NEWS
POSTED
Wed, October 25
Countdown to Release
This is to keep you appraised of the game’s pre-release state and what we’re working on,
Content:
The first iteration of the new content (the endgame events) was done on Oct 20th, ahead of schedule. It gave us time to play through it a few (dozen) times and see ways to improve it (the ways that aren't immediately obvious when you're designing the events on paper). The second iteration will be done today.
Ending slides:
Almost done, waiting for the last slide. 7 endings in total.
Achievements:
We're setting them up right now, still waiting for two more icons (art). 70 achievements in total.
Plans for the next two weeks:
- Journal - the entries are too minimalistic, so now (that everything else is done) is the time to expand them
- Expanding dialogues (where appropriate, plus improving early dialogues)
- Civilian (ambient) animations
- Improving character customization
- Two more soundtracks plus Improving soundwork
- Visual improvements
- Optimization
It may sound like a lot, but keep in mind that these are different 'departments'.
Post-release Plans:
We'll support (read 'improve') the game for 6 months after release, before transitioning to the tentative sequel or out of business (if the game doesn't sell enough to pay for said sequel). So if it's our last game, we'd like to make it as memorable as possible for people who like our design. If we stay in business, all the more reasons to do the same.