voice actor sounds like a snide, smarmy cunt of a schoolboy trying to play gangster and coming off like a complete bender. It's actually cringe-inducing in parts. I hope his voice can be modded out in future.
- RPG elements are weak. They do impact the game, but in a boring and mechanical way that gates your ability to have fun rather than enhance it. C&C is pretty weak too. If you have a couple of saves in the right places you can get all the endings in very quick succession.
- They really should have built some kind of freeform gang affiliation or reputation system that was properly integrated with the story/outcomes. As it is, the only gameplay difference between gangs is their being different flavoured mooks to kill en masse in the streets (different weapons and appearance basically). There are points where the story clashes horribly with the system they currently have in place, e.g. I just gunned down 10 of your men unprovoked, right outside the building, and you haven't so much as mentioned it. I think it's one of the biggest flaws in the game tbh.
- Bugs are out of this world. It's better since the hotfix, but you still see some pretty wild stuff. I've seen floating cigarettes and guns in dialogue scenes, police spawning at the end of dead-end alleys, dumping a corpse on the floor not working at all and even causing explosions of blood, cars blowing up for no reason, NPCs moonwalking, NPCs t-posing or floating, V t-posing through the roof of the car whilst driving, V dying randomly when climbing over awkwardly placed rubbish bags or boxes on the floor, cars and NPC spawning right in front of me... the list goes on and on really.
- Early levels felt atrocious until the one-shot build came online. I dreaded the idea of fighting bullet sponges for the whole game.
- No "stealing" system means you can loot an entire factory full of weapons in front of a gang of arms dealers and they don't give a fuck. This is broken and ruins immersion.
- Sex scenes urgently need a skip key. An absolute cringe-fest.
- You spend a hell of a lot of time in scripted 1st person dialogue cutscenes, following NPCs etc. Much too long really. The core gameplay isn't bad once you get used to it and gain a few levels, but it feels like they're trying to keep you away from that half the time. Some of the story missions are an hour or two long end-to-end.
- Combat AI is bad, although I've seen other people on here saying otherwise. I didn't see the AI do anything special, and did see it do plenty of idiotic things.
- Driving AI is non-existent. This was implemented better by Rockstar in the 90s, so this counts as a massive failure by CDPR.
- Scaling loot leads to situations where Militech steel boots can have a worse armour rating than red knee-highs you rob off a prossy. Retarded.
- The city can feel sparse/copy pasted content with crime stopping or gang massacres. I ended up thinking of the city as a number of fleshed out 'islands' where mission content is stationed, with relative deserts of interactive content (albeit good-looking) in between.
- Life path thing is fairly obviously cut content. It has such a minimal impact on the game, but they talked it up quite a bit. Shame really.
- Colours can be a bit pastel-y and arguably not entirely in keeping with the theme.
- General unfinished feeling.
If you made it all the way down to the end I'll buy you beer.