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CD Projekt's Cyberpunk 2077 Update 2.0 + Phantom Liberty Expansion Thread

Semiurge

Cipher
Joined
Apr 11, 2020
Messages
7,703
Location
Asp Hole
can't suck takemura's dick while he awkwardly tries to dirty talks to you in japanese

Oo, dirty-talking in japanese

nTq8EEH.gif
 

Rieser

Scholar
Joined
Oct 10, 2018
Messages
335
Can't believe I'm genuinely digging this shit. I wrote previously that I "enjoyed it so far", but it's only grown on me since then and may well end up being one of the better games this year. Above all it sets the tone damn near perfectly - or maybe I've just played too much BG 3 what with it's incessant fucking Marvel-tier dialogue. That being said, Cyberpunk has a multitude of issues. There's the crappy loot system I mentioned prevously. There's the skill tree where some skills are useful and interesting while the large majority are braindead, marginal percentage increases to whatever stat. There's the exceptionally silly AI. There's the general superfluity of dialogue choices. There's the lack of interactivity with the world. On it goes, but the writing (and accompanying VA), world building, visuals and general atmosphere of cruising Night City carries it for me. So far, anyway.

This is all considering that I've not experienced the buggy fucking mess others have been describing. On the contrary the game is running very well for me with none of the T-posing, dropping through the map, voice lines missing bullshit others are mentioning. I don't have a 3000 series card though and did have to drop ray-tracing (with RTX on I fucking dived to 30 fps when driving or when it rained; with RTX off it's never below 70, generally stable around 90).
 

Fenix

Arcane
Vatnik
Joined
Jul 18, 2015
Messages
6,578
Location
Russia atchoum!
The game director is a man.
Second director and head of production is a man.
The gameplay design directors are men.
The story director is a man.
The quest design director is a man.

Dude why THE FUCK do I need those directors? WHO MADE ACTUAL CONTENT FOR A GAME?
Do you remember that Tim Cane and Boyarsky BOTH WERE DIRECTORS TOO on AUTISTI WORLDS and we get SJW fest from it?
Do I need to post here a pic with combined ungliest faces in the Cucklifornia used for women NPC faces?
Is it Cane and Boyarsky who did this?
Thos directors you numbered mean nothing, because somewhere there, down the line are SJW fascist, waiting to push their agenda.
 

Justicar

Dead game
Glory to Ukraine
Joined
Apr 15, 2020
Messages
4,620
Location
Afghanistan
This is all considering that I've not experienced the buggy fucking mess others have been describing. On the contrary the game is running very well for me with none of the T-posing, dropping through the map, voice lines missing bullshit others are mentioning. I don't have a 3000 series card though and did have to drop ray-tracing (with RTX on I fucking dived to 30 fps when driving or when it rained; with RTX off it's never below 70, generally stable around 90).
Game looks very good even without ray tracing.
 

Agame

Arcane
Patron
Joined
Mar 29, 2015
Messages
1,707
Location
I cum from a land down under
Insert Title Here
That being said, Cyberpunk has a multitude of issues. There's the crappy loot system I mentioned prevously. There's the skill tree where some skills are useful and interesting while the large majority are braindead, marginal percentage increases to whatever stat. There's the exceptionally silly AI. There's the general superfluity of dialogue choices. There's the lack of interactivity with the world. On it goes, but the writing (and accompanying VA), world building, visuals and general atmosphere of cruising Night City carries it for me. So far, anyway.

So pretty much a summary of Witcher 3? Great aesthetics/art direction, characters etc. But many of the mechanical game systems are a failure. I think once this game gets patched up and we get past the release day edgelord 'tall poppy' syndrome this game gonna get a No Mans Sky resurrection by media and general normie population.
 

Alexios

Augur
Patron
Joined
Feb 18, 2014
Messages
444
YEAH man they should have had the racing gameplay of forza, openworld ai of gta, level design of Deus ex and system shock, shooting as crisp as in cod and storytelling like in witcher 3 and the game should have been 40 dollars.

Actually they were developing it with multiple houses, cars modding and other stuff but they run out of time. No doubt they will add it later with expansions/online mode.
fuh2iavrqq461.jpg
Accurate if the top right panel depicts CDPR shareholders.
 
Self-Ejected

T.Ashpool

Self-Ejected
Joined
Oct 19, 2020
Messages
270
after playing a couple more hours it honestly feels like a clunky eurojank far cry with long linear story sequences of you just walking somewhere slowly, listening to an npc talking and clunky implemented borderlands loot shooter combat. sometimes it tries to be a poor man's deus ex human revolution. the writing is slightly better than your average videogame but nothing to write home about. design wise night city is probably the best setting in a videogame ever. from a sheer aesthethics point of view it blows me even more away than something like rapture which also had a nice art direction (in that case it was more art deco ofc). best thing about the game is honestly just skipping time until night time and cruising through the city, i just wish the driving felt better.
 

DalekFlay

Arcane
Patron
Joined
Oct 5, 2010
Messages
14,118
Location
New Vegas
A lot of the side jobs and gigs have some pretty unique and well designed locations and situations. I think people are thrown off by how they're presented, i.e. a voice on a phone when you get close to a marker, rather than meeting a quest giver somewhere. I'm not defending this, it was a terrible decision to have everything outside the main story done this way (so far). It makes an open world checklist game feel even more like an open world checklist. That said, I can recognize when a side job sends me to a club with a unique interior that features an S&M dungeon and and texts between a snuff filmmaker and his girlfriend whining about disposing of his bodies. It's not just generic randomized crap. Unless they did a REALLY good job hiding it for 15 hours.

Also after all my bitching about stealth early on, now I can't imagine playing the game any other way. The enemies can be bullet-spongey, on hard mode at least, but when spec'd for stealth they die instantly. I dicked around with my assault rifle character a bit more and every battle is one of attrition where you shoot dudes like a dozen times, maybe 3-4 headshots if you land them. Meanwhile my stealth bitch just picks them off with one silenced revolver bullet. Of course the challenge in stealth comes from remaining in stealth, and with few points in "body" you go down VERY quickly. I enjoy that though, I always play glass canons because of how much I fucking hate bullet sponges. Even if you're not into stealth I bet you could spec similarly and focus on headshots and agility, dodging and using cover to avoid damage. With lots of points in reflexes your stamina bar becomes a non-issue.

The game isn't amazing, mainly because of its open world checklist design, but I'm having fun with it now.
 

orcinator

Liturgist
Joined
Jan 23, 2016
Messages
1,779
Location
Republic of Kongou
"Tech weapons don't autofire at max charge" + "Recover hp on hitting with a fully charged tech weapon" COMPLETELY revamped my playstyle with a tech shotgun. I am able to aggressively move from close cover to close blasting down enemies while not worrying as much about losses because I heal up on my shots, I still can get flanked and tempod and rushed by enemies while I'm reloading so it makes for a fun and powerful high risk high reward playstyle.
Stuff like "increased max tech charge" + "tech weapons recharge faster" is technically only numbers improvements but numbers do help you reach breaking points of timings that impact your playstyle. Static example of this is the pistol reload speed perk enabling me to get many more points in the shooting competition quest because of reduced down time, same thing applies to actual combat.
That sounds like it'll be super fun and interesting to use against a dude that randomly froze in the middle of combat.
 

user

Savant
Joined
Jan 22, 2019
Messages
866
This is all considering that I've not experienced the buggy fucking mess others have been describing. On the contrary the game is running very well for me with none of the T-posing, dropping through the map, voice lines missing bullshit others are mentioning. I don't have a 3000 series card though and did have to drop ray-tracing (with RTX on I fucking dived to 30 fps when driving or when it rained; with RTX off it's never below 70, generally stable around 90).
Game looks very good even without ray tracing.

Imagine sacrificing all those FPS and investing in something that, currently, makes the game look worse.
 

Mortmal

Arcane
Joined
Jun 15, 2009
Messages
9,507
It's ok but the weak part of the game again , at least its not a cover shooter ala gears of wars, but more life a classic like half life except the AI is not any better, no progress at all since this prehistoric era .They will stand behind cover and you can turn around them easily and slice them with a katana.

I don't get it. Why i am not experiencing any of this ? Right now i am on some scrapyard with leveled enemies playing as netrunner. Those guys don't fuck around, they straight up flank you and if you hide they search for you running after you.
AI isn't superb but it definitely tier above most of shooters let alone "shooter rpgs".

Stealth also much improved since early game as dudes cones of view are much better and they definitely can see you from far away and it is much harder to stealth your way around and break necks.

I mean look at this i recorded yesterday, you can clearly see how enemies moved up level up from ground and actively search for you also running for cover if they can, this is on hard btw (maybe ai package depends on def level ?):



You need to post something other than graphics to support your claims. btw, the cops just spawn when you commit a crime:

You mean like in every other open world game ? I mean the same thing happens in GTA. 77 "problem" is that spawning distance is pretty close compared to rest, mostly due to world being just dense not having "every road is highway" problem. Also i don't get why 77 should do what GTA does, mowing down 10s of peds and you get 1 star with response time of half a minute to minute sometimes not at all. Here seems to be design choice rather than some tech problem. They just decided mowing down peds in no go and you shouldn't even try it and if you respond to police you get in seconds second and third star and you are effectively fucked.

It reminds me "mafia is broken because you can get tickets for speeding" back in the day.

It's odd , if i stand in range with the rifle they behave decently but once you close they cant turn fast enough or even get stuck the game cannot handle it .So you use a netrunner so using hacks to distract and such are you even trying to get in melee , shotgun and blades ?
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,290
Human Revolution and Mankind Divided are stealth-centric games. That's why the devs heavily incentivize it with big EXP rewards. Combat is better understood as a quasi failure state like in Metal Gear Solid.

My issue with HR was that it provided you clearly hack route and stealth route every god damn time rather than playing on its systems. Good alternative to that model are Hitman games where you use systems rather than scripted routes or even first Deus Ex. 77 is more of a first Deus Ex than NuDE in that sense.

What i feared about 77 was that they would go with HR design of 3. shoot your way, hack your way and stealth your way for each there is scripted route for you. But from what i play this is much more systemic and more shall i say gameplay oriented much like MGS5 or Hitman.
 
Self-Ejected

T.Ashpool

Self-Ejected
Joined
Oct 19, 2020
Messages
270
honestly i wish rockstar would just hire all the artists and sound guys from cdpr and make a gta in that setting. that would be the best game ever.
 

Mortmal

Arcane
Joined
Jun 15, 2009
Messages
9,507
This is all considering that I've not experienced the buggy fucking mess others have been describing. On the contrary the game is running very well for me with none of the T-posing, dropping through the map, voice lines missing bullshit others are mentioning. I don't have a 3000 series card though and did have to drop ray-tracing (with RTX on I fucking dived to 30 fps when driving or when it rained; with RTX off it's never below 70, generally stable around 90).
Game looks very good even without ray tracing.
He's right, getting 60-70 fps on ultra with a radeon 5700xt, look gorgeous and certainly better than consoles at least.
 

Lyre Mors

Arcane
Joined
Nov 8, 2007
Messages
5,440
A lot of the side jobs and gigs have some pretty unique and well designed locations and situations. I think people are thrown off by how they're presented, i.e. a voice on a phone when you get close to a marker, rather than meeting a quest giver somewhere. I'm not defending this, it was a terrible decision to have everything outside the main story done this way (so far). It makes an open world checklist game feel even more like an open world checklist. That said, I can recognize when a side job sends me to a club with a unique interior that features an S&M dungeon and and texts between a snuff filmmaker and his girlfriend whining about disposing of his bodies. It's not just generic randomized crap. Unless they did a REALLY good job hiding it for 15 hours.

This here. I tend to agree that the "comms" style approach wasn't the best way to handle the majority of the interactions, but you do meet up with fixers from time to time. And it honestly reminds me of Deus Ex interactions in a lot of cases. But yeah, Side Jobs and Gigs are generally set up in a very unique way, with good encounter and level design, and almost always a nice environmental/emergent story to piece together. Wouldn't call this stuff generic at all. A number of the police assault/crime/gang requests aren't really as generic as you'd expect them to be too.

And again. Turn off your mini-maps, guys. Learn how to navigate the city and individual environments by sight and you're going to have a much more interesting time.
 
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DalekFlay

Arcane
Patron
Joined
Oct 5, 2010
Messages
14,118
Location
New Vegas
Imagine sacrificing all those FPS and investing in something that, currently, makes the game look worse.

Global illumination is the real star of ray tracing IMO. In Metro and Cyberpunk it enhances the lighting a LOT, and changes the entire look of the game because things are realistically lit. Especially for flat interiors, which come alive with proper light dynamics. That said it's still not worth halving my framerate right now, sadly. Maybe when I get a 3070 or something.
 

Akkarin

Literate
Joined
Dec 12, 2020
Messages
6
Cyberpunk (as a genre) has always been very political and pretty left leaning. This is about the last thing one can complain about when it comes to the game, and people who cry about "SJW in my videogames" can be dismissed out of hand, they wont provide anything usefull to the discussion anyways.

Thus far I dont mind that the world is "empty" that much, I just go from important point to important point and night city provides a phenomenal set piece for that. I think that there are no NPCs with any form of dialog outside the handfull of main characters does hurt a bit, sprinkling them in here and there (e.g. when you are in Lizzies bar) would help.

I am wondnering how much CDPR will change the game outside of technical issues. There are a lot of things with a great basis, but not so great execution. The perk system for example has about a quarter great nodes, a quarter ok nodes and about half absolutely boring nodes. Getting that to 1/3-1/3-1/3 would go a really long way imho.
 
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Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,738
Pathfinder: Wrath
My issue with HR was that it provided you clearly hack route and stealth route every god damn time rather than playing on its systems. Good alternative to that model are Hitman games where you use systems rather than scripted routes or even first Deus Ex. 77 is more of a first Deus Ex than NuDE in that sense.

What i feared about 77 was that they would go with HR design of 3. shoot your way, hack your way and stealth your way for each there is scripted route for you. But from what i play this is much more systemic and more shall i say gameplay oriented much like MGS5 or Hitman.
What? Are you implying nu-Deus Ex has linear routes for stealth? That's not true, especially Mankind Divided. And even in Human Revolution, I've completed that game 3 times (all 3 using stealth) and have found new ways to get to my objectives each time. Yes, every mission can be completed stealth-only, exactly like in Deus Ex 1, but that's like faulting Thief for being Thief.
 

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