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Code Vein - new action RPG from God Eater devs at Bandai Namco

cruel

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It's a decent souls like after all - better than first Surge, Lords of the Fallen, Ashen or even Wo Long. Not exactly Nioh level, but still pretty good.

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I have to say I appreciate the dynamic character system and how you can build yourself with any gear or abilities you want to try at a given point in time.
 

Jinn

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I've softened up on my disdain for blatant Souls ripoffs over the past couple years and kind of just accepted it as a new genre of action-rpgs. So I've been considering checking this out, especially at the $8 price tag it's been going for during sales. The setting seems kind of fun and some of the systems do too.

Wonder if the team has what it takes to take it all further with the sequel.
 
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Dunno if someone already leaked it, but Bandai has been working on Code Vein 2 for a while now. We should be getting news this year
I've softened up on my disdain for blatant Souls ripoffs over the past couple years and kind of just accepted it as a new genre of action-rpgs. So I've been considering checking this out, especially at the $8 price tag it's been going for during sales. The setting seems kind of fun and some of the systems do too.

Wonder if the team has what it takes to take it all further with the sequel.
Does anyone have an actual press release from Bandai Namco Studios confirming that there is a sequel underway? I remember there was a supposed (and highly questionable) leak on the *chans, but I couldn't find anything official that Bandai Namco Studios is actively working on the Code Vein franchise.
 
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The closest thing I found was a report that Shift was working on a mainstream rpg title, which the press speculated to be Code Vein 2.
 
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Did the Code Vein studio develop Scarlet Nexus or is my memory betraying me?
Nope, that was Studio Tose.
Did the Code Vein studio develop Scarlet Nexus or is my memory betraying me?
Nope, that was Studio Tose.
Thanks, for some reason I kept thinking it was made by the same devs.
It was both Bandai Namco Studios and Tose.
 

mikaelis

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Codex 2013 Codex 2014
So actually, can you inform the complete noob what are the differences between Scarlet Nexus and Code Vein?

1) gameplay-wise (are they both Souls-like or are they different?)
2) RPG-wise (are there some stats, gear, diaalogues, branching story in them?)
3) story-wise (do they have an engaging story, or is it mostly about hack and slashing?)
4) lore-wise (is one more darker, childish, mature over the other?)

Thanks.

EDIT::
Also, are they maybe anything like Attack of the Titans 1 and 2? or these are completely different anime type games?
 

Rean

Head Codexian Weeb
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The games mentioned are almost polar opposites, I don't know why the comparison would even come up. Scarlet Nexus is a story-focused game with flashy combat where you play preset characters, while Code Vein is a much slower and methodical game where you make your own character.

1) gameplay-wise (are they both Souls-like or are they different?)

Only Code Vein would qualify.

2) RPG-wise (are there some stats, gear, diaalogues, branching story in them?)

Code Vein has a tiny semblance of a story, but not really. It has stats and equipment.
Scarlet Nexus has a nice story. You pick one of the two main characters at the start and go through their story, which is interconnected at various parts. Its focus is all about skills and skill upgrades, which grant you different capabilities.

3) story-wise (do they have an engaging story, or is it mostly about hack and slashing?)

See 2.

4) lore-wise (is one more darker, childish, mature over the other?)

I really dislike the God Eater series. Code Vein has some lore relations and it's set in the same universe, but it's more mature than anything God Eater before it. It's a good game.
I enjoyed Scarlet Nexus. It presents its own twist on a futuristic setting and focuses on both the setting as well as characters. It has a lot of weird elements, if your first impression with the environments and enemies is a favorable one, you'll enjoy what's down the line.

Also, are they maybe anything like Attack of the Titans 1 and 2? or these are completely different anime type games?

No, neither of those games are anything like Attack on Titan.
 

toro

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It's a decent souls like after all - better than first Surge, Lords of the Fallen, Ashen or even Wo Long. Not exactly Nioh level, but still pretty good.

No. It's not.

It's one of the most uninspired and mediocre attempts in the genre. Asterigos: Curse of the Stars is much better than this.

I paid 5 potatoes for it and I feel robbed. I don't understand how you can recommend this garbage.
 
Last edited:

Lhynn

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It's a decent souls like after all - better than first Surge, Lords of the Fallen, Ashen or even Wo Long. Not exactly Nioh level, but still pretty good.

No. It's not.

It's one of the most uninspired and mediocre attempts in the genre. Asterigos: Curse of the Stars is much better than this.

I paid 5 potatoes for it and I feel robbed. I don't understand how you can recommend this garbage.
Gameplay is king, and gameplay in this is gud. Simple as.
Plus no woke garbage, plus big tits.
 

toro

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It's a decent souls like after all - better than first Surge, Lords of the Fallen, Ashen or even Wo Long. Not exactly Nioh level, but still pretty good.

No. It's not.

It's one of the most uninspired and mediocre attempts in the genre. Asterigos: Curse of the Stars is much better than this.

I paid 5 potatoes for it and I feel robbed. I don't understand how you can recommend this garbage.
Gameplay is king, and gameplay in this is gud. Simple as.
Plus no woke garbage, plus big tits.
Exactly. Gameplay is shit.

Combat is janky and stiff. Honestly it feels like controlling a tank. No Dark Souls like game feels like this. It's more Nioh than DaS.

Enemies animations are all over the place: they rotate on the same spot, they have attacks without telltale signs and their movement is simply weird.

Also they have HP bloat, they tank hits like crazy but their damage output is insane. Basically every fight with more than 1 enemy is a mess.

The level design is bland and rudimental. The weebo story is retarded and the bosses are mediocre at best.

I've reached the "Anor Londo" part and I'm struggling to find any reason to continue. It's a bad bad game, mediocre at best.

Asterigos, Lords of the Fallen are way better than this.
 

toro

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No Dark Souls like game feels like this. It's more Nioh than DaS.
and that's why it's gud. nioh>dark souls.

Ok. I was not aware of this mindset.

For people like me DaS will always be better than Nioh and that's probably the reason why I could not get into Nioh or Wu Long.

I simply cannot understand how a janky combat system is better than a fluid combat system but fuck it. We agree to disagree.

My lesson from this discussion is that I cannot trust any ARPG recommandation from anyone who likes Nioh or Code Vein.
 

cruel

Prophet
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Toro, you're saying that combat is janky in Code Vein and few sentences later recommend Lords of the Fallen? Hard to take this seriously :)

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toro

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Toro, you're saying that combat is janky in Code Vein and few sentences later recommend Lords of the Fallen? Hard to take this seriously :)

google agrees with me.

Code Vein's lackluster combat is held up by great character customization, and its boring world is driven by a memorable story. It's clunky and uneven, but fun. Code Vein adds its own spin to the Souls-like formula, but dull enemy encounters sap its combat of any life.

Lords Of The Fallen has a good core that is being let down by too many other things. The combat is pretty much on point and really does provide a great challenge. If you're looking for a game that has punishing fights, but is a bit easier than Souls then this is it.

Lords of the Fallen is unfinished but the combat is pretty good. I don't understand the hate for that game.
 

Suicidal

Arcane
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Apr 29, 2007
Messages
2,322
This is the first time I've seen someone claim that DS combat is fluid while at the same time calling Nioh's janky.

Isn't combat in Nioh much more responsive to your inputs and also you can cancel animations and enemies don't magically turn 180 degrees while doing a swing in order to track you and you also have many more actions available to respond to your enemies?

DS1 & 2 combat is just running behind enemies and pressing backstab and then waiting for a long execution animation while your enemy effectively T-poses and all the other enemies' attacks phase through you. And DS3 and ER combat is just phasing through everything with your circus acrobat roll.
 
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Lords of the Fallen is not good at all. It's slow and clunky, even more than Code Vein, which at least resembles actual souls combat.
 

Rean

Head Codexian Weeb
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Strap Yourselves In
In case it wasn't obvious, toro doesn't actually play the games he often talks about, he just posts for negative attention.
 

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