They could set the start year back two hundred years, then it'd make more sense. The Danish invasion of England and the establishment of the Danelaw would be a good premise. You could then have the Christianisation of Scandinavia and options to fight against it.
To fix all that, they just have to fix empires. Make laws more difficult to enforce; give kingdoms more autonomy; etcetera.
Yea, my test campaign for my pagan stuff had the same thing. My dynastic founder ended up as being somehow distantly related to just about everyone in European courts, and I exported blue eyes and pale skin to various places (though sadly my "black power under white rule" project in Mali failed due to Muslim harem bollocks). I was pretty proud of causing three generations of Khans in Golden Horde and Ilkhanate to look very, very un-Mongolian, and my masterstroke, the hijacking of Byzantine Empire (well, that's the part where I ended, once I got one of my grandkid cadres as guaranteed Emperor through matrilinear marriage of my daughter to the Empress' first son, at that point I had converted to Catholicism and I also force converted the future Emperor).Yeah, playing as Byzantines now and it's getting too easy. I'm roflstomping everyone.
So now I decided to focus on genetic experiments with my bloodline. Surprisingly, there hasn't been a single inbred freak yet despite me often marrying sons/daughters to sisters/brother or nieces/nephews.
Also, my heir is a nigger cause I married some black woman after I divorced my first wife when she got too old for childbirth. For many years, nothing happened, but after my emperor became 60 he started siring children like a rabbit. Well, since the son he sired was the first one who was born in the purple, he had a stronger claim than his older brothers from my Emperor's fist wife. And he looks like a pure nigger, not even a half-breed.
Gonna be hilarious.![]()
Well, this certainly does give me ideas... Generally the best method is to hardcap the Emperor's ability to raise taxes and troops, especially in case of the Holy Roman Empire where only defensive wars should be possible on a large scale for the most part due to the fact it was THE decentralized feudal clusterfuck of Europe and remained so for hundreds of years afterwards.To fix all that, they just have to fix empires. Make laws more difficult to enforce; give kingdoms more autonomy; etcetera.
Generally the idea would be to issue certain triggered penalties that either counteract relations bonuses, taxes or levies that are gained, essentially forcing an emperor to decentralize or get everyone really, really pissed off (thus the main benefit of an emperor would be large personal demesne)
There's a problem: Lowering crown authority by ruler would be a very inefficient and haphazard thing, hard limits are easier and ultimately better for gameplay. Being the leader of a huge state should *never* be easy or something you achieve centralization in, though the hardest hard limits would obviously be for the Holy Roman Empire.Generally the idea would be to issue certain triggered penalties that either counteract relations bonuses, taxes or levies that are gained, essentially forcing an emperor to decentralize or get everyone really, really pissed off (thus the main benefit of an emperor would be large personal demesne)
Toying around with limiting crown authority seems much more elegant and transparent than triggered penalties; also more realistic. Lower crown authority means less levies, less taxes and more in-fighting between the vassals. At the same time, a brilliant politician should be able to centralise the power (only to leave it to his hapless progeny, of course). This would nicely reflect the ups and downs of large states in history.
It would also create a nice gameplay dynamic. When your ruler is strong you can think about expansion and your vassals sit nice and still under your heels; when he's weak best you can do is dramatically fight to keep your demesne from splintering and attempt to placate the surrounding nations with every means available so that they don't DOW you. I believe this is how it was meant to work from the start, just that Pdox botched it somehow, or thought that it's too penalising.
There's a problem: Lowering crown authority by ruler would be a very inefficient and haphazard thing, hard limits are easier and ultimately better for gameplay. Being the leader of a huge state should *never* be easy or something you achieve centralization in, though the hardest hard limits would obviously be for the Holy Roman Empire.
And the reason for triggered penalties is counter-act normal bonuses for things like low crown authority and similar laws, making them instead the status quo rather than something you end up in due to bad decisions. Obviously the most important one for emperors is Vassal levies slamming the fuck out of imperial unity if raised above minimum.
What is the worst shit in the game?
Way too much work and prone for failures due to oversights. I'm not going to start soloing this aspect, especially when I don't particularly enjoy playing as large countries from get-go (outside of HoI, rags-to-riches campaigns are always the most fun ones).I think reworking elective to be more fluid should considerably weaken HRE: make dukes more ambitious when it comes to being elected, make "rivals" to the potential ruler. Like what SRI has done in EU3 - dividing electors into 2 camps fighting each other over who should be the emperor. Also limiting HRE de iure only to Kingdom of Germany could help. Making it succession locked to elective doesnt make much sense, instead I would focus on more vassal plotting to bring it back to elective should it be changed.