So far I like what I see, but I can tell that the game's still in need of some serious polish. Here's a small list of issues I've encountered:
-if I right click on an enemy character, the one thing I do not expect to happen is to start moving to the tile behind him
-I'd like to have information on what effects a grenade I throw will have upon hovering on it during combat (so that I don't need to enter inventory)
-please, autoreload on combat end, because I keep forgetting to do so and enter next combat with my gun empty
-there is no indication that anything will happen if I click on the grates in the arena. Put a highlight there or something - if a thing is not highlighted, I assume it is not interactable. No, highlighting the cursor is not enough, it's barely noticeable since it's already pretty light by default.
-add in some tooltip about what character level does, it is not immediately clear for a first time user
-I cannot talk to the companion when he is close to me, I can only switch places with him. I need to outrun him and quickly click on him to start the dialogue
-if I or my companion have something that costs 0 actions points (like moving), do not automatically end my turn when I reach 0AP
-when selling a gun with ammo in it, include the ammo in the price
-when comparing items, then switching to another character, and comparing again, the item will keep comparing to the previous character. I need to move the item to "refresh" it
-I really appreciated each and every skill having a unique description for each of its levels in AoD. Here, the descriptors for the levels are the same for each and every skill. Please, consider returning to the AoD model
-spent oh so long trying to install the bionic eye implant. First I thought I gotta chat up the doc, but she had no dialogue for it. Then I thought I could equip it inventory (as you can right click it and press "equip"), but the option did nothing. Then it finally dawned on me that it's yet another case of an interactable object not being highlighted. Seriously, highlight interactable shit.
-scav helmet has better stats than bucket helmet, but lower price. Why?
-scrapper coat and gunslinger jacket have identical stats, except price. Why?