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Colony Ship Early Access Release Thread [GAME RELEASED, GO TO NEW THREAD]

Jinn

Arcane
Joined
Nov 8, 2007
Messages
5,499
Well that's good. Mortismal is the one I was familiar with having mentioned Colony Ship. I'm aware of Splattercat, but he rarely has anything of substance to say and seems to usually only play the first hour or so of games on his videos, so I rarely even really watch him to get a sample of gameplay, and that usually only happens when his videos are posted on the dex.

Pretty much beside the point though. If they're both covering it, then it's better for the game, period.
 

Jrpgfan

Erudite
Joined
Feb 7, 2016
Messages
2,126
It's on point actually. With that difference in viewership, one channel probably has a much better chance of boosting the sales than the other. And we're not talking about a small difference here. It's 30k views against more than half a million.

Half a million views for an indie RPG with a shoestring budget is huge AFAIK. If you take all AoD videos on youtube, for instance, it won't reach that number(probably not even half).
 
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Jinn

Arcane
Joined
Nov 8, 2007
Messages
5,499
Uh, yeah, but they're both going to cover the game anyway, right? All I was saying was I didn't know Splattercat had covered and was going to probably cover the game on release. That's what I meant when I said its beside the point. I wasn't arguing about who had more views.
 

Jrpgfan

Erudite
Joined
Feb 7, 2016
Messages
2,126
For the record, I don't even watch youtube reviews and I certainly don't follow either of those channels. The only reason I know about those videos is because VD mentioned it.
 

Abu Antar

Turn-based Poster
Patron
Joined
Jan 19, 2014
Messages
14,296
Enjoy the Revolution! Another revolution around the sun that is. Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
I think that Colonel RPG might cover it, too.

He has a let's play of the EA, I think. While the let's play doesn't have a huge amount of viewers, the first video hit almost 55k views.
 

agris

Arcane
Patron
Joined
Apr 16, 2004
Messages
6,937
I wonder if Vince will supply streamers with saves comprising various party setups at various stages of the plot? That could let the reviewers put more meat on the bones of the reviews.
 

POOPERSCOOPER

Prophet
Joined
Mar 6, 2003
Messages
2,871
Location
California
I can see Colony Ship making a ton of money then Vince gets a ferrari and tries picking up some hot babes and they ask what he does and he says in a faggot nerd voice that he makes RPG's as they laugh and run away.
 

Sòren

Arcane
Joined
Aug 18, 2009
Messages
2,561
sneak system seems somewhat glitched. two examples:
1. when infiltrating the detroit gang's compound at the Pit some guards (the sharpshooter specifically who can see through walls now) react for no goddamn reason

this might be intentional, but it's still strange:
2. after acquiring the eye in Land of The Blind even yellow tiles - after your movement etc - sound the alarm bell.
 

Sòren

Arcane
Joined
Aug 18, 2009
Messages
2,561
it used to work just fine - meaning the mechanics were transparent - but something definitely happened after the last two updates.
 

Jaedar

Arcane
Patron
Joined
Aug 5, 2009
Messages
10,205
Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
and btw, small suggestion: u should really tweak the heavy energy rifle. i jumped through to hoops get access to this secret vault, only to realize that its properties are hardly any better than those of the standard; the range, for instance, makes it hardly useable in certain areas (especially late game areas) and for certain builds and the few (1 or 2?) additional damage points do not make it worth applying. i guess the better option is the scoped energy rifle from the clerk at the habitat? i don't know what that does though.
Yeah, rifles are lacking in energy weapons department. The current one is fine for sniper builds (it'll be like 4 points of extra damage or so when you consider most enemies have worse energy than ballistics armor), but if you have the stats to use burst fire it just can't compare. SMGs are in a similar situtation since its only energy weapon of choice has like 10-12 dmg, which is very close to 0 since most lategame enemies have 10+ armor.
Abu Antar not them, but here's mine:
oiatsp.png

This is one completionist playthrough of the current build, plus a couple restarts early on.
I wasted quite a bit of time on saveloading(sneaking, bad combat RNG) plus aforementioned restarts, however there's like 15% of content unimplemented - I'd say a full blind playthrough will be 30hrs give or take if you know your way around the genre.

That last sentence is some potentially grim reading, but also this can be the truth of many studios.
I feel like that at least partially has to do with this thread's discussion about the game's increased price tag compared to AoD
30 hours for a single playthrough seems like a lot to me, but I've also played the game many times in EA. I'd guess more like 10-20, but there's a good amount of re-playability, although not quite as much as AoD.
 

Sòren

Arcane
Joined
Aug 18, 2009
Messages
2,561
and btw, small suggestion: u should really tweak the heavy energy rifle. i jumped through to hoops get access to this secret vault, only to realize that its properties are hardly any better than those of the standard; the range, for instance, makes it hardly useable in certain areas (especially late game areas) and for certain builds and the few (1 or 2?) additional damage points do not make it worth applying. i guess the better option is the scoped energy rifle from the clerk at the habitat? i don't know what that does though.
Yeah, rifles are lacking in energy weapons department. The current one is fine for sniper builds (it'll be like 4 points of extra damage or so when you consider most enemies have worse energy than ballistics armor), but if you have the stats to use burst fire it just can't compare. SMGs are in a similar situtation since its only energy weapon of choice has like 10-12 dmg, which is very close to 0 since most lategame enemies have 10+ armor.

the standard energy rifle is pretty great for snipers as it is, it's just that the heavy one doesn't add much or anything to that. and considering how much of an effort (computers 10 or lockpick 10) you have to make to get there, it just doesn't make sense. but yeah, energy rifles are not meant to be used for close combat. and agree about SMG energy weapons, they are lacking.
 

BrotherFrank

Nouveau Riche
Patron
Joined
Apr 19, 2012
Messages
1,833
Wtf no romances, literally no point in having female companions then.

:rpgcodex:

Half jokes aside, looking forward to the release, have been avoiding spoilers so other then premise have no idea what im in for other then hoping it will be as good as AoD.
 

Jaedar

Arcane
Patron
Joined
Aug 5, 2009
Messages
10,205
Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
Sneak system is half-baked, counterintuitive and gamey, and shouldn't be in the game at all.
It is fine. Some stealth sequences are really fun to go through.

My favorite is probably Fort Stanton.
I think the sneak system is a lot of fun, although it suffers a bit from a lack of truly good encounters. The final church quest in the pit is really well made imo, if you have a low/medium investment sneaker you can get a free kill or maybe two, with a lot of sneaking you can basically assassinate the whole building. There's a few other encounters like that where you can mix stealth and normal combat, which tend to be cool. But then there's also some encounters where it's just cameras, or you just pop cloaking field and win instantly and those aren't as fun.
 

Elhoim

Iron Tower Studio
Developer
Joined
Oct 27, 2006
Messages
2,880
Location
San Isidro, Argentina
sneak system seems somewhat glitched. two examples:
1. when infiltrating the detroit gang's compound at the Pit some guards (the sharpshooter specifically who can see through walls now) react for no goddamn reason

There was a hole between meshes (since time immemorial), but since now he had a patrol route he saw through it. Will be fixed for the final release.
 

Jrpgfan

Erudite
Joined
Feb 7, 2016
Messages
2,126
sneak system seems somewhat glitched. two examples:
1. when infiltrating the detroit gang's compound at the Pit some guards (the sharpshooter specifically who can see through walls now) react for no goddamn reason

There was a hole between meshes (since time immemorial), but since now he had a patrol route he saw through it. Will be fixed for the final release.
Like a tear in the fabric of reality? Could creatures from other dimension come through it?

If yes, please don't fix it. Postpone the release and add an Event Horizon ending.
 

Sòren

Arcane
Joined
Aug 18, 2009
Messages
2,561
when fighting Hargrave after lowering the shields one of his guards (shotgunner) starts outside of the combat area. which means, you cannot even reach him with a melee fighter.
 

Agesilaus

Antiquity Studio
Patron
Developer
Joined
Aug 24, 2013
Messages
4,510
Grab the Codex by the pussy Codex USB, 2014 Steve gets a Kidney but I don't even get a tag.
sneak system seems somewhat glitched. two examples:
1. when infiltrating the detroit gang's compound at the Pit some guards (the sharpshooter specifically who can see through walls now) react for no goddamn reason

There was a hole between meshes (since time immemorial), but since now he had a patrol route he saw through it. Will be fixed for the final release.
Like a tear in the fabric of reality? Could creatures from other dimension come through it?

If yes, please don't fix it. Postpone the release and add an Event Horizon ending.
The AoD gods did say they dwell in the darkness between the stars... we need this Iron Tower please delay until 2028 and make the spaceship an ancient roman spaceship thank you
 

Shaki

Arbiter
Joined
Dec 22, 2018
Messages
1,718
Location
Hyperborea
I believe in ITS. :salute::salute:

I am curious how much revenue they need to stay in business though. Hopefully they'll let us know if they've reached their goals.

Judging by the nature of release revenue trends, I'm assuming they'll know within a week of launch.
Unless it's an instant hit (which isn't gonna happen), we won't know until 3-4 months in.
It can be an instant hit, you still have the time to add a shitton of mutant and robot sex, make all companions playersexual fuckdolls, and release a trailer focusing purely on these aspects. Remember there is like half a million zoomer BG3 fans who just finished the game and are looking for something to scratch the same itch.
 

agris

Arcane
Patron
Joined
Apr 16, 2004
Messages
6,937
we need an option to import our end of game AoD saves and fight that character as CS end boss.

GL shooting your laser rifle with 10th century bolas holding you down, loser!
 

Sòren

Arcane
Joined
Aug 18, 2009
Messages
2,561
you cannot use a companion's skill to get a skill token from the machine at the factory anymore. clearly a bug.

btw i love the game and trying to help you refining it into the masterpiece it deserves to be.
 

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