Trans-Financial-Man
Arcane
- Joined
- Feb 20, 2018
- Messages
- 1,006
I'd like to forget Beamdog exist. But my brain remembers. My brain torments me.Hmm. I genuinely forgot there is a PST EE.
I'd like to forget Beamdog exist. But my brain remembers. My brain torments me.Hmm. I genuinely forgot there is a PST EE.
Not at all. However, Planescape: Torment wouldn't exist if not for Bioware's Infinity Engine, and Chris said as much back in May.Imagine being so caught up in a crusade to bitch about Feargus, that you manage to forget that Planescape Torment exists while posting in Chris Avellone Appreciation Station.
FO1 is pre-BIS, so not even that.Feargus got extremely lucky with Bioware. If not for them, Black Isle's output would consist of Fallout, a Fallout slamdunk, Lionheart, and a bunch of canceled games.
That was on purpose. Interplay/BIS wanted people to associate them with BG and BioWare as much as possible. Boxes, ads, and trailers for all the other IE games had the BioWare logo, and most mentioned BG. Even IWD2, which came out 2 years after BioWare severed ties with Interplay:They surely didn't seem complete separate entities, despite studio locations.
How'd you do it? Asking for a friend.Hmm. I genuinely forgot there is a PST EE.
It kinda doesn't.And Bioware might not have existed today if they didn't land a lucrative contract with Interplay just before the time when 2D was starting to become increasingly obsolete.
I don't get that. How can he be a "good project director" when two projects he's directed were "shameful"?
Sega didn't allow them to work on it after release. Avellone can probably confirm this, but didn't they cease working on it months before release and Sega just sat on the game, thus allowing Mass Effect 2 to launch before AP. Instead of AP being compared to Mass Effect, it was compared to ME2 and media killed the game in NA. European media liked the game.
Full frontal lobotomy...How'd you do it? Asking for a friend.Hmm. I genuinely forgot there is a PST EE.
Huh, yeah you are right. Actually someone should ask Feargus or any Black Isle veteran what was their relationship with Bioware at the time.
They surely didn't seem complete separate entities, despite studio locations.
Oh, I didn't know Obsidian got royalties with KOTOR2. I thought that before PoE, they only got royalties from NWN2.
I can agree that comparisons with ME2 didn't help, but Splinter Cell: Conviction was so horrible it practically killed the series. I also remember that it too had troubled development.Unfortunately, the delay meant it came out around the same time as Splinter Cell and ME2.
Even if it hadn't, it wouldn't have been well-received, but compared against two examples of a studio that's got stealth and encounter mechanics refined and a company that's got an established cinematic RPG pipeline, I'd argue AP looked even shabbier by comparison.
He said Josh shouldn't have gone on vacation after being made executive producer on a game and got gloriously raked over the coals by the development team for phoning it in his first week. He definitely wasn't Josh's biggest fan for that bit of gossip
In this alternate timeline, couldn't you have used Fallout's engine to make party-based turn-based RPGs?Without BioWare, Fallout would have been the only other claim to fame in the first few years (Black Isle couldn't make engines to save our lives, frankly, and we spent a lot of money and time trying to no effect: Stonekeep 2, for example, or trying to license other engines like Lithtech for TORN).
What fucking shitwaffling.Most people didn't, Feargus mandated that royalties (from any game) would only be dispersed amongst upper management, in %s according to ownership in company (which meant Chris Jones and I didn't see much, but the other three did).
Might still be worth it...Hmm. I genuinely forgot there is a PST EE.
How'd you do it? Asking for a friend.
Full frontal lobotomy...
In this alternate timeline, couldn't you have used Fallout's engine to make party-based turn-based RPGs?
Isn't Arcanum was based on Fallout engine?
In this alternate timeline, couldn't you have used Fallout's engine to make party-based turn-based RPGs?
I think the Fallout engine was already close to collapse when Fallout 2 was released, and no one seemed to think it was a good idea to use that codebase again - but I wasn't privy to those decisions.
Yay, more reasons to hate Fargo.Isn't Arcanum was based on Fallout engine?
Based perhaps, but no actual Fallout code was ever used (that would have been illegal if Troika had tried to take the code from Fallout and repurpose it for Arcanum).
They could still write an engine with the same principles from scratch, though.
It's good they didn't try (although Tim's too ethical for that to ever have been a question, imo), because Fargo actually sent programmers to Troika to examine their code to make sure they hadn't stolen anything when they left (they didn't find anything, but if they had, it would have been Bad Times for Troika).
I bet they chose convenience over making/repurposing their own engine like they did with PoE, choosing Unity over Onyx. We'll see there'll be no PoE3 or there'll be 3rd action PoE and all that Unity experience will go to waste
He said Josh shouldn't have gone on vacation after being made executive producer on a game and got gloriously raked over the coals by the development team for phoning it in his first week. He definitely wasn't Josh's biggest fan for that bit of gossip
I think Josh deserved a vacation for sure, that's not my point.
I do think whoever's brilliant decision it was to create a questionable production role at an already-production-heavy company and then put your Design Director on it (who's supposed to be overseeing all games at the studio, not being an EP on one) is likely thinking about something other than what's best for the role and might also be overdoing it when it comes to production (for the cost of an EP, most projects would gladly take more QA, 1-2 more programmers, etc.)
An EP feels redundant compared to a Lead Producer, if the two exist (last I checked, they do).
What happened to Josh, though, happened to me: Feargus assigns Directors (Technical, Design, etc.) to projects so he can bill the publishers for the Director’s time vs. pay for it himself. However, half that Directors time is likely spent in non-project meetings, if they're not already on other projects and being billed there as well. :/
Now, that’s not bad business, but again, when your role is Design Director of the company, you’re supposed to be overseeing all the projects at the company, not just one.
When it happened to me, it definitely created challenges to being able to spend time on other projects (but at the same time, at least having a title gave work some definition, so it wasn't all bad).
Anyway, the EP position just feels like production bullshit to me and an excuse to draw more blood from the publisher.