Ovplain
Arcane
Worth it.
Is it worth it?
Let me work it
I put my thang down, flip it and reverse it
Ti esrever dna ti pilf nwod gnaht ym tup i
Ti esrever dna ti pilf nwod gnaht ym tup i
Worth it.
Well, can't say I cared too much either.
IMO sit back, relax, explore, develop builds, gather sweet loot....
You really don't need to do all quests.
Typically in a play-trough I'd skip whole portions of the game/whole factions. There's enough content for that, particularly with the DLCs.
And well, Turn Based is quite... peculiar. Its an option, sure. One that castrates important facets of the game mechanics and turns the game into a slog sometimes. So in general I prefer Real Time here.
Although its not bad for casters...
Black Jacket Fighter subclass has got the weapon switch for free. Meaning: switch the weapon sets to and fro how many times you want without any hindrance whatsoever.so how would you make a la long carabine build? is it viable to fire them muskets then engage in melee?
RTWP first.(4). Turn based or real-time with pause? (Generally prefer TB but didn't mind the heavily paused PoE 1 combat. I read it wasn't really built for TB so it's balance is off).
Vindicated.Hello all, now that it's been about two years I can finally update you. It was, indeed, not worth it.
I gave it about ten hours. One main, and perhaps autistic gripe, is spells/abilities refresh after combat so you can just spam your best abilities/spells etc, leaving no resource management or creativity in combat. Dialogue/story subpar too, but that was to be expected.
Please state 2 games from the RPG genre that do story-telling / dialogues very well, and please say why.Hello all, now that it's been about two years I can finally update you. It was, indeed, not worth it.
I gave it about ten hours. One main, and perhaps autistic gripe, is spells/abilities refresh after combat so you can just spam your best abilities/spells etc, leaving no resource management or creativity in combat. Dialogue/story subpar too, but that was to be expected.
Elden RingPlease state 2 games from the RPG genre that do story-telling / dialogues very well, and please say why.Hello all, now that it's been about two years I can finally update you. It was, indeed, not worth it.
I gave it about ten hours. One main, and perhaps autistic gripe, is spells/abilities refresh after combat so you can just spam your best abilities/spells etc, leaving no resource management or creativity in combat. Dialogue/story subpar too, but that was to be expected.