Agame
Arcane
dildo
dildo
dildo
dildo
dildo
dildo
dildo
dildo
dildo
dildo
dildo
dildo
can't suck takemura's dick while he awkwardly tries to dirty talks to you in japanese
The game director is a man.
Second director and head of production is a man.
The gameplay design directors are men.
The story director is a man.
The quest design director is a man.
Game looks very good even without ray tracing.This is all considering that I've not experienced the buggy fucking mess others have been describing. On the contrary the game is running very well for me with none of the T-posing, dropping through the map, voice lines missing bullshit others are mentioning. I don't have a 3000 series card though and did have to drop ray-tracing (with RTX on I fucking dived to 30 fps when driving or when it rained; with RTX off it's never below 70, generally stable around 90).
That being said, Cyberpunk has a multitude of issues. There's the crappy loot system I mentioned prevously. There's the skill tree where some skills are useful and interesting while the large majority are braindead, marginal percentage increases to whatever stat. There's the exceptionally silly AI. There's the general superfluity of dialogue choices. There's the lack of interactivity with the world. On it goes, but the writing (and accompanying VA), world building, visuals and general atmosphere of cruising Night City carries it for me. So far, anyway.
Accurate if the top right panel depicts CDPR shareholders.YEAH man they should have had the racing gameplay of forza, openworld ai of gta, level design of Deus ex and system shock, shooting as crisp as in cod and storytelling like in witcher 3 and the game should have been 40 dollars.
Actually they were developing it with multiple houses, cars modding and other stuff but they run out of time. No doubt they will add it later with expansions/online mode.
That sounds like it'll be super fun and interesting to use against a dude that randomly froze in the middle of combat."Tech weapons don't autofire at max charge" + "Recover hp on hitting with a fully charged tech weapon" COMPLETELY revamped my playstyle with a tech shotgun. I am able to aggressively move from close cover to close blasting down enemies while not worrying as much about losses because I heal up on my shots, I still can get flanked and tempod and rushed by enemies while I'm reloading so it makes for a fun and powerful high risk high reward playstyle.
Stuff like "increased max tech charge" + "tech weapons recharge faster" is technically only numbers improvements but numbers do help you reach breaking points of timings that impact your playstyle. Static example of this is the pistol reload speed perk enabling me to get many more points in the shooting competition quest because of reduced down time, same thing applies to actual combat.
Game looks very good even without ray tracing.This is all considering that I've not experienced the buggy fucking mess others have been describing. On the contrary the game is running very well for me with none of the T-posing, dropping through the map, voice lines missing bullshit others are mentioning. I don't have a 3000 series card though and did have to drop ray-tracing (with RTX on I fucking dived to 30 fps when driving or when it rained; with RTX off it's never below 70, generally stable around 90).
It's ok but the weak part of the game again , at least its not a cover shooter ala gears of wars, but more life a classic like half life except the AI is not any better, no progress at all since this prehistoric era .They will stand behind cover and you can turn around them easily and slice them with a katana.
I don't get it. Why i am not experiencing any of this ? Right now i am on some scrapyard with leveled enemies playing as netrunner. Those guys don't fuck around, they straight up flank you and if you hide they search for you running after you.
AI isn't superb but it definitely tier above most of shooters let alone "shooter rpgs".
Stealth also much improved since early game as dudes cones of view are much better and they definitely can see you from far away and it is much harder to stealth your way around and break necks.
I mean look at this i recorded yesterday, you can clearly see how enemies moved up level up from ground and actively search for you also running for cover if they can, this is on hard btw (maybe ai package depends on def level ?):
You need to post something other than graphics to support your claims. btw, the cops just spawn when you commit a crime:
You mean like in every other open world game ? I mean the same thing happens in GTA. 77 "problem" is that spawning distance is pretty close compared to rest, mostly due to world being just dense not having "every road is highway" problem. Also i don't get why 77 should do what GTA does, mowing down 10s of peds and you get 1 star with response time of half a minute to minute sometimes not at all. Here seems to be design choice rather than some tech problem. They just decided mowing down peds in no go and you shouldn't even try it and if you respond to police you get in seconds second and third star and you are effectively fucked.
It reminds me "mafia is broken because you can get tickets for speeding" back in the day.
Human Revolution and Mankind Divided are stealth-centric games. That's why the devs heavily incentivize it with big EXP rewards. Combat is better understood as a quasi failure state like in Metal Gear Solid.
He's right, getting 60-70 fps on ultra with a radeon 5700xt, look gorgeous and certainly better than consoles at least.Game looks very good even without ray tracing.This is all considering that I've not experienced the buggy fucking mess others have been describing. On the contrary the game is running very well for me with none of the T-posing, dropping through the map, voice lines missing bullshit others are mentioning. I don't have a 3000 series card though and did have to drop ray-tracing (with RTX on I fucking dived to 30 fps when driving or when it rained; with RTX off it's never below 70, generally stable around 90).
honestly i wish rockstar would just hire all the artists and sound guys from cdpr and make a gta in that setting. that would be the best game ever.
A lot of the side jobs and gigs have some pretty unique and well designed locations and situations. I think people are thrown off by how they're presented, i.e. a voice on a phone when you get close to a marker, rather than meeting a quest giver somewhere. I'm not defending this, it was a terrible decision to have everything outside the main story done this way (so far). It makes an open world checklist game feel even more like an open world checklist. That said, I can recognize when a side job sends me to a club with a unique interior that features an S&M dungeon and and texts between a snuff filmmaker and his girlfriend whining about disposing of his bodies. It's not just generic randomized crap. Unless they did a REALLY good job hiding it for 15 hours.
Just download the cyberpunk mods for gta5honestly i wish rockstar would just hire all the artists and sound guys from cdpr and make a gta in that setting. that would be the best game ever.
Imagine sacrificing all those FPS and investing in something that, currently, makes the game look worse.
What? Are you implying nu-Deus Ex has linear routes for stealth? That's not true, especially Mankind Divided. And even in Human Revolution, I've completed that game 3 times (all 3 using stealth) and have found new ways to get to my objectives each time. Yes, every mission can be completed stealth-only, exactly like in Deus Ex 1, but that's like faulting Thief for being Thief.My issue with HR was that it provided you clearly hack route and stealth route every god damn time rather than playing on its systems. Good alternative to that model are Hitman games where you use systems rather than scripted routes or even first Deus Ex. 77 is more of a first Deus Ex than NuDE in that sense.
What i feared about 77 was that they would go with HR design of 3. shoot your way, hack your way and stealth your way for each there is scripted route for you. But from what i play this is much more systemic and more shall i say gameplay oriented much like MGS5 or Hitman.