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CD Projekt's Cyberpunk 2077 Update 2.0 + Phantom Liberty Expansion Thread

gerey

Arcane
Zionist Agent
Joined
Feb 2, 2007
Messages
3,472
on PC it was finished, albeit unpolished, at launch
So, when CDPR themselves came out and said the police (among other) system was blatantly unfinished and merely a placeholder, your paypig brain translated this to "it's finished 11/10 GOTAYA please scam me again"?
 

Paul_cz

Arcane
Joined
Jan 26, 2014
Messages
2,117
Lots of content doesn't mean that other content wasn't cut due to them rushing it out the door, which they did.
Sure, but every game has ton of cut content, Witcher 3 did as well, that doesn't mean game is unfinished.

So, when CDPR themselves came out and said the police (among other) system was blatantly unfinished and merely a placeholder, your paypig brain translated this to "it's finished 11/10 GOTAYA please scam me again"?

Putting aside your pathetic attempt at an insult, where did they say that exactly?

Also, as I said, I would like to see this improved, but it is not a crucial feature as far as I am concerned, since Cyberpunk is simply neither designed nor intended to be played as GTA; in my 160 hours of playing it, I only encountered cops once due to mistakenly running someone over.

CDP deserves blame for their marketing making the game look like GTA and having all its features though.
 

Alienman

Retro-Fascist
Patron
Joined
Sep 10, 2014
Messages
18,174
Location
Mars
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
Boomer take of the year.

If he wanted he could probably find some real degeneracy in the game that would make his point.
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
amazing levels of cdpr fanboi cope
"t-t-they'll be fine, j-j-just like EA and bethesda...."

That's all you got from my post, jfc dude... you are all sorts of fucking special, ain't you?

It has nothing to do with being a fanboy or not, its a logical conclusion based on the stupity of people, if people are dumb enough to support (...and not just financially) companies that have being doing shit like this and worse for decades, and are doing just "fine", there isnt much reason for this one to be any different.

Fucking hell, imagine this shit, the mother fucker that turned the Fallout 76 thread into a blog post shit talking about video games and calling people fanboys... go put that special edition toxic ass power armor helmet on, the damn thing might have some use after all.
cope
27,272 posts seems to be a good place to stop, wouldn't you agree?
my goal is 1 million posts
so
cope
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
Patron
Joined
Nov 23, 2014
Messages
17,059
Location
At large
PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Thinking back on the game - I haven't touched it since New Year - the best executed story moments were Evelyn's extraction scene, and the sex scene with Alt.
 

Myobi

Liturgist
Joined
Feb 26, 2016
Messages
1,500
amazing levels of cdpr fanboi cope
"t-t-they'll be fine, j-j-just like EA and bethesda...."

That's all you got from my post, jfc dude... you are all sorts of fucking special, ain't you?

It has nothing to do with being a fanboy or not, its a logical conclusion based on the stupity of people, if people are dumb enough to support (...and not just financially) companies that have being doing shit like this and worse for decades, and are doing just "fine", there isnt much reason for this one to be any different.

Fucking hell, imagine this shit, the mother fucker that turned the Fallout 76 thread into a blog post shit talking about video games and calling people fanboys... go put that special edition toxic ass power armor helmet on, the damn thing might have some use after all.
cope
27,272 posts seems to be a good place to stop, wouldn't you agree?
my goal is 1 million posts
so
cope

It's a shame you stopped playing Fallout 76 then, if you kept filling page after page all by yourself on that damned thread, you would have achieved that goal by now, and we wouldn’t have to read your retarded shit anymore, see, something very fucking positive could have come out of that fucking game after all, but you just had to ruin that too.

Such shame...
 
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502

Learned
Joined
Mar 28, 2020
Messages
307
Location
Ankara
https://www.cyberpunk.net/en/news/38047/hotfix-1-22

Hotfix 1.22 for Cyberpunk 2077 is live on PC, consoles and Stadia.

This update addresses the most frequently reported issues since the last patch and introduces further improvements to stability and performance of the game. Here is the list of changes:

Quests & Open World

  • The Metro: Memorial Park dataterm should now properly count towards the Frequent Flyer achievement.
  • Fixed glitches in Johnny's appearance occurring after buying the Nomad car from Lana.
  • Fixed an issue in Gig: Until Death Do Us Part where it was not possible to use the elevator.
  • Fixed an issue in Epistrophy where the player could get trapped in the garage if they didn't follow the drone and ran into the control room instead.
  • Added a retrofix for the issue we fixed in 1.21, where Takemura could get stuck in Japantown Docks in Down on the Street - for players who already experienced it before update 1.21 and continued playing until 1.22, Takemura will now teleport to Wakako's parlor.
  • Fixed an issue preventing the player from opening the phone in the apartment at the beginning of New Dawn Fades.
  • Fixed an issue where the player could become unable to use weapons and consumables after interacting with a maintenance panel in Riders on the Storm.
Visual
  • Fixed various issues related to clipping in NPCs' clothes.
UI
  • Fixed an issue where subtitles were not properly aligned in the Arabic language version.
Stability and performance
  • Various memory management improvements (reducing the number of crashes), and other optimizations.
  • Improved GPU performance of skinning and cloth rendering.

Console-specific
  • GPU and ESRAM optimizations and improvements on Xbox One.
  • Memory management improvements on PlayStation 5.

Stadia-specific
  • Who gives a fuck lul
 

Caim

Arcane
Joined
Aug 1, 2013
Messages
17,368
Location
Dutchland
So Fallout 76 was a buggy and unfinished mess, and Cyberpunk 2077 was a buggy and unfinished mess... any games coming up with 78 in their title to be an absolute mess next?
 

Fedora Master

STOP POSTING
Patron
Edgy
Joined
Jun 28, 2017
Messages
31,685
https://www.cyberpunk.net/en/news/38047/hotfix-1-22

Hotfix 1.22 for Cyberpunk 2077 is live on PC, consoles and Stadia.

This update addresses the most frequently reported issues since the last patch and introduces further improvements to stability and performance of the game. Here is the list of changes:

Quests & Open World

  • The Metro: Memorial Park dataterm should now properly count towards the Frequent Flyer achievement.
  • Fixed glitches in Johnny's appearance occurring after buying the Nomad car from Lana.
  • Fixed an issue in Gig: Until Death Do Us Part where it was not possible to use the elevator.
  • Fixed an issue in Epistrophy where the player could get trapped in the garage if they didn't follow the drone and ran into the control room instead.
  • Added a retrofix for the issue we fixed in 1.21, where Takemura could get stuck in Japantown Docks in Down on the Street - for players who already experienced it before update 1.21 and continued playing until 1.22, Takemura will now teleport to Wakako's parlor.
  • Fixed an issue preventing the player from opening the phone in the apartment at the beginning of New Dawn Fades.
  • Fixed an issue where the player could become unable to use weapons and consumables after interacting with a maintenance panel in Riders on the Storm.
Visual
  • Fixed various issues related to clipping in NPCs' clothes.
UI
  • Fixed an issue where subtitles were not properly aligned in the Arabic language version.
Stability and performance
  • Various memory management improvements (reducing the number of crashes), and other optimizations.
  • Improved GPU performance of skinning and cloth rendering.

Console-specific
  • GPU and ESRAM optimizations and improvements on Xbox One.
  • Memory management improvements on PlayStation 5.

Stadia-specific
  • Who gives a fuck lul

Retrofixes
 

Danikas

Arcane
Joined
Jun 15, 2017
Messages
1,605
Thinking back on the game - I haven't touched it since New Year - the best executed story moments were Evelyn's extraction scene, and the sex scene with Alt.
Dunno Arasaka parade was the best story moment for me.



photomode_05012021_08i6jv8.png

photomode_05012021_081okww.png

photomode_05012021_09b4kpq.png
 
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msxyz

Augur
Joined
Jun 5, 2011
Messages
296
Game still dead. Thread still active. Codex still shameful.
I'm still reading the official forums and even there there is little movement nowadays. It's mostly CDPR groupies and some lurkers like me who like to 'stir the pot' every now and then by telling them how much CP2077 sucks. :obviously:

By now, CDPR fans will always respond to anybody casting doubts on the merits of game with one of the following arguments:

-Development was on track, then Covid happened
-Game development really started in 2018: it's the best they could do in so little time
-Developers wanted to keep on polishing the game, but greedy investors/managers pushed for an early release date
-Shit happens, have faith in the people who developed The Witcher 3!
-Nobody ever did a game of this scale, you should be grateful you can bask in the glory of Cyberpunk 2077!
-It's all Keanu Reeves fault, the developers had to rewrite the game from start to give him the protagonist's role.

More or less, it's all the feedback you can get :retarded:
 
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