Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

CD Projekt's Cyberpunk 2077 Update 2.0 + Phantom Liberty Expansion Thread

Tavar

Cipher
Patron
Joined
Jun 6, 2020
Messages
1,160
Location
Germany
RPG Wokedex Strap Yourselves In
LoL even PC gamer is telling the truth.

https://www.pcgamer.com/a-year-late...ugs-but-still-feels-like-its-in-early-access/

All in spoiler if you don't want to click that link.
(...)
Well, they are somewhat honest but also say "There's been an impressive amount of work done over the year, and it shows." and that is either a testament of their low standards or a flat out lie.
 

Bliblablubb

Arcane
Joined
Mar 1, 2014
Messages
2,925
Location
Copium Den
Watching that video about 1.5 and beyond just leaves me with a big "meh".
A bunch of vague "system improvements", no confirmation of a DLC in 2022 and especially mentioned graphical improvements. Also multiplayer.
They are just going down the current playbook how to make the most moneyz off players with one game for years, a bit like Mass Effect 3 tried:
Consoletards love shiny. Make game more shiny for them so it becomes a "next gen game".
Multiplayer will keep them hooked for a year.
Then release a DLC to make them reinstall it again.
After that they will be happy with multiplayer again, using new things added with the DLC.

As a PC player that doesn't care for MP, I expect nuzzink from 1.5. TBH, there are no tacked on features that would make me replay it just because of.
Changing your looks or that of cars? Modders already fixed it. And what for? I used the Kusanagi bike if I wanted to go fast, and the MaiMai if I want to see the city as more than a blur rushing by.
There won't be any additions to lifepaths or the 6 months pro-prologue either. Too much effort needed.
Different appartments? There's already no reason to use the one you have. A while ago they already changed your car trunk to link with your appartment stash, instead of being a seperate one, dropping even the last reason.

The core problem will still be the hollow open world part in stark contrast to the cinematic missions, and that has so many fundamental problems they cannot fix. They even made it hollower. The game has been gradually dumbed down for the "I want everything rite nao" crowd. StreetCred limitations on implants are meaningless if it comes out of your ears after a few mainquests. Am I supposed to feel rewarded by getting a white implant from a gig if I already bought at least green earlier because money falls off the sky? Plus the vast amount "hand placed loot" they apparently didn't even know what it is. After rescuing Evelyn I had picked up 3 "physical damage" mods for the mantis blades they put in fixed crates. The blades COME with that mod, you cannot not have it! You can also only slot ONE rotor. I had 2 blue ones from the same room. That are just vendor trash worth 3 eddies, since you can just buy the gold version for a whooping 300 eddies. :argh:

But the one thing they should have done to give the open world a boost, they didn't. Level scaling. Let Street Kid start in Heywood ffs.
To avoid sequence breaking? Oh please, you get a lvl 10 encounter in Pacifica where Lenny's mother got killed in response for a gig you can't even do until 20 levels later. :roll:


...I'll be in my copium den. Sad.
 
Last edited:

lukaszek

the determinator
Patron
Joined
Jan 15, 2015
Messages
13,218
Am I supposed to feel rewarded by getting a white implant from a gig if I already bought at least green earlier because money falls off the sky?
is there mod allowing ripping implants off enemies, allowing some movie larping?
 

Bliblablubb

Arcane
Joined
Mar 1, 2014
Messages
2,925
Location
Copium Den
Heh, LARPing as a soviet Scavver.
"All those implants go back to the motherland". :obviously:

Almost made me feel sorry for killing that guy. Now comrades at home have to live with low quality scrap. Even Nadeshda with her KGB issued stuff is not having a good time. Sad.

I for one would settle with a "only basic stuff on ripperdocs, rest is rewards" mod.
While trying to play with my usual open world "live off the land" house rule, I ended up pretty disappointed. I found a blue beserk implant in my inventory once, must've come from somewhere in Wakakoland, but aside from that... slim pickings.
No legs or arms (aside from the useless blue gorillas, only after smacking Flacide).

And my stronk immershun sense does not allow some Ripperdoc aside from Vic touch V. Especially not those who don't even have a chair. :hahano:

Edit: you can occasionally loot cybermods from enemies, eye and OS, I doubt they just carry those in there pockets...
 
Last edited:

Grotesque

±¼ ¯\_(ツ)_/¯
Patron
Vatnik
Joined
Apr 16, 2012
Messages
9,405
Divinity: Original Sin Divinity: Original Sin 2
The issue is that some people expected it to be GTA game rather than Witcher with guns. I finished game 3 times on release and never once i thought to start mowing down civilians or fight with police because there wasn't anything in game that wanted me to do that.

Game starts to have issues when you instead of playing like witcher you start playing it like GTA. To me for example police design wasn't really poor scripting but more like design decision: "don't fuck with police" much like Thief guards are lethal because developers didn't intended player to be doing what duke nukem does. You are supposed to be mercenary not mass murderer or something same way in Witcher 3 they dissalowed you from killing shitload of people and guards were waaaaaaay overpowered against you.


this must be one of the most retarded apologetic stance I've heard in a long time.


"you see, C77 is shit (but not really) because you play it wrong! C77 is just an interactive book with WASD controls to turn the page. Just stay in your lane and everything will be fine (and you'll like it. :| )!"
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,362
this must be one of the most retarded apologetic stance I've heard in a long time.
"you see, C77 is shit (but not really) because you play it wrong! C77 is just an interactive book with WASD controls to turn the page. Just stay in your lane and everything will be fine (and you'll like it. :| )!"

c77 doesn't support wheel or force feedback, its cars don't react realistically compared to something like forza motorsport, there is no way to keep your track time nor there is speedometer. C77 is poor game, i wanted to play racing sim game and C77 fails on all accounts.
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
this must be one of the most retarded apologetic stance I've heard in a long time.
"you see, C77 is shit (but not really) because you play it wrong! C77 is just an interactive book with WASD controls to turn the page. Just stay in your lane and everything will be fine (and you'll like it. :| )!"

c77 doesn't support wheel or force feedback, its cars don't react realistically compared to something like forza motorsport, there is no way to keep your track time nor there is speedometer. C77 is poor game, i wanted to play racing sim game and C77 fails on all accounts.
I literally just wanted my car to drive me around like idk... IN THE FUCKING MISSIONS THEMSELVES?!
 

mediocrepoet

Philosoraptor in Residence
Patron
Joined
Sep 30, 2009
Messages
13,843
Location
Combatfag: Gold box / Pathfinder
Codex 2012 Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. MCA Project: Eternity Divinity: Original Sin 2
this must be one of the most retarded apologetic stance I've heard in a long time.
"you see, C77 is shit (but not really) because you play it wrong! C77 is just an interactive book with WASD controls to turn the page. Just stay in your lane and everything will be fine (and you'll like it. :| )!"

c77 doesn't support wheel or force feedback, its cars don't react realistically compared to something like forza motorsport, there is no way to keep your track time nor there is speedometer. C77 is poor game, i wanted to play racing sim game and C77 fails on all accounts.
I literally just wanted my car to drive me around like idk... IN THE FUCKING MISSIONS THEMSELVES?!

That'd be especially handy since the cars generally handle like rancid ass.
 

Bliblablubb

Arcane
Joined
Mar 1, 2014
Messages
2,925
Location
Copium Den
If you sell an open world with cars at full price, customers rightfully measure you by GTA standards.

In regards to cars, I mentioned it before, but car handling was one of the moments CP77 reminded me of... Saints Row 2, still the worst console port I ever played.
In SR2, 99% of all cars were unplayable on PC, even if you mastered the art of split second key touching. Volition's grand excuse back then was "otherwise people would not be able to do mad 180° turns". Yeah, sure...
And I accepted it as.. probably not better doable to port controler controls.

But then I played GTA4, a game that came out pretty close to SR2. Lo and behold, cars handled like a dream with keyboard controls. AND you could still do "mad 180° turns". Rockstar put some effort into it and demonstrated that it is very much doable.
So I assumed it to be a standard for games from then on.

Along comes CP77.
And we are back in 2008 again. Sad. :cry:


But let's not be too hard on Perkel, he has already reached the last stage of grief: acceptance.
We don't. We are still at edgy angry. Makes us feel alive. :hahano:
 

Caim

Arcane
Joined
Aug 1, 2013
Messages
17,616
Location
Dutchland
But then I played GTA4, a game that came out pretty close to SR2. Lo and behold, cars handled like a dream with keyboard controls.

No, GTA4 had one of the worst car controls when it came out.. The cars all behaved like jelly, just awful.
In Just Cause 2 you don't drive: you aim your car, press forward and pray to Odin you are at least somewhat close to your destination when you crash.
 

Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,801
Location
Copenhagen
c77 doesn't support wheel or force feedback, its cars don't react realistically compared to something like forza motorsport, there is no way to keep your track time nor there is speedometer. C77 is poor game, i wanted to play racing sim game and C77 fails on all accounts.

If stuff is in your game you cannot defend that stuff being shit by saying that your game is not a *stuff*-game

Because it's in your game right

So if stuff is in your game that stuff needs to be good - otherwise the stuff is no good

And if enough stuff in your game is not good your game is probably not good

So if you don't plan on having the stuff in your game be good you probably shouldn't put it in your game

You absolute apologetic retard
 
Last edited:
Vatnik Wumao
Joined
Oct 2, 2018
Messages
19,789
I don't want to read like 517 pages. Is this game any good?
Mediocre gameplaywise, has some good storyfag segments yet the narrative design is mostly barebones. Worth picking up at a large discount and perhaps worth revisiting once the expansions drop (if they ever drop) as a storyfag.
 

Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,801
Location
Copenhagen
polished turd.

There has been very few patches and most of the glaring issues reported at launch are still in the game. Wouldn't call that polished.

As well, there have been no news about mega-patches coming to fix that.
 

Fargus

Arcane
Joined
Apr 2, 2012
Messages
4,068
Location
Mosqueow
polished turd.

There has been very few patches and most of the glaring issues reported at launch are still in the game. Wouldn't call that polished.

As well, there have been no news about mega-patches coming to fix that.

I had a gamebreaking bug in witcher 3, been locked in a dungeon so i had to use a glitch to clip through a wall and escape. That was after the patches stopped rolling. Had nasty bugs in Witcher 1 too. I guess the quality of CDPR polish polishing is about the same for every game.
 
Self-Ejected

T.Ashpool

Self-Ejected
Joined
Oct 19, 2020
Messages
270
I don't want to read like 517 pages. Is this game any good?

if you can, wait a couple more years for all expansions to be out and the last patch to be released. look for recommended mods and get it on a discount.
 

Gargaune

Arcane
Joined
Mar 12, 2020
Messages
3,679
1.0 is what 1.0 should have been.
DX4-humps-Fo4 is what 1.0 should have been.

Game starts to have issues when you instead of playing like witcher you start playing it like GTA. To me for example police design wasn't really poor scripting but more like design decision: "don't fuck with police" much like Thief guards are lethal because developers didn't intended player to be doing what duke nukem does. You are supposed to be mercenary not mass murderer or something same way in Witcher 3 they dissalowed you from killing shitload of people and guards were waaaaaaay overpowered against you.
I don't think it's fair to say Cyberpunk's police is akin to Thief's guard combat, because the latter was designed as a challenge to be avoided, whereas the former obviously wasn't designed to be anything more than ambient filler. But even treating the game that way, which is something I've certainly been open to, the lackluster core experience (pacing, progression, levels etc.) comes to the fore.

The more general problem is that most any single one of Cyberpunk's shortcomings could be given a pass... in isolation. But the effect is compounded when you start factoring all of them in. Dumb police system? Big whoop, not part of the intended experience. Substandard driving? Eh, gets you from A to B. Crap itemisation? TW3 had it too, and it didn't stop the game being fantastic... But then you ask yourself, what is great about Cyberpunk 2077? Well, visuals and artistic direction. That's it. And it's not even a case of the game being more than the sum of its parts, because its few selling points aren't enough to make up for everything else spanning the range from inadequate to merely passable.

Like I said and contrary to Codex Consensus, Cyberpunk 2077 isn't a bad game, but it is a mediocre one. And relative to CDPR's golden opportunity with it and the expectations that legitimately fostered in the target demo, that's a big disappointment.

I literally just wanted my car to drive me around like idk... IN THE FUCKING MISSIONS THEMSELVES?!
You and I don't agree too often, but I'll give you this one. As is, Cyberpunk's driving comes across as another decorative feature, it's usually just a way of looking cool as you traverse negative space between gameplay locations. The only quests that involve some genuine vehicle gameplay are the four in the (rigged) racing line, and chasing that Peralez van. Other than that, you've got a bunch of gigs that involve you hopping into a car but the driving's inconsequential.
 

Gerrard

Arcane
Joined
Nov 5, 2007
Messages
12,943
The stock will bounce back, as it did back when the game was originally delayed in the spring. Its sales are a more concrete indication of its success or failure, and 13+ million units, even on just the PC, is by no means a number that indicates a failed game.
The stock did not drop because the game was delayed in spring. That was a market crash.

Nah it will recover.
Any minute now.

FI0pvpA.png
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom