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CD Projekt's Cyberpunk 2077 Update 2.0 + Phantom Liberty Expansion Thread

Tihskael

Learned
Joined
Jun 22, 2020
Messages
333
Is this game viable at this time?
I'm normally against full-price game purchases, but I need something to unwind and I might be in the mood for the setting.
What do you guys say?

P.S.: woke level?
If you have a decent machine to play it on, get it. You can even get it on GOG using a VPN to take advantage of regional pricing if you so wish. It can sometimes feel a little repetitive as people have pointed out here. But I have to say its a pleasure to just drive around in the city, the story and characters are flashy enough to keep you hooked, I think it sells its setting quite well, the first person is great in helping you absorb everything around you as a merc. You might have your own personal preferences when it comes to games or RPGs, this one has plenty of flaws but I promise you it sort of stays with you after you have stopped playing it (the good that is), which is something most games out there, AAA or otherwise, are incapable of accomplishing.
 

gurugeorge

Arcane
Patron
Joined
Aug 3, 2019
Messages
7,869
Location
London, UK
Strap Yourselves In
Is this game viable at this time?
I'm normally against full-price game purchases, but I need something to unwind and I might be in the mood for the setting.
What do you guys say?

P.S.: woke level?

Not too bad.

It's a good game. The MQ/main SQs are once and done, pretty much, but it's mostly well presented in that "cinematic" way that CDPR are quite good at; mainly there's a vast amount of content fit for just wandering around dispatching fools with style.

The city itself, being around the city and environs, at different times of day, driving the various vehicles and coming across various scenes and mini quests - it's all quit glamorous and moreish, and most definitely gives a cyberpunk vibe (so long as you're not fixated on Bladerunner as wholly representative of the genre - although you can mod the visuals to be more like Bladerunner if you like).

There's some tension between the apparent urgency of the story and the temptation to just nose around and level up, but bear in mind that the urgency is fake and all the quest givings (bar a very few IIRC) are asynchronous, so you can usually leave quest givers hanging around for as long as you like and put some work into levelling or whatever.

Once you've done the MQ and SQs, maybe twice or so with different rp styles, it remains a fun game for just picking up now and then and pottering about in. There is no other game like it, that has the same vibe of a huge fully graphically realized cyberpunk city setting, and I've always found myself getting a hankering for that setting again every few months. So in that sense it was a pretty good investment at full price for me.
 

mastroego

Arcane
Joined
Apr 10, 2013
Messages
10,392
Location
Italy
I might go for it, thanks folks.
It's just that I haven't been able to play anything lately, and I'm afraid this frantic search of mine for something "other" to play might really mean something different, about where I'm at right now...
So getting it at full price would feel even more wasteful, if I end up shelving even this one...
On the other hand, it should be a game more or less fitting my mood...
 

ShiningSoldier

Educated
Joined
Jul 21, 2024
Messages
160
Does game get better? I spent 5 hours in it. My main complaint is that Cyberpunk 2077 doesn't allow me to, actually, play - it just shows a cutscene after a cutscene. I'd like to play instead of following endless scripted scenes.
 

Tihskael

Learned
Joined
Jun 22, 2020
Messages
333
Does game get better? I spent 5 hours in it. My main complaint is that Cyberpunk 2077 doesn't allow me to, actually, play - it just shows a cutscene after a cutscene. I'd like to play instead of following endless scripted scenes.
Where are you storywise?
 

Damned Registrations

Furry Weeaboo Nazi Nihilist
Joined
Feb 24, 2007
Messages
15,780
Does game get better? I spent 5 hours in it. My main complaint is that Cyberpunk 2077 doesn't allow me to, actually, play - it just shows a cutscene after a cutscene. I'd like to play instead of following endless scripted scenes.
I had the same sort of feeling until it let me loose on the open world. Once I was free to just ignore missions, kill people I didn't like, and go off script during missions and fuck them up, it felt good.
 

gurugeorge

Arcane
Patron
Joined
Aug 3, 2019
Messages
7,869
Location
London, UK
Strap Yourselves In
Does game get better? I spent 5 hours in it. My main complaint is that Cyberpunk 2077 doesn't allow me to, actually, play - it just shows a cutscene after a cutscene. I'd like to play instead of following endless scripted scenes.
Where are you storywise?
Right after the death of
Jackie
That's an unusually long scripted sequence that's supposed to set up the main "thing" of the story, it's not really representative of the rest of the game. There are a few other on-rails bits but they're not nearly as long and seemingly endless.

It annoyed me too the first time I played the game, it's like one fade to black, and another scripted bit after another, after another, after another.
 

Tihskael

Learned
Joined
Jun 22, 2020
Messages
333
Does game get better? I spent 5 hours in it. My main complaint is that Cyberpunk 2077 doesn't allow me to, actually, play - it just shows a cutscene after a cutscene. I'd like to play instead of following endless scripted scenes.
Where are you storywise?
Right after the death of
Jackie
Then at this point you should be able to leave Watson (?) and explore other areas & quests.
 

GentlemanCthulhu

Liturgist
Joined
Aug 10, 2019
Messages
1,479
Finished this one the other day. Honestly, it was fine. I was a hater on launch, and granted the game never managed to live up to everything CDPR promised. But if you take the game for what it is, after years of patching, it has become a fine game. I particularly enjoyed the seemingly high combat build variety.
 

gurugeorge

Arcane
Patron
Joined
Aug 3, 2019
Messages
7,869
Location
London, UK
Strap Yourselves In
So it's good for what it is?

Meaning, it's not the great RPG to end all RPGs (set in a cyberpunk universe) that CDPR hyped up that it was going to be (that many people were irritated on finding it wasn't at launch) but it's a rather charismatic and enjoyable story-driven action-adventure game with some RPG elements and a mildly entertaining (but unfinished and barebones) open world attached.
 

Krivol

Magister
Joined
Apr 21, 2012
Messages
2,174
Location
Potatoland aka Prussia
So it's good for what it is?
Yep.

It's a story looter (?) shooter with decent builds. Shooting mechanics are fine enough to give me some fun. The story is... eh... fine I guess. Everything till the end of the Heist mission is bad, especially after finishing it twice, but there is an option to skip it.

Gigs and NCPD missions are the game's most fun parts. The story gets old fast, the main quests are not fun enough, and killing enemies is extremely enjoyable.
 

Lyre Mors

Arcane
Joined
Nov 8, 2007
Messages
5,411
So are there any good system/difficulty overhauls out there for this yet? Preferably something that makes it play a little more like an RPG. I haven't touched it since I dropped my playthrough halfway through around when it released in the hopes of doing a run in the future with a mod like the one mentioned above. There's gotta be something good, right?
 

Ryzer

Arcane
Joined
May 1, 2020
Messages
7,493
So are there any good system/difficulty overhauls out there for this yet? Preferably something that makes it play a little more like an RPG. I haven't played since I dropped my playthrough halfway through around when it released in the hopes of doing a playthrough in the future with a mod like the one mentioned above. There's gotta be something good, right?
No. 80% of the mods of this game consist of sexy outfits, better jiggly physics for the tits and extra thicc models for the female NPC.
 

Damned Registrations

Furry Weeaboo Nazi Nihilist
Joined
Feb 24, 2007
Messages
15,780
Preferably something that makes it play a little more like an RPG.
I never really understood this complaint. The difference in playstyles and available options between someone specced for stealth and speed vs someone specced for hacking and firearms is very apparent. Game did a good job of making me feel like a god damned ninja on my playthrough.
 

Lyre Mors

Arcane
Joined
Nov 8, 2007
Messages
5,411
I never really understood this complaint. The difference in playstyles and available options between someone specced for stealth and speed vs someone specced for hacking and firearms is very apparent. Game did a good job of making me feel like a god damned ninja on my playthrough.
Did you play it at release?
 

Damned Registrations

Furry Weeaboo Nazi Nihilist
Joined
Feb 24, 2007
Messages
15,780
I never really understood this complaint. The difference in playstyles and available options between someone specced for stealth and speed vs someone specced for hacking and firearms is very apparent. Game did a good job of making me feel like a god damned ninja on my playthrough.
Did you play it at release?
More or less. I bought it right at release, played for a few hours and refunded because my computer was shit. I had a new computer a few months later and bought it again and played through the whole thing. I don't think they'd patched a whole lot in that timeframe aside from some engine optimizations I wouldn't have noticed/cared about anyways.
 

Lyre Mors

Arcane
Joined
Nov 8, 2007
Messages
5,411
I guess while there were varied builds possible, I never felt much impact in terms of progression besides maybe through hacking skills since they were so terribly overpowered. Beyond that, I didn't feel like I had to be particularly dedicated to a build path because the game was so lacking in challenge after maybe 5-10 hours that there were few drawbacks to spreading your points out. So in terms RPG progression being directly tied to difficulty, I felt the game lacking in impactful decision making. It wasn't a terrible experience and I had my fun, but the game started to feel a little flat sooner than I felt it ought to have.
 

Damned Registrations

Furry Weeaboo Nazi Nihilist
Joined
Feb 24, 2007
Messages
15,780
Ah, that's fair. I never particularly felt like I was screwed out of doing a mission effectively, even if I couldn't make good use of my stealth skills. I can't recall if there were multiple difficulties, but the game definitely could have used some more challenge, especially towards the endgame.

I think the thing that made the game really 'click' for me was when I acquired the cyberware that lets you enter bullet time reactively when someone notices you. Let me ghost through areas that would have seemed utterly impossible otherwise.
 

lukaszek

the determinator
Patron
Joined
Jan 15, 2015
Messages
13,152
So are there any good system/difficulty overhauls out there for this yet? Preferably something that makes it play a little more like an RPG.
this is fps with some rpg elements. I guess you can go hacking route to be more on rpg side?

not aware of any progression mod and it badly needs it. Reduce levels, slows down, get rid of level diff dmg scaling etc.
Also would be nice if someone were to fix throwing weapons being headshot homing missiles. I love that playstyle but it feels like cheating.
 

luj1

You're all shills
Vatnik
Joined
Jan 2, 2016
Messages
15,151
Location
Eastern block
I'm amazed how today Polish games combine the dumbed-down aspects of TES with an injection of political ideologies. They are truly an abomination.
 

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