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CD Projekt's Cyberpunk 2077 Update 2.0 + Phantom Liberty Expansion Thread

Fenix

Arcane
Vatnik
Joined
Jul 18, 2015
Messages
6,578
Location
Russia atchoum!
CP2077's main quest has a similiar urgency to Witcher 3 and basically all Bethseda games.

Why are game writers so bad at creating believable scenarios for open world games?

Avernum had good scenario.
 

Fenix

Arcane
Vatnik
Joined
Jul 18, 2015
Messages
6,578
Location
Russia atchoum!
Way to many times i see people roleplaying themselves rather than characters.

You mean, they used freedom of choice in dialogues? Why someone need that at all huh, when you could just pick in the begining - Angry paladin, or Gay thief, or Greedy Archer, rigth, and have all your choicec predifined and the rest locked, to help you rolepleay the character, and not yourself.
 

502

Learned
Joined
Mar 28, 2020
Messages
307
Location
Ankara
Who the fuck decided to assign crouch and skip dialogue to the same key?

As the game already recognizes long presses and double taps, keybinds should be fully customizable with a list to bind EVERYTHING separately without connecting stuff, and a chance to pick single tap/long press/double tap. e.g. I should be able to bind press R to reload, hold R to holster, double tap R for the weapon wheel. I don't actually use the wheel, this is just off the top of my head.

Probably not on their to do list though.

Text message spam - the fixer's in this game are in touch about selling me cars more frequently than Roman invited me bowling in GTA4. Worse yet, you can't afford all these cars in a typical playthrough yet your map screen is littered with a bunch of additional "side mission" icons that are actually invitations to buy cars you can't afford (and don't actually need). Bad design.

Meanwhile the Net is underused. Maybe that's where car purchases belong.

Or a chance to outright block/mute fixers, pretty please.
 

Xeon

Augur
Joined
Apr 9, 2013
Messages
1,858
Someone on reddit said before picking up legendries save and load to choose their stats, is that true? I thought at least Unique and Legendries would be really unique and you just needed to upgrade them to your level later or something, not be randomized as well.
 

KeighnMcDeath

RPG Codex Boomer
Joined
Nov 23, 2016
Messages
15,472
They accept their fate and praise you for ending them in the horrid world terror of CP2077. Snipe them... free them from this hell.
 

Correct_Carlo

Arcane
Joined
Jul 19, 2012
Messages
8,750
Location
Pronouns: He/Him/His
Holy shit, they need to do something about the AI and sniper rifle.
Just stand nearby an enemy camp, and start sharpshooting everyone. They all stay in position, no movement, only becoming slightly alert and wondering what's going on. But they don't run. They don't move. They hardly look for you.

I tried this during the gas-station assault mission with the Nomads and they all fucking hunted me down. I don't think it works in all cases.
 
Vatnik Wumao
Joined
Oct 2, 2018
Messages
19,617
Holy shit, they need to do something about the AI and sniper rifle.
Just stand nearby an enemy camp, and start sharpshooting everyone. They all stay in position, no movement, only becoming slightly alert and wondering what's going on. But they don't run. They don't move. They hardly look for you.

I tried this during the gas-station assault mission with the Nomads and they all fucking hunted me down. I don't think it works in all cases.
It works, but it's best to have a smart rifle to get those headshots while staying in cover on the hills.
 

Necroscope

Arcane
Joined
Jul 21, 2012
Messages
1,985
Location
Polska
Codex 2014
Jim Sterling's take on CP:

That overgrown eunuch Jim Sterling reminds me of a good old friend of mine from primary school. He was disgusting and funny as hell (unlike Sterling) - once he accidentally dyed his hair red and told our teacher that now he looks like a red pig (the teacher was an ugly redhead).
 

gurugeorge

Arcane
Patron
Joined
Aug 3, 2019
Messages
7,916
Location
London, UK
Strap Yourselves In
Speaking of minimaps, one thing that really annoys me - you should only get the red enemy dot and enemy facing cone on the minimap when enemies are out of LOS when you have the right cyber skillz. It shouldn't be something you have out of the box. Having it by default for anybody makes a nonsense of the whole idea of pinging to track enemies.

It's fine to have that in a standard shooter, but it should be something you have to work for in a game like this.
 

Ezeekiel

Liturgist
Joined
Dec 19, 2016
Messages
1,783
Holy shit, they need to do something about the AI and sniper rifle.
Just stand nearby an enemy camp, and start sharpshooting everyone. They all stay in position, no movement, only becoming slightly alert and wondering what's going on. But they don't run. They don't move. They hardly look for you.
It's coincidentally just like ME Andromeda...
 

Zed Duke of Banville

Dungeon Master
Patron
Joined
Oct 3, 2015
Messages
13,149
Found a full listing of all the radio tracks here.
Pacific Dreams:

Flatlander Woman – Lithium[1]
written by: SLG
performed by: SLG
published by: MOST

Flatlander Woman – Slag
written by: SLG
performed by: SLG
published by: MOST

Anna-Navarre.jpg




The Dirge:

Laputan Machine – Warning Shots
written by: Konrad Abramowicz (AKA Konrad OldMoney)
performed by: Konrad OldMoney, feat. Perry Porter, Cidro Onetoo
published by: Konrad Abramowicz (AKA Konrad OldMoney)

Gunther-Hermann.jpg
 

bloodlover

Arcane
Joined
Sep 5, 2010
Messages
2,039
Tbh games like Fallout 3/NV, Tomb Raider Angel of Darkness, Skyrim, Ass Creed Unity were all much buggier than CP on release and the backlash was not so hard.

Everyone expected this to be the best game of the decade, it was bound to disappoint and piss people off whether it was buggy or not, shit on console or not.

TW3 was arguably the best AAA RPG in recent years, so CP2077 with the inevitable GOTY edition will have to be godlike in order to surpass it. Highly doubt it. Although, I can't wait for more fixes to come so everyone and their mom can stop bitching about the game.
 

Bad Sector

Arcane
Patron
Joined
Mar 25, 2012
Messages
2,334
Insert Title Here RPG Wokedex Codex Year of the Donut Codex+ Now Streaming! Steve gets a Kidney but I don't even get a tag.
So after 119 hours (according to game, but most likely a bit more than that in reality since it doesn't seem to track reloads) and 11 days later, i finished Cyberpunk 2077 while trying to play as much as i could see. Overall i had fun with it (i wouldn't play a game for almost 120 hours if i didn't), though it had its bumps.

Now a disclaimer - i really like cyberpunk (and scifi in general) games so back when CD Projekt RED released this image alongside a call for developers i applied to them and ended up working on the engine and tools for Witcher 3 (though i left after the game was released). Ironically i never actually saw much of CP2077 since the team was in a different part of the building and i was occupied with requests from the W3 team. But i was looking forward to the game even after i left CDPR.

So i do have a bit of bias towards the game. Having said that, i did buy it with my own money and at a full price, so i do get to make some comments about it :-P - which i'm going to split into three parts. Most of that stuff have already been mentioned by others so it isn't like i have any unique view.

Things i liked
  1. The visuals, presentation (especially the cyberspace parts) and overall game style was my favorite part of the game.
  2. Most of the writing and characters, especially in side missions.
  3. The music - sometimes i was just driving around the city just to listen to the songs in the in-game radios.
  4. Being able to create a character that starts as a weakling barely able to beat one enemy and ends up way overpowered by combining crafting, mods, implants, etc.
  5. The merc gigs - while i wasn't a fan of how i was picking them up, i liked them more than the monster quests in Witcher 3.
Things i wasn't a fan of
  1. The bugs - i didn't have any of the big issues i read people mention online nor encountered any gamebreaking bug and in the entire time i was playing the game i only got a single crash, but there were several minor bugs like visual glitches, physics "exploding" when i picked up something, etc. The two most annoying bugs were not being able to pick up some items that somehow fell "through" the ground and in a couple of quests not being able to make a goal disappear even though i completed it (though i could still finish the quest, i didn't had any quest bug out to become unfinishable).
  2. The main story - the concept was interesting and everything started well but outside of being curious where it'll all lead, by the end i wasn't that interested in it. I found the sidestories/sidequests more interesting (though there wasn't as much intertwining as in Witcher 3, at least as far as i could notice).
  3. The NCPD gigs (i do not remember how they're called in game) - sure, i did all of them because in general i wanted to see as much as i could, but honestly they felt like someone sprayed them over the map with some sort of random story generator and doing all of them maxed out my character's level very soon. I do not think they were necessary as the merc gigs already provided a lot of side content (and XP).
  4. The main character's voice actress (i played a female V) - most of the time i found her a bit too emotional sounding for what was going on in the screen (or really what she was saying). Sometimes she sounded like she was about to cry just by talking to someone. Which felt a bit weird especially since...
  5. ...i could mow down a lot of people with barely any consequence and indeed pretty much every quest, gig or even just driving around the city ended up with lots of dead characters without even anyone mentioning it, yet V was getting overly emotional whenever some named NPC's death (or similar) was invovled. I think people nowadays call that "Ludonarrative Ignorance" - ie. the narrative ignoring what is going on in the game :-P.
Things i disliked
  1. Keanu. Yeah, i know he was the main marketing force behind the game but honestly i just didn't like his voice acting at all as it barely had any emotion (yes this is the exact opposite issue i had with V :-P though in V's case it merely annoyed me a little) and i could barely 'read' him (aside from when he got angry because he raised his voice at around 105% :-P). TBH i do not care about voice acting that much in general, but he was supposed to be a big deal. But personally i'd liked someone closer to Smiling Jack from VtMB voice-wise.
  2. Random NPC interaction is basically non-existant. Witcher 3 didn't have the best NPC interaction either but at least they seemed to have some routine instead of just standing there and sometimes they even commented on you. NPCs in CP2077 feel more like an evolution of the random birds and animals that are around you in Witcher 3 but barely serve any purpose (and even in Witcher 3 killing the animals gives you meat and stuff, in CP2077 killing some random NPCs all it gives you is physics explosions from cops spawning around you without checking if there is a physics object at their spawn spot :-P). Also everyone on edge all the time which doesn't seem like a good idea in a city where someone can 'flatline' you for looking at them the wrong way :-P.
  3. Not much choosing and consequencing. In Witcher 3 every other discussion and action had me thinking 'now, whose life did i just screw up?' and while that was a bit tiring after a while, CP2077 felt like there wasn't much in terms of consequences. Perhaps there are (i may need to do a second playthrough with different character build and choices to see) but it just never felt like it.
  4. On a similar note, lack of factions. Or actually, lack of *meaningful* interaction with the existing factions (gangs) - i was killing everyone with a little triangle above their head (ie. NPCs that weren't just evolved Witcher 3 animals) yet it didn't affect anything with their factions even through the game keeps track of them. Contrast this with something like New Vegas which not only keeps track of my actions towards the game's factions but keeps separate track for positive and negative actions.
  5. Driving physics. Some cars are impossible to drive as they have no traction with the road, tend to spin around way too fast, etc. The only vehicle i found usable was the motorcycle but that was largely because it was small enough to not crash on everything all the time. TBH i think that physics in general are a bit broken, especially outside the city, but driving was the biggest issue for me.
I had more thoughts while playing the game but that is all i can come up with now and i wanted to keep the ratio at 5:5:5 for arbitrary reasons :-P.

Cyberpunk 2077 isn't exactly what i expected but i still had fun playing it. I hope CDPR fixes the issues the game has (at least stability wise) and the negative reception it got wont dissuade any other developers from making cyberpunk themed games. I want more first (and third) person ARPGs in cyberpunk worlds.
 

Zer0wing

Cipher
Joined
Mar 22, 2017
Messages
2,607
CP2077 would be a vastly better game if it didn't force you straight into the main quest chain.

For example, the early part of the game is the same as the lifepaths, except you stay on those paths. Different apartments for Nomad, Corpo, Street Kid V. Instead of meeting Jackie and getting booted out into the montage scene, you start off with a few simple jobs for your lifepath. Just one or two missions would do, not something that even requires that much effort. Meanwhile, Jackie calls/meets with you and talks about how there's a big gig he's setting up. During this time you can free roam and pick up sidequests.

Then you meet Dexter. And then you enter the main quest.

This would be more than enough to give the illusion that the lifepaths meant something, and also allow the player to explore and grow a connection to V.

But nope, montage.
That's logical and it was in the game until someone from Adam's buttbudies decided to cut the beginning to free some gameplay time and bring the player closer to Keanu Reeves.
 

Zer0wing

Cipher
Joined
Mar 22, 2017
Messages
2,607
I don't think that glassdoor is representitive that much of CDPR internals, maybe as a perspective of an outsider. I think the internals should be described by polish people.
https://www.gowork.pl/opinie_czytaj...i6-LS06x2uuXE4GmAQfQrUcbf21fjKsMnl8cvRGx__QYY
https://www.absolvent.pl/pracodawcy/profil-cd-projekt-red/opinie

TL;DR - despite the flawless marketing and flashy CGI promos, internally it's not that great, many contractors scold the company for unfinished stuff left for them to work with, fucking up deadlines en masse. The workers themselves aren't pleased with the formed working pipeline.
 
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Cyberarmy

Love fool
Patron
Joined
Feb 7, 2013
Messages
8,675
Location
Smyrna - Scalanouva
Divinity: Original Sin 2
On a similar note, lack of factions. Or actually, lack of *meaningful* interaction with the existing factions (gangs) - i was killing everyone with a little triangle above their head (ie. NPCs that weren't just evolved Witcher 3 animals) yet it didn't affect anything with their factions even through the game keeps track of them. Contrast this with something like New Vegas which not only keeps track of my actions towards the game's factions but keeps separate track for positive and negative actions.

This is the worst part for me. We already have gangs, fixers and corps yet we didn't get a proper "reputation" system...
 

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