AwesomeButton
Proud owner of BG 3: Day of Swen's Tentacle
You are right. A little after I wrote that post, I started up the game and went to see Regina Jones in her base. When I exited the elevator and turned the corner right, into her room, I saw her black friend there just as he was materializing out of thin air, the same way that cars do. Then there was a very easy to notice moment when I took one step towards Regina and suddenly big stacks of white smoke became visible through the big glass wall behind her back. They were not there until I took that step towards her. From then on I could walk around the place, turn around, but the smoke wouldn't be culled, it was staying there.not seeing lighting effects until you got really close to them like shop windows and neon signs lighting up the ground.
Yep, looks like they are just optimizing for PS4 and pushing the same code for all platforms atm. Probably they are working with minimal staff around the holidays, who knows. Anything to slow the torrent of PS4 refunds I guess I feel sorry for the devs butchering their own work.
Something interesting I came accross in Forbes that throws light and is related to one investor's question from the conference call, which was in the spirit of "couldn't you release just for PC and next gen":
https://www.forbes.com/sites/erikka...efunds-for-ps4-and-ps5-after-gamers-cry-foul/
Part of the issue is that Sony and Microsoft require games released on PS4 or Xbox One to play on all versions of those consoles. You can’t just release a PS4 Pro game that doesn’t play on PS4 vanilla. Same for Xbox One X and Xbox One (and S).
The expectation is that a game released on PS4 will look and play better on PS4 Pro, where it could theoretically upscale to 4k or run at 60fps, but that same game will still look and play like a PS4 game on a base PS4.
So the logic is "it should work without a hitch on PS4 and look even better on PS4 Pro", and "It will run like shit on PS4 but will be playable on PS4 Pro" is not acceptable in any situation.
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