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Death Stranding Director's Cut - Kojima's post-apocalyptic deliveryman simulator

Sigourn

uooh afficionado
Joined
Feb 6, 2016
Messages
5,766
If people call a game an artistic masterpiece and use it as an example to why games can be art, then its artistic value must come from its interactivity, because that's the medium's unique feature that contrasts it with every other medium. If you removed every single cutscene from the game, and then people stop calling it a masterpiece of art, the game failed at being game as art because its artistic elements relied on a wholly anti-game feature such as cutscenes.

Pretty much.

Nobuo Uematsu's soundtracks are art. Just because Final Fantasy uses his songs doesn't mean the games themselves are art: it just means the games have art in them.
 
Joined
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Siberia
: The Game

A friend bought it for whatever reason, saw him play it for a bit and I can see how it can be appealing to a Euro Truck Simulator crowd. Not sure about it having any artistic merit though. As they say, more than two strokes is a wank, and in this case, especially when cutscenes start rolling - it's just a constant barrage of douchey 'artsiness' mixed with even more obnoxious melodramatic nonsense.

Hilariously, it could have been a good game, without a massive egomaniac behind it.
 

DeepOcean

Arcane
Joined
Nov 8, 2012
Messages
7,405
I agree on the importace of gameplay, I just don't get why your criteria of games as art is that it has to have RPG mechanics (dialogues and c&c).
No need be RPG mechanics. Did you ever play the Myst series of adventure games? You discover the world by interacting with it. You know, instead of blowing off the budget into hiring Norman Reedus for 9hs of cutscenes, Kojimbo could have added alot of weird mysterious shit to find and interact while delivering your packages and you discovering the world by yourself instead of listening to endless and confusing exposition dumping monologues delivered by Hollywood actors.

Even the people that like this game sometimes comment how they can't wait for the cutscenes to arrive for the story to continue, because the story just stops when there are no cutscenes around and this gulf between cutscenes (where things really happen but the player can't do jack shit about it) and gameplay is a weakness derived of Kojimbo wanting to be seen as a movie director instead of a dorky nerdy gameplay designer that isn't cool to mainstream culture.

If I killed a bunch of enemies and didn't burn their bodies, then a void out happened out of sudden or the BTs started appearing more and more if I killed enough enemies , I would be far more intrigued than seeing Troy Baker's going on a rant saying America this and America that and other meaningless platitudes that sound smart but say fuck all then super easy boss time.

All those 9hs, I bet if you cut the endless "I'm so smart." platitude ridden monologues about America, the story of this game could be told by 1h of cutscenes.
 

Egosphere

Arcane
Joined
Jan 25, 2018
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Hibernia
I agree on the importace of gameplay, I just don't get why your criteria of games as art is that it has to have RPG mechanics (dialogues and c&c).
No need be RPG mechanics. Did you ever play the Myst series of adventure games? You discover the world by interacting with it. You know, instead of blowing off the budget into hiring Norman Reedus for 9hs of cutscenes, Kojimbo could have added alot of weird mysterious shit to find and interact while delivering your packages and you discovering the world by yourself instead of listening to endless and confusing exposition dumping monologues delivered by Hollywood actors.

Agreed with this.

A game pitched as a postman simulator in a post-apocalyptic environment ravaged by storms that defy laws of physics sounds interesting, but you'd be forgiven for imagining the landscapes within such a game to be far more complex and fun than what you see in DS. The timefall storms could have been tweaked into storms that permanently fuck up the topology of the planet's surface into mind-bending shapes, so that instead of traversing Scotland the player battles his way through wacky, impassable terrain with the help of hi-tech gadgetry. Even in the real world there are plenty of interesting places:

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And these examples are very tame compared to what could be implemented if you just use your imagination. Giant skeins of rock with hardly a flat surface, arrays of pillars that stretch to the clouds, webs of subterranean tunnels, rivers of oil slick with ever shifting currents etc. Morrowind was really memorable, despite having no mechanics explicitly designed for climbing. Now imagine a high budget sci fi game with that as its central tenet.
 
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Whipped Cream

Savant
Patron
Joined
Mar 23, 2019
Messages
151
date: 25 jul. 2018

:what:

The video is parodying the Death Stranding trailer from E3 2018. We already knew from that trailer that the game was a package delivery simulator interspersed with cutscenes. Its just that some people were in denial thinking "That can't be it, can it?".

The comments on the YouTube vidoe reminds me of how some people who took one look at Fallout 76 and said it was going to be shit were called "prophetic" by casuals outside of the Codex who bought into the hype, when Bethesda's E3 reveal told us pretty much exactly what the game was, its just that many Bethesda fans were in denial mode.
 
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Sentinel

Arcane
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Nov 18, 2015
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Ommadawn
Are BTs supposed to take a random amount of grenades from 1-3 to kill? Sometimes they just turn red and start screeching until I put them out of their misery.
 

Sentinel

Arcane
Joined
Nov 18, 2015
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Ommadawn
Are BTs supposed to take a random amount of grenades from 1-3 to kill? Sometimes they just turn red and start screeching until I put them out of their misery.

If they do that with red around them shoot them.
Yeah I didn't have access to guns yet, but when I did I immediately got that tooltip. But it doesn't seem very effective. It just alerts other BTs in my experience.
 

Venser

Magister
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Aug 8, 2015
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dm6
It's the same nominees appearing over and over again in general. But why are there awards for the best esports host, coach and event? Those should be reserved for esports awards instead of general game awards. How about best journalist?
 

cvv

Arcane
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Joined
Mar 30, 2013
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Kingdom of Bohemia
Enjoy the Revolution! Another revolution around the sun that is.
Death Stranding absolutely deserves to win Best Art Direction, Best Performance (Mikkelsen) and maybe Best Sound Design, although Sekiro is also a great candidate. The game IS a masterpiece in everything not related to Kojima.
 
Joined
Jan 3, 2019
Messages
556
Death Stranding absolutely deserves to win Best Art Direction, Best Performance (Mikkelsen) and maybe Best Sound Design, although Sekiro is also a great candidate. The game IS a masterpiece in everything not related to Kojima.

But Kojima did all of those things! Didn't you see the end credits? I couldn't print Hideo Kojima's name that many times if I used a for-loop.
 

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