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Colony Ship Early Access Release Thread [GAME RELEASED, GO TO NEW THREAD]

Elhoim

Iron Tower Studio
Developer
Joined
Oct 27, 2006
Messages
2,880
Location
San Isidro, Argentina
you cannot use a companion's skill to get a skill token from the machine at the factory anymore. clearly a bug.

btw i love the game and trying to help you refining it into the masterpiece it deserves to be.

We haven't touched those files in a long time. Does your companion have the sufficient skill? The lines only appear when they can do it.
 

Sòren

Arcane
Joined
Aug 18, 2009
Messages
2,561
you cannot use a companion's skill to get a skill token from the machine at the factory anymore. clearly a bug.

btw i love the game and trying to help you refining it into the masterpiece it deserves to be.

We haven't touched those files in a long time. Does your companion have the sufficient skill? The lines only appear when they can do it.

i cannot believe that you are even asking me that question. i got 580 hours at the moment.

faythe electronics 6, feat assigned, no option.
 

Sòren

Arcane
Joined
Aug 18, 2009
Messages
2,561
IMG-20231028-224711-014.jpg


IMG-20231028-224638-341.jpg


sry for the retarded visuals, but i'm just too lazy to figure out how to make screenshots on the machine i'm using at the moment.
 

Üstad

Arcane
Joined
Aug 27, 2019
Messages
8,677
Location
Türkiye
I really hope the game sell high enough after it's finished so we can get to see the sequel or AoD2. I feel so emotionally invested to these two games, almost as if I made them.
 

Elhoim

Iron Tower Studio
Developer
Joined
Oct 27, 2006
Messages
2,880
Location
San Isidro, Argentina
you cannot use a companion's skill to get a skill token from the machine at the factory anymore. clearly a bug.

btw i love the game and trying to help you refining it into the masterpiece it deserves to be.

We haven't touched those files in a long time. Does your companion have the sufficient skill? The lines only appear when they can do it.

i cannot believe that you are even asking me that question. i got 580 hours at the moment.

faythe electronics 6, feat assigned, no option.

Heh, it's the first time it gets reported as it was checking for computers, and usually Faythe has both (or at least 3 computers). Fixed.
 

Trithne

Erudite
Joined
Dec 3, 2008
Messages
1,200
I was actually going to suggest that maybe the issue was no modules. Which in turn made me think that the game never really communicates in clear terms when they get used for something. Maybe [1 Electronics Module] could be added to actions that require and consume one?
 

Zed Duke of Banville

Dungeon Master
Patron
Joined
Oct 3, 2015
Messages
13,284
Is Miltiades in this game? the answer better not be no!
The True Ending to Colony Ship:
The player-character and allies discover that the Colony Ship is already in orbit around its destination and are able to activate the control room, allowing the Ship to descend to the planet's surface. The PC and party then become the first colonists to leave the Ship and survey the immediate area, which is largely barren and has some background radiation remaining from an event in the not-too-distant past. Just as the PC and party are about to return to the Ship, they have their first encounter with an indigenous alien lifeform:
miltiades.png
"Can I interest you in the purchase of copper ingots of fine quality?"
 

motherfucker

Educated
Joined
Aug 23, 2020
Messages
357
CS being a prequel for AoD isn't even that nonsensical. But my personal tinfoil hat theory is that the Ship is actually an experiment on Earth before they launch the actual ship, that would explain the gravity at the very least.
 

Jrpgfan

Erudite
Joined
Feb 7, 2016
Messages
2,126
CS being a prequel for AoD isn't even that nonsensical. But my personal tinfoil hat theory is that the Ship is actually an experiment on Earth before they launch the actual ship, that would explain the gravity at the very least.
Vince already said the sequel will be on the planet 40 years after the landing.

Unless you think that's part of the experiment too.
 

Üstad

Arcane
Joined
Aug 27, 2019
Messages
8,677
Location
Türkiye
CS being a prequel for AoD isn't even that nonsensical. But my personal tinfoil hat theory is that the Ship is actually an experiment on Earth before they launch the actual ship, that would explain the gravity at the very least.
Vince already said the sequel will be on the planet 40 years after the landing.

Unless you think that's part of the experiment too.
It's all generated by Militiades chatting with AI Qantari demons in Al-Akia.
 

Abu Antar

Turn-based Poster
Patron
Joined
Jan 19, 2014
Messages
14,296
Enjoy the Revolution! Another revolution around the sun that is. Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Mortismal said that Colony Ship will be the next new game that he will cover.

His videos get anywhere from 20k viewers, to 100k+ viewers.
 

vazha

Arcane
Joined
Aug 24, 2013
Messages
2,069
He's pretty shallow though, I for one dont trust him doing the game justice.
 

Jrpgfan

Erudite
Joined
Feb 7, 2016
Messages
2,126
He's pretty shallow though, I for one dont trust him doing the game justice.
Players outside the Codex Bubble don't really care about deep mechanics anyway, so doesn't really matter if the review is shallow, as long as he says the story and combat are good and that he approves it, which is probably enough to convince a bunch of his viewers to buy the game.
 

vazha

Arcane
Joined
Aug 24, 2013
Messages
2,069
not debating that, folks, but I d say he's shallow even by the "outside of codex" standards. So he might actually find the game too hard & complex for him and offer his "critique" instead.
 

Jaedar

Arcane
Patron
Joined
Aug 5, 2009
Messages
10,203
Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
not debating that, folks, but I d say he's shallow even by the "outside of codex" standards. So he might actually find the game too hard & complex for him and offer his "critique" instead.
The dude plays rusfinder on the hardest difficulty. He's not that dumb and incapable of basic math. I think his tastes are kinda plebian, but he seems competent skillswise, and clearly capable of interacting with complex rulesets (which colony ship mostly isn't btw).
 

Sòren

Arcane
Joined
Aug 18, 2009
Messages
2,561
during the harbinger's quest, you don't seem to have an option to kill Knurl after talking to her at the heart (he doesn't even spawn at Mission control before talking to her, but still no option to attack).
it seems to be that you either: have to leave the pit before finishing the last fight of the court -----or-----kill him before leaving the pit. doesn't make sense, for obvious reasons.
 

Sòren

Arcane
Joined
Aug 18, 2009
Messages
2,561
during the harbinger's quest, you don't seem to have an option to kill Knurl after talking to her at the heart (he doesn't even spawn at Mission control before talking to her, but still no option to attack).
it seems to be that you either: have to leave the pit before finishing the last fight of the court -----or-----kill him before leaving the pit. doesn't make sense, for obvious reasons.

i was wromg about that, as i just discovered. you need to pick the right dialogue options, then finally "fine, i will kill him" appears in conversation with Harbinger. then, it does work.
 

Jinn

Arcane
Joined
Nov 8, 2007
Messages
5,499
So is there a considerable amount more content that is going to be added to the beginning parts of the game in v1.0? Or am I safe to get in there for the first few hours?
 
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