Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

CD Projekt's Cyberpunk 2077 Update 2.0 + Phantom Liberty Expansion Thread

Hellion

Arcane
Joined
Feb 5, 2013
Messages
1,696
"Extended Lifepaths DLC" is always a possibility.

If it's broken, mods DLC will fix it.
 

Robber Baron

Arbiter
Joined
Jun 15, 2020
Messages
1,017
How many layers of HNNNNGG are you on right now
You are like a little baby
Watch this

20201221201723-1.jpg
 

res11

Novice
Joined
Dec 3, 2019
Messages
46
It seems that Pathologic 2 handled this issue very well considering all events in the game happen regardless of your intervention. Don't know of any other game that does this.

Yeah but that is whole game designed around this concept and let us face it. Only codex plays pathologic and maybe few other people at best which is testament to what i said about fans not liking it.
Yeah it has genius design although I got filtered by the intended difficulty. I need to complete it some day.
 

Terenty

Liturgist
Joined
Nov 29, 2018
Messages
1,473
CP2077's main quest has a similiar urgency to Witcher 3 and basically all Bethseda games.

Why are game writers so bad at creating believable scenarios for open world games?
Death Stranding is a good example of an open world where all the stuff you do in it makes perfect sense within the story
 
Vatnik Wumao
Joined
Oct 2, 2018
Messages
19,826
"Extended Lifepaths DLC" is always a possibility.

If it's broken, mods DLC will fix it.
I doubt it. The whole contemporary development rationale of having as little content as possible unaccessible on a single playthrough is even more pronounced in DLCs than in base game design.
 

moon knight

Matt7895's alt
Joined
Apr 7, 2015
Messages
1,172
Location
Italy
Nope they both acknowledge if they are before or after main story though they are pretty self contained.

He's not wrong, The Witcher 3 has a clear order along which it wants the player to experience the story. This order is defined by the levels. But it is very well designed, and it will acknowledge the player's decision to do things out of order, adapting to his/her decisions.

The Baron questline is level 5 while the Crones is level 4. So it wants you to go to the Crones first, but it will play out fine too if you go to the Baron first, interrupting the quest at a certain point by pushing you to find his wife.

The only combination I'm not sure of is doing Velen and then going to Skellige without finding Dandelion. I wonder how that plays out.
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,373
CP2077 would be a vastly better game if it didn't force you straight into the main quest chain.

Yeah the montage should be playable this is pretty much everyone who played game opinion. Not everything but imho:

- Start in NC, Jackie showing you things and his family
- introduction to gangs with Jackie representing Valentinos maybe mission or two
- meeting various fixers - 2-3 sidemissions
- trying to get into afterlife to be kickedout
- bigger job for pay you get your flat, some party with friends and meeting Misty etc.
- then cut with some jobs getting you to where we get.

It wouldn't need to be long. It is just that getting into NC feels weird and that first mission feels ankward without that. Or even better introduce that mission into above, say that one which gets you flat.
 
Last edited:

Duralux for Durabux

Guest
Can't wait for the free dlcs: imagine
-> Cyberpunk 2077 -Alternative Dildo for V the Consumer
-> Cyberpunk 2077 - New Quest: Contract: Night City Most Wanted
-> Cyberpunk 2077 -> Gay Pride armor Set
...
After all, CDPR cares about gamers first.
 

Mefi

Prophet
Patron
Joined
Apr 7, 2005
Messages
1,364
Location
waiting for a train at Perdido Street Station
It's safe to assume that the lifepaths had most of their content cut, Tyranicon.

I've only just begun my first Nomad runthrough and a few little things I'd put down to 'You flew the Gullfire over Leningrad' type fluff make a whole lot more sense. So either Nomad is the canon route everything had to cut back to from the start or they ended up just bashing the other two starts to slot back into that 'welcome to Night City' cut scene.
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,373
I don't remember any other game that had so many so hilarious bugs. This is probably why the devs haven't been able to patch it on time - every time they tried they kept dying out of laughter.

Game doesn't really have that many bugs. It is that there are shitload of people who play it literally breaking records left and right and we live in age where everyone streams everything or records everything even on consoles you are one click away from recording highlight.
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,373
The only combination I'm not sure of is doing Velen and then going to Skellige without finding Dandelion. I wonder how that plays out.

Game is prepared for any options, i remember i did W3EE playtrough and went for skelling first without Baron story so when i noticed Uma Geralt commented on it that he saw it with Yennefer. Same with Blood and Wine i think there was a moment in one of sidequests where Geralt commented about Ciri not being found yet. Hell even Hearts of Stone ending if you didn't finish Odim can give you reward in form of saying how to get best ending with Ciri.

Though each of those regions are pretty self contained without much mixing.

I mean, I really like some of the vehicles: the coyote, the gecko, caliburn, the emperor, the nazare bike, the aerondith.

Cars and guns are highlight of 77 for when it comes to gameplay.

For most of guns there are for example two reload animations. One with empty mag and one with not empty mag. In some cases those can be intirely different not just small modification. I think AKlike gun is where V reloads normally when you empty you mag completely but does this neat quick release to front when there are still some bullets left. I also noticed that this gun had almost exactly the same recoil pattern as AK in CS probably easter egg considering guns were made and tuned by guy who was lead on CS.
 

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
8,057
It's safe to assume that the lifepaths had most of their content cut, Tyranicon.

I've only just begun my first Nomad runthrough and a few little things I'd put down to 'You flew the Gullfire over Leningrad' type fluff make a whole lot more sense. So either Nomad is the canon route everything had to cut back to from the start or they ended up just bashing the other two starts to slot back into that 'welcome to Night City' cut scene.

Judging from V's apartment, and how they talk, I'm more inclined to say that Street Kid is the canon path. It's very jarring to have ex-corpo V talk like a street hustler (even though they are currently a street hustler, like what corpo worth their salt is just going around killing tyger claws like they were collecting bear asses or something?).

Also... what happened to corpo V's money?
 

Andhaira

Arcane
Joined
Nov 25, 2007
Messages
1,869,116
Okay just finished the game...took about 45 hours. Few thoughts:

1) Game, at least for me, was nowhere near as broken I keep hearing about.

That said there are plenty of hilariously ridiculous glitches. Mostly around cars glitching out, guns disappearing from hands, and stuff like that. Didn't happen all the time but def was a constant throughout the entire playthrough.

3) They fucked up the item system...way too much shit. They should of focused on the player buying weapons/armor/cyber/etc and instead of picking up 1000's of items and selling/dismantling and had the player focus more on selling all that shit for eddies, and the player having to find different stores (maybe driven by clan association) where they would buy and upgrade shit at. The entire game is just finding shit on the ground and dismantling and equip-ing the hodge-podge of shit you find.

5) Skill system was just okay. There's some decent keystones that help define your build but overall I think it was weak. I never really specialized (crafting, handguns, shotguns, rifles, body) and even though I never took any of those to their limit I could kill just fine with any weapon even with difficult enemies towards the end of the game.


:hmmm:
 

Mefi

Prophet
Patron
Joined
Apr 7, 2005
Messages
1,364
Location
waiting for a train at Perdido Street Station
Judging from V's apartment, and how they talk, I'm more inclined to say that Street Kid is the canon path. It's very jarring to have ex-corpo V talk like a street hustler (even though they are currently a street hustler, like what corpo worth their salt is just going around killing tyger claws like they were collecting bear asses or something?).

Also... what happened to corpo V's money?

Apartment's what happens as V is working with the Valentino's etc. with Jackie in the cut scene, isn't it? Street beginning does make a lot more sense than the corpo one, yeah, that's fair enough. Hadn't thought about the money in that corpo start. Jackie referencing the Nomad start as proof of how trustworthy he is the first time you meet him as corpo is on that boundary between very clever and error.
 

CyberWhale

Arcane
Glory to Ukraine
Joined
Mar 26, 2013
Messages
6,767
Location
Fortress of Solitude
I don't remember any other game that had so many so hilarious bugs. This is probably why the devs haven't been able to patch it on time - every time they tried they kept dying out of laughter.

Game doesn't really have that many bugs. It is that there are shitload of people who play it literally breaking records left and right and we live in age where everyone streams everything or records everything even on consoles you are one click away from recording highlight.

Those are mostly glitches though, something to do with asset/object collisions that break and cause a lot of stupid and funny shit.
Then there are genuine game-breaking bugs - my hands disappeared after doing one of the police sidequests and I had to reload.
The rest are related to stupid and under-developed AI - had a crowd squatting around my bike because a gun fired somewhere.
Police spawning is probably the worst offender though. It's completely non-sensical no matter how you look at it. It makes no sense from IRL logic, game design, story setting (it wouldn't be a crime-riddled society), and gameplay mechanics (there would be no need for me/V doing police sidequests to begin with).
 

Fredward

Scholar
Joined
Aug 18, 2015
Messages
133
Silverhand is a irredeemable narcissist, the only reason he becomes less so is because of the commingling of his brain with the less-of-an-asshole V. And even with that he only shifts his value from HARDCORE EDGY ROCKERBOY to selfless martyr hero
If he takes over V's body the chip'll probably continue the overwrite and return him to his asshole ways, the way he was when he was engramed.
Nah, it's just a typical character development arc.

On the face of it, but I wouldn't appreciate Johnny's writing as much as I do if I thought it was just that.

Johnny is an engram, the digitized copy of his brain at the time of being Soulkilled. Him getting slotted into V results in two material minds overlapping, Johhny's assholeness is tempered because V is less of an asshole and the 'redemption' arc is reducible to two minds contesting over the same grey matter wrt is and is not acceptable.

I'm not sure whether Johnny's redemption would even continue if V cedes his body but I'm not sure. Depends on whether the chip is still doing its work cuz if it is it'll continue to reshape the brain to Johnny's before he was killed, he'll be the same asshat he was in the flashbacks. Rogue's message to him seems to grok this too.

Ofc, this is all spitballing. Everything's at the whim of the writers regardless of the logic of the parameters they've laid out.

- The
Mikoshi
ending is actually the most hopeful ending (I also haven't played this ending yet tho so).

How so? The "best" ending is clearly Panam/Nomads, with V back in his body going through Arizona for a cure, with everyone pretty much taking it for granted. In the end credits Misty also pulls out a "Sun" tarot for V, basically confirming the "happily ever after" etc ending for him.

Whereas for Arasaka all you manage is to bring back Saburo, who is basically an equivalent of Soros, and helping Arasaka complete Secure Your Soul project, who then bar it behind an astronomical price tag, basically ensuring that the corrupt elites live forever. This ending is literally named "Devil" lmao.

I'll concede that it's the happiest ending if 'happily ever after' is six months, more or less. I know the nomads suggest they're gonna find a cure but how exactly? The game goes through pains to draw analogies between nomads and gypsies in terms of how they're treated, they have no societal inroads to get the kind of tech V would presumably need. And since this ending leads to Saul's death and Panam implies she's kinda swamped with responsibilities to the family V is probably gonna play neglected housewife till he keels over in the rust coloured dust.

Now my perspective on what a good ending is kinda depends on how you view the soul. And people here seem weirdly inclined to take that word for granted. I don't think the soul exists or if it does that it's causally impotent (mind/body problem) and I don't think anything in the game suggests otherwise or, that when it does, it does so inconsistently (Alt does, but inconsistently). So the only opportunity V has to live is as Arasaka's engram (caveats applying) and assuming there's no asspull which there 100% will be if there is post game dlc but w/e. What hope of resurrection? Non zero I'd say, especially if Takemura is still alive. Old Man Arasaka owes his continued existence directly to V without who Yorinobu would likely have killed Hanako and the cousin eventually for someone who values family above all else (supposedly) that's non-inconsequential debt. Arasaka and those connected to them, weirdly frankly I think the devs kinda drank their own cool aid and forgot to add this bit, never lies to V and never initiates aggression to him or his personally.

Anyway, I like Soros, I'm his subsidiary the GloboHomo.

He's an apex alpha male and an ultimate irreparable, literal Rocker badboy obviously. Even the game mentions it explicitly in his retrospections. The fact he doesn't "respect womyn" is enough in the grim future lmao.

From what I've seen from an English VO, Keanu's voice doesn't communicate it well at all, or at least as good as Michal Zebrowski does in the Best language.

Which makes sense for Alt since she seemed kinda like damaged goods for the brief bit we saw her but not for Rogue, especially not older Rogue but being dickmatized is a thing I guess.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom