Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Incline Chris Avellone Appreciation Station

Fowyr

Arcane
Vatnik
Joined
Mar 29, 2009
Messages
7,671
The switch to 3E was necessary. If it wasn't for that, IWD2 would've been severely outdated on release.
Outdated? First, 2nd edition was superior, and second, why it was important? Goldboxes used first edition even in 90s, when 2nd edition was available since 1989.
 

Cael

Arcane
Possibly Retarded
Joined
Nov 1, 2017
Messages
22,449
Everytime someone talks about KOTOR, my first reaction is "why are they talking about dirt?"

I put a 2 in the name, not sure if that translates to dirt. Maybe I'll just call it Sith Lords then to avoid the mistranslate to dirt.
Kotor = "dirty". Kotor2 is shorthand for kotor-kotor which can be taken to mean "very dirty" :D

Malay is an interesting language :P
 

Latelistener

Arcane
Joined
May 25, 2016
Messages
2,631
If they didn't own Fallout I sincerely doubt he'd be sucking Pete's dick but because they've got his baby hostage he tows the line.
It's not his. It's a product of threesome between Cain, Boyarsky and Anderson. When fathers left, Mr. Avellone helped to raise the child and it became obsessed with jokes and pop-cultural references, which ruined the aesthetics. Sadly, not the brightest moment for Mr. Avellone.

Several years later Fallout became a depressed pop diva that looks happy in public, but getting constantly raped and abused by the new step-father Howard, who occasionally invites his friend Pete to join the process. All of this is usually filmed by the jews from Zenithesda, which sell these movies to their perverted audience.

Somewhere between all of this Josh came along and showed what could have been, but Howard and his cronies quickly severed the connection. Josh suffered multiple injuries after they sabotaged his bike and Fallout decided to stay away from him to keep him safe.
 
Last edited:

Nano

Arcane
Patron
Joined
Mar 6, 2016
Messages
4,848
Grab the Codex by the pussy Strap Yourselves In Enjoy the Revolution! Another revolution around the sun that is.
The switch to 3E was necessary. If it wasn't for that, IWD2 would've been severely outdated on release.
Outdated? First, 2nd edition was superior, and second, why it was important? Goldboxes used first edition even in 90s, when 2nd edition was available since 1989.
Reviewers and players alike already criticized IWD2 for being stale. The reaction would've been worse if they stuck with 2E.
 

The Great ThunThun*

How DARE you!?
Patron
Joined
Mar 8, 2018
Messages
583
Pathfinder: Wrath
The switch to 3E was necessary. If it wasn't for that, IWD2 would've been severely outdated on release.
Outdated? First, 2nd edition was superior, and second, why it was important? Goldboxes used first edition even in 90s, when 2nd edition was available since 1989.
Reviewers and players alike already criticized IWD2 for being stale. The reaction would've been worse if they stuck with 2E.

I would bet something that the edition has nothing to do with the game being stale. It has to do with *content* being stale. If you played IWD2, and if you are not a rank 1 autist, the overall design is simply rinsed repeat trash mobs. Can't get staler than that.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,937
The switch to 3E was necessary. If it wasn't for that, IWD2 would've been severely outdated on release.

Interplay is the one that should be blamed for those ridiculous deadlines.
The original plan (when they were expected to turn it out in 5 months) was to do 2e with kits. Then Josh insisted that they needed to do 3e. It was scope creep on a project that probably didn't need it. IWD2 had the lowest sales of all the IE games regardless (though it still had a high return on investment given what it cost to make), and I doubt the rules made much of a difference.

Sega didn't allow them to work on it after release. Avellone can probably confirm this, but didn't they cease working on it months before release and Sega just sat on the game, thus allowing Mass Effect 2 to launch before AP. Instead of AP being compared to Mass Effect, it was compared to ME2 and media killed the game in NA. European media liked the game.
Sega "didn't allow" them because they were unwilling to throw good money after bad. Nothing was going to make AP not-a-bomb and I'm sure they realized this in 2009, when they delayed it because they didn't want it to get completely lost in the shuffle of the 09 holiday season (only to instead get harmed further).
 

J_C

One Bit Studio
Patron
Developer
Joined
Dec 28, 2010
Messages
16,947
Location
Pannonia
Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
My impression is that Chris doesn't call people out unless they've fucked him over (the owners) or tried to call him out first (Fenstermaker). That's not the case with Sawyer:
I don’t have any issues with Josh, he’s not part of the upper management I mention here (he wasn’t even Design Director until a while after I left, I believe), and I think he’s a good Project Director.
I don't get that. How can he be a "good project director" when two projects he's directed were "shameful"?
All of Josh's games turned out to be decent to good to great RPGs, so what is actually shameful about them?
 

Nano

Arcane
Patron
Joined
Mar 6, 2016
Messages
4,848
Grab the Codex by the pussy Strap Yourselves In Enjoy the Revolution! Another revolution around the sun that is.
Then Josh insisted that they needed to do 3e. It was scope creep on a project that probably didn't need it. IWD2 had the lowest sales of all the IE games regardless (though it still had a high return on investment given what it cost to make), and I doubt the rules made much of a difference.
Whatever. I'm just glad that there was something about IWD2 that made it stand out from the other IE games. Developers blaming each other over these things is classic misdirection bullshit.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,937

IHaveHugeNick

Arcane
Joined
Apr 5, 2015
Messages
1,870,558
None of the problems during IWD/IWD2 production should be blamed on anybody at Black Isle. Everything they've ever made was commercially and critically successful, and Beamdog is still leeching off that legacy to this very day. It was Interplay's job to run a tight navy instead of relying on the flagship to carry a fleet of wrecks.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,937
Feargus got extremely lucky with Bioware. If not for them, Black Isle's output would consist of Fallout, a Fallout slamdunk, Lionheart, and a bunch of canceled games.
 

ga♥

Arcane
Vatnik
Joined
Feb 3, 2017
Messages
8,173
Feargus got extremely lucky with Bioware. If not for them, Black Isle's output would consist of Fallout, a Fallout slamdunk, Lionheart, and a bunch of canceled games.

The distinction between Bioware and Black Isle at the time was very...vague I would say.
They shared the same headquarters, basicaly worked together, shared opinions and etc.
 

ga♥

Arcane
Vatnik
Joined
Feb 3, 2017
Messages
8,173
None of the problems during IWD/IWD2 production should be blamed on anybody at Black Isle. Everything they've ever made was commercially and critically successful, and Beamdog is still leeching off that legacy to this very day. It was Interplay's job to run a tight navy instead of relying on the flagship to carry a fleet of wrecks.

You have to replace Blackisle there with Bioware. The only game that Beamdoggy is licking off Black isle is IWD which is actually a Bioware derivative. And a bad one at that compared to BG1/2. This is from a guy who thinks IE games are overrated.

What is PS:T.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,937
The distinction between Bioware and Black Isle at the time was very...vague I would say.
They shared the same headquarters, basicaly worked together, shared opinions and etc.
Bioware was all the way up in Alberta Canada whereas Black Isle was in Southern California.
 

ga♥

Arcane
Vatnik
Joined
Feb 3, 2017
Messages
8,173
The distinction between Bioware and Black Isle at the time was very...vague I would say.
They shared the same headquarters, basicaly worked together, shared opinions and etc.
Bioware was all the way up in Alberta Canada whereas Black Isle was in Southern California.

Huh, yeah you are right. Actually someone should ask Feargus or any Black Isle veteran what was their relationship with Bioware at the time.
They surely didn't seem complete separate entities, despite studio locations.
 

IHaveHugeNick

Arcane
Joined
Apr 5, 2015
Messages
1,870,558
Feargus got extremely lucky with Bioware. If not for them, Black Isle's output would consist of Fallout, a Fallout slamdunk, Lionheart, and a bunch of canceled games.

The only game that Beamdoggy is licking off Black isle is IWD which is actually a Bioware derivative.

Imagine being so caught up in a crusade to bitch about Feargus, that you manage to forget that Planescape Torment exists while posting in Chris Avellone Appreciation Station.

:excellent:
 

J_C

One Bit Studio
Patron
Developer
Joined
Dec 28, 2010
Messages
16,947
Location
Pannonia
Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Feargus got extremely lucky with Bioware. If not for them, Black Isle's output would consist of Fallout, a Fallout slamdunk, Lionheart, and a bunch of canceled games.
You mean, Bioware got lucky with Interplay/Black Isle (and Feargus). Bioware had a great engine, but they had no track record, and knew nothing about RPGs. I doubt they would be anywhere without the support of a company which excelled in RPGs (among other things), and had the connection to TSR.

Also, you can't know about alternate timelines, maybe without Bioware they would have made other great RPGs, especially after they got the D&D license. They had to make games with it, so they probably would have made other D&D RPGs with that.
 
Last edited:

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,937
Imagine being so caught up in a crusade to bitch about Feargus, that you manage to forget that Planescape Torment exists while posting in Chris Avellone Appreciation Station.
Not at all. However, Planescape: Torment wouldn't exist if not for Bioware's Infinity Engine, and Chris said as much back in May.
 

Flou

Arbiter
Joined
Mar 23, 2016
Messages
869
Location
Hellsinki
Feargus got extremely lucky with Bioware. If not for them, Black Isle's output would consist of Fallout, a Fallout slamdunk, Lionheart, and a bunch of canceled games.

In some ways yes. Then again how lucky were BioWare to be working with Black Isle and got the D&D license to work with? How much influence did the producers at BIS have on BioWare and their first few games?

BioWare the makers of Shattered Steel, MDK2 and some other non crpg games? Don't think they would have struck gold either without Black Isle.
 

Fairfax

Arcane
Joined
Jun 17, 2015
Messages
3,518
Feargus got extremely lucky with Bioware. If not for them, Black Isle's output would consist of Fallout, a Fallout slamdunk, Lionheart, and a bunch of canceled games.
FO1 is pre-BIS, so not even that.

They surely didn't seem complete separate entities, despite studio locations.
That was on purpose. Interplay/BIS wanted people to associate them with BG and BioWare as much as possible. Boxes, ads, and trailers for all the other IE games had the BioWare logo, and most mentioned BG. Even IWD2, which came out 2 years after BioWare severed ties with Interplay:

N9wVDWY.jpg

17827-icewind-dale-ii-windows-front-cover.jpg
152948-icewind-dale-ii-windows-back-cover.jpg
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom