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CD Projekt's Cyberpunk 2077 Update 2.0 + Phantom Liberty Expansion Thread

Quillon

Arcane
Joined
Dec 15, 2016
Messages
5,326
And that is BS; how is Johnny's engram has easier time with V's body than V's own engram would have? And V's engram is up to date/brand new, not the old V without Johnny interference but after, it should fit like a glove logically.

Like I said before, they want Silverhand back for good so either now or 6 months later Silverhand is taking over, canonically.

It is not engram but chip itself which has nanomashines that remold brain to be like Johnys to fit his engram. Basically brain is hardware and engram is software. Nanomachines changed Vs brain to that similar of Johny to properly fit Johny engram. The point is that at this point Vs brain is basically converted and unless Arasaka will do second chip with your engram to be slot into your body nothing can be done.

yeah right

5b3768d995f6b85ddf2f32a56fbf0637.jpg
 
Vatnik Wumao
Joined
Oct 2, 2018
Messages
19,826
I personally doubt it. It's almost a given that we'll get expansions like Hearts of Stone which expand upon your playthrough rather than continue it postgame.

But it doesn't make sense as the main quest has a terrible urgency. It already creates a disconnect with the side quests, it would be worse with the expansions.

Main quest has a similiar urgency to Witcher 3 and basically all Bethseda games.

Why are game writers so bad at creating believable scenarios for open world games?
Why did CDPR explicitly state that the main character will not be a special world-saving hero and yet made a main story revolving about V being The One?
He isn't a world saving hero though. Whatever V does, the world remains just as shitty as it had been at the start of the game. You can influence those people near to V and the protagonist himself, but that's about it.
 
Vatnik Wumao
Joined
Oct 2, 2018
Messages
19,826
Imaginary scenario: the game is patched and fixed, makes a zillion dollars profit for CDPR, and 5-6 years from now they decide to wrap it up with its final DLC, the greatest expansion pack in the history of the universe. Introducing: "all endings are canon".

So they add content for Arizona, for Space Heist, or for Arasaka endings, and they all lead to Miracle Cure Plotline (tm). Don't know how that would fit in with "Johnny takes over" endings, but they would surely find a way.

Lame? Possibly. Retarded? Most likely. But it is plausible.
Is it even feasible that CDPR has Keanu on 'retainer' for the DLCs?
 

Hellion

Arcane
Joined
Feb 5, 2013
Messages
1,696
He seemed to enjoy himself doing VO for it. If the money is right and he isn't filming John Wick 69 at the time, there's no reason he wouldn't work with them again.
 

Quillon

Arcane
Joined
Dec 15, 2016
Messages
5,326
The point is that at this point Vs brain is basically converted and unless Arasaka will do second chip with your engram to be slot into your body nothing can be done.

And how is Arasaka more capable than Alt?
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,373
Why are game writers so bad at creating believable scenarios for open world games?

Because if they would give you strict date like in Fallout 1, codexers would be wailing how game sucks and they would mod it out.

As for urgency actually 77 is way better at this than other games. For one V doesn't know how the fuck save himself so he does everything, looking everywhere and he needs a lot of cash (either for rogue or anything else that will come). As you do sidejobs game clearly shows you "ralic malfunction" and you get theme of "clock is ticking". Moreover from what i have seen it is required for some endings to actually be late doing most of the side stuff.

I don't know for sure since i am yet to finish second playtrough but one of Johnys sidemissions only shows up after you do a lot of side missions, which signals you are close to your end.
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,373
And how is Arasaka more capable than Alt?

Alt is just cyberspace construct without any manufacturing capability which is needed to create chip we are talking about which required full attention of whole Arasaka to make.
 

Quillon

Arcane
Joined
Dec 15, 2016
Messages
5,326
The point is that at this point Vs brain is basically converted and unless Arasaka will do second chip with your engram to be slot into your body nothing can be done.

And how is Arasaka more capable than Alt?
Arasaka exists in the real world and can perform the necessary technical tinkering and medical surgeries?

And Alt is an AI that have access to beyond the wall interwebz that no one returns from.

And how is Arasaka more capable than Alt?

Alt is just cyberspace construct without any manufacturing capability which is needed to create chip we are talking about which required full attention of whole Arasaka to make.

Wow, how is that a problem? Just give the necessary blueprints and V can manufacture it through some manufacturing facility lmao
 
Joined
May 6, 2009
Messages
1,876,841
Location
Glass Fields, Ruins of Old Iran
So the patch adds underwear to characters in a game that already had a toggle for that? Do people in this studio communicate at all? :prosper:
So, there are conflicting reports on this. There are now multiple people on LL saying that nothing has been censored on the NPCs part. I haven't been able to check myself mind you.
After posting that I realized that it's more likely that it's just a bug and the game forgets about the toggle. :M
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,373
hidden ending: V crafts chip on his own with Crafting maxed out lol. from interface like anything else.
 

res11

Novice
Joined
Dec 3, 2019
Messages
46
Why are game writers so bad at creating believable scenarios for open world games?

Because if they would give you strict date like in Fallout 1, codexers would be wailing how game sucks and they would mod it out.

As for urgency actually 77 is way better at this than other games. For one V doesn't know how the fuck save himself so he does everything, looking everywhere and he needs a lot of cash (either for rogue or anything else that will come). As you do sidejobs game clearly shows you "ralic malfunction" and you get theme of "clock is ticking". Moreover from what i have seen it is required for some endings to actually be late doing most of the side stuff.

I don't know for sure since i am yet to finish second playtrough but one of Johnys sidemissions only shows up after you do a lot of side missions, which signals you are close to your end.
Personally my gripe with the pacing isn't the main story duration, but the passage of time in quests themselves. It shouldn't be possible to keep some quest giver waiting at a bar "to meet this evening" and then wander around for 5 ingame months before meeting them.
 

mondblut

Arcane
Joined
Aug 10, 2005
Messages
22,835
Location
Ingrija

Takamori

Learned
Joined
Apr 17, 2020
Messages
927
TW3's Blood and Wine does take place "post-endgame". So I wouldn't be surprised if they went that way with CP.

The first expansions are sure to be mid-game content though, no doubt about that.
Fuck hope you are not right, wish the dlc was a new story. Given that V
either become Johnny or die in 6 months
 

Quillon

Arcane
Joined
Dec 15, 2016
Messages
5,326
hidden ending: V crafts chip on his own with Crafting maxed out lol. from interface like anything else.

Long as Alt's willing to help, why not? Should we just ignore the endless possiblities just cos they created a character that powerful and arbitrarily limiting/ignoring her powers to fit the story they wanna tell?
 

Mefi

Prophet
Patron
Joined
Apr 7, 2005
Messages
1,364
Location
waiting for a train at Perdido Street Station
Long as Alt's willing to help, why not? Should we just ignore the endless possiblities just cos they created a character that powerful and arbitrarily limiting her powers to fit the story they wanna tell?

For what it's worth, one set of requirements are given in one of the endings.

Hellerman tells V that they can only do it into a child of the person and with a clinic dedicated to that person's treatments. Sounded a bit convenient to me, and even ingame I'm not sure it's the full truth, but that's how V ends up with a final choice in that particular ending.
 

Takamori

Learned
Joined
Apr 17, 2020
Messages
927
I personally doubt it. It's almost a given that we'll get expansions like Hearts of Stone which expand upon your playthrough rather than continue it postgame.

But it doesn't make sense as the main quest has a terrible urgency. It already creates a disconnect with the side quests, it would be worse with the expansions.

Main quest has a similiar urgency to Witcher 3 and basically all Bethseda games.

Why are game writers so bad at creating believable scenarios for open world games?
Why did CDPR explicitly state that the main character will not be a special world-saving hero and yet made a main story revolving around V being The One?

given that you are basically done in the ending, unless you become Keanu Reeves. I'd say you are not special at all, you are dead and being a puppet for all interests, everyone wants to fuck you in some way or other. Arasaka? Get stuck in a contract. Rogue + Johnny, Panam or secret ending? Alt Soulrip you without any questions. Then you have Voodoo boys trying to kill you with a false promise of having the cure, don't regret putting a bullet hole in their heads
 

moon knight

Matt7895's alt
Joined
Apr 7, 2015
Messages
1,170
Location
Italy
CP2077's main quest has a similiar urgency to Witcher 3 and basically all Bethseda games.

I disagree. Because in The Witcher 3 you are looking for clues to where Ciri is, but neither she nor Geralt are in danger. There's a danger looming on her, but it's not immediate. While in CP2077, the danger is more real, more concrete, and most of all, specified in a certain time frame.

You only have a couple of weeks to live. And since there is a night/day cycle, you are pressured in skipping side content to keep the illusion of this danger alive.
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,373
Personally my gripe with the pacing isn't the main story duration, but the passage of time in quests themselves. It shouldn't be possible to keep some quest giver waiting at a bar "to meet this evening" and then wander around for 5 ingame months before meeting them.

Same thing. Multiple games tried to do that, never achieved anything other han fans demanding to remove limitations. Fallout 1 patched out water chip timer outright. As for 77 if you don't do missions or leave characters hanging they actually send you messages, though not all of them.

If you want full immersion they you are not looking for computer game but PnP session where you GM will just kill your character for stalling everyone asses with random lightning bolt from air.
 

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
8,057
Why did CDPR explicitly state that the main character will not be a special world-saving hero and yet made a main story revolving around V being The One?

Because if they would give you strict date like in Fallout 1, codexers would be wailing how game sucks and they would mod it out.

As for urgency actually 77 is way better at this than other games. For one V doesn't know how the fuck save himself so he does everything, looking everywhere and he needs a lot of cash (either for rogue or anything else that will come). As you do sidejobs game clearly shows you "ralic malfunction" and you get theme of "clock is ticking". Moreover from what i have seen it is required for some endings to actually be late doing most of the side stuff.

I don't know for sure since i am yet to finish second playtrough but one of Johnys sidemissions only shows up after you do a lot of side missions, which signals you are close to your end.

CP2077 would be a vastly better game if it didn't force you straight into the main quest chain.

For example, the early part of the game is the same as the lifepaths, except you stay on those paths. Different apartments for Nomad, Corpo, Street Kid V. Instead of meeting Jackie and getting booted out into the montage scene, you start off with a few simple jobs for your lifepath. Just one or two missions would do, not something that even requires that much effort. Meanwhile, Jackie calls/meets with you and talks about how there's a big gig he's setting up. During this time you can free roam and pick up sidequests.

Then you meet Dexter. And then you enter the main quest.

This would be more than enough to give the illusion that the lifepaths meant something, and also allow the player to explore and grow a connection to V.

But nope, montage.
 

res11

Novice
Joined
Dec 3, 2019
Messages
46
Personally my gripe with the pacing isn't the main story duration, but the passage of time in quests themselves. It shouldn't be possible to keep some quest giver waiting at a bar "to meet this evening" and then wander around for 5 ingame months before meeting them.

Same thing. Multiple games tried to do that, never achieved anything other han fans demanding to remove limitations. Fallout 1 patched out water chip timer outright. As for 77 if you don't do missions or leave characters hanging they actually send you messages, though not all of them.

If you want full immersion they you are not looking for computer game but PnP session where you GM will just kill your character for stalling everyone asses with random lightning bolt from air.
It seems that Pathologic 2 handled this issue very well considering all events in the game happen regardless of your intervention. Don't know of any other game that does this.
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,373
Speaking of lifepaths for sure they probably tried to do more with them than it is in game but for what is worth, they actually give you a way to roleplay particular path. I think codex doesn't remember how to roleplay. You usually get some pre-created schematic and you embody that character trying to figure out what choices he would make. Way to many times i see people roleplaying themselves rather than characters. If you play yourself you don't roleplay mates you just play yourself.

So in my case playing as Nomad with little backstory as it had i succesfully fooled myself to think that it was actually nomad. The "everything is streetkid" meme is way overblown as V is way more neutral that i thought.

It is not that V is streetkid. V is just V and his manerism etc are more comparable to average 77 character than to streetkid path one. The slang V uses and underground is not beholden only to underground, even corpo talk like that. It is the world really not streetkid, or at least NC itself.

It seems that Pathologic 2 handled this issue very well considering all events in the game happen regardless of your intervention. Don't know of any other game that does this.

Yeah but that is whole game designed around this concept and let us face it. Only codex plays pathologic and maybe few other people at best which is testament to what i said about fans not liking it.
 
Last edited:

Gerrard

Arcane
Joined
Nov 5, 2007
Messages
12,967
This city needs a monorail or some public transport shit running above streets to make it look more busy/different. Its beautiful but it lacks that technological edge to be truly cyberpunk-y but I'm not an expert :P

Or AV traffic above streets.

Is this with RTX? With all those neons none of those buildings should be dark. The lighting is terrible.
 

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