Fenix
Arcane
CP2077's main quest has a similiar urgency to Witcher 3 and basically all Bethseda games.
Why are game writers so bad at creating believable scenarios for open world games?
Avernum had good scenario.
CP2077's main quest has a similiar urgency to Witcher 3 and basically all Bethseda games.
Why are game writers so bad at creating believable scenarios for open world games?
Way to many times i see people roleplaying themselves rather than characters.
Jim Sterling's take on CP:
Who the fuck decided to assign crouch and skip dialogue to the same key?
Text message spam - the fixer's in this game are in touch about selling me cars more frequently than Roman invited me bowling in GTA4. Worse yet, you can't afford all these cars in a typical playthrough yet your map screen is littered with a bunch of additional "side mission" icons that are actually invitations to buy cars you can't afford (and don't actually need). Bad design.
Jim Sterling's take on CP:
And I actually liked his old videos
Well he made some good analysis on actual videogame stuff back in the day.And I actually liked his old videos
it feel like you are playing a fancy Netflix series.
Holy shit, they need to do something about the AI and sniper rifle.
Just stand nearby an enemy camp, and start sharpshooting everyone. They all stay in position, no movement, only becoming slightly alert and wondering what's going on. But they don't run. They don't move. They hardly look for you.
It works, but it's best to have a smart rifle to get those headshots while staying in cover on the hills.Holy shit, they need to do something about the AI and sniper rifle.
Just stand nearby an enemy camp, and start sharpshooting everyone. They all stay in position, no movement, only becoming slightly alert and wondering what's going on. But they don't run. They don't move. They hardly look for you.
I tried this during the gas-station assault mission with the Nomads and they all fucking hunted me down. I don't think it works in all cases.
Jim Sterling's take on CP:
It's coincidentally just like ME Andromeda...Holy shit, they need to do something about the AI and sniper rifle.
Just stand nearby an enemy camp, and start sharpshooting everyone. They all stay in position, no movement, only becoming slightly alert and wondering what's going on. But they don't run. They don't move. They hardly look for you.
Pacific Dreams:Found a full listing of all the radio tracks here.
Tbh games like Fallout 3/NV, Tomb Raider Angel of Darkness, Skyrim, Ass Creed Unity were all much buggier than CP on release and the backlash was not so hard.
Everyone expected this to be the best game of the decade, it was bound to disappoint and piss people off whether it was buggy or not, shit on console or not.
That's logical and it was in the game until someone from Adam's buttbudies decided to cut the beginning to free some gameplay time and bring the player closer to Keanu Reeves.CP2077 would be a vastly better game if it didn't force you straight into the main quest chain.
For example, the early part of the game is the same as the lifepaths, except you stay on those paths. Different apartments for Nomad, Corpo, Street Kid V. Instead of meeting Jackie and getting booted out into the montage scene, you start off with a few simple jobs for your lifepath. Just one or two missions would do, not something that even requires that much effort. Meanwhile, Jackie calls/meets with you and talks about how there's a big gig he's setting up. During this time you can free roam and pick up sidequests.
Then you meet Dexter. And then you enter the main quest.
This would be more than enough to give the illusion that the lifepaths meant something, and also allow the player to explore and grow a connection to V.
But nope, montage.
The main character's voice actress (i played a female V) - most of the time i found her a bit too emotional sounding for what was going on in the screen (or really what she was saying).
On a similar note, lack of factions. Or actually, lack of *meaningful* interaction with the existing factions (gangs) - i was killing everyone with a little triangle above their head (ie. NPCs that weren't just evolved Witcher 3 animals) yet it didn't affect anything with their factions even through the game keeps track of them. Contrast this with something like New Vegas which not only keeps track of my actions towards the game's factions but keeps separate track for positive and negative actions.