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Game News Deathfire: Ruins of Nethermore Kickstarter is Live

Tramboi

Prophet
Patron
Joined
May 4, 2009
Messages
1,229
Location
Paris by night
Seriously. How can they ask for a 390K$ budget and send the picture in kickstarter mail #4?
How will they use our money?
 

tuluse

Arcane
Joined
Jul 20, 2008
Messages
11,400
Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
I suspect the minis market is a bit bigger than that. Many Pathfinder / D&D players buy them, and people who just collect minis to have or paint. It's kind of a different league than computer games. One big difference is you get tangible, real objects out of the deal. Some people probably see that as more valuable than the ephemeral experience of a video game.

From the Reaper Bones KS:
17 thousand backers, still a tiny niche of the US population. They are willing to play a lot of money each though.
 

Alchemist

Arcane
Joined
Jun 3, 2013
Messages
1,439
I suspect the minis market is a bit bigger than that. Many Pathfinder / D&D players buy them, and people who just collect minis to have or paint. It's kind of a different league than computer games. One big difference is you get tangible, real objects out of the deal. Some people probably see that as more valuable than the ephemeral experience of a video game.

From the Reaper Bones KS:
17 thousand backers, still a tiny niche of the US population. They are willing to play a lot of money each though.
KS users are still only a fraction of the full minis-buying audience. But yeah, these people sure spend a lot - I have one friend who just bought a $400 case of Pathfinder prepainted minis. He has a lot of money to burn apparently, and collects them obsessively. His gaming basement is a sight to behold.
 

Lady_Error

█▓▒░ ░▒▓█
Patron
Joined
Oct 14, 2012
Messages
1,879,250
I considered doubling my pledge for Deathfire, but find there is still too less information about the game. Kinda weird since I pledged triple amount to the Shaker campaign, but that's because they wanted to create something like Wizardry 8 (even though their pitch was retarded).

I think there is more than enough information about the game and has been for some time. What kind of information are you missing?

Also, apparently Guido is able to learn, since he changed the opening paragraph. Now it says that he is the co-creator of "Realms of Arkania" and the producer of "Planescape: Torment":

Spearheaded by Guido Henkel, co-creator of the original “Realms of Arkania” series and producer of “Planescape: Torment,”
“Deathfire: Ruins of Nethermore” is a party-based computer role-playing game with turn-based combat that hearkens back
to the Golden Era of fantasy cRPGs, supported by a team that was instrumental in crafting many other classic RPGs.
 

Zombra

An iron rock in the river of blood and evil
Patron
Joined
Jan 12, 2004
Messages
11,842
Location
Black Goat Woods !@#*%&^
Make the Codex Great Again! RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. I'm very into cock and ball torture I helped put crap in Monomyth
So full of shit after all. I honestly hadn't had my hopes up.
There's a difference between being full of shit and talking about something other than what the other person wants you to be talking about ;)

The latest update describes the character interaction / personality engine in more depth... pretty cool stuff ...
I don't think any other blobber has attempted such a thing.
Yeah, this is the one thing that does have me really interested. Shades of the Jagged Alliance personality system, only more in depth and dynamic, and applied to player-created characters. I'd love to see that work.

Then he goes and blows it by saying, we don't want to talk too much about it because then 100 other kickstarters will promise the same thing and we'll be lost in a sea of copycats! Dude, if you have an idea, then sell it to us.
... I guess I should say this on the KS comments and not just on some forum he doesn't read.
 
Last edited:
Joined
Sep 7, 2013
Messages
6,316
PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Serpent in the Staglands Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
I suspect the minis market is a bit bigger than that. Many Pathfinder / D&D players buy them, and people who just collect minis to have or paint. It's kind of a different league than computer games. One big difference is you get tangible, real objects out of the deal. Some people probably see that as more valuable than the ephemeral experience of a video game.

From the Reaper Bones KS:
17 thousand backers, still a tiny niche of the US population. They are willing to play a lot of money each though.

$193.26 average, yeesh.

Could buy a PS Vita with that money.
 
Joined
Oct 4, 2010
Messages
1,538
A Word to our German Fans
Many interested players from Germany mentioned to us that it is impossible for them to back this project because in order to do so a credit card is needed. Naturally, I see the problem, but sadly there is little we can about that because of the way Kickstarter works. It simply does not allow alternative payment options from the Amazon system they are using. So, in essence you do not really need a credit card. You need an Amazon.com account and a way to fund it. Sadly, gift cards issued on Amazon.de do not work on Amazon.com or else there would have been a smooth work-around.

We do not wish to offer Paypal payments at this time either, because unlike at Kickstarter where your pledge will be charged to your account only if the campaign reaches its goal and is successfully funded, Paypal will immediately withdraw the amount from your account. This means that if the campaign fails, we will have to manually refund every single backer. Since Paypal does not have an automated process for this, this would be an excessively laborious and tedious task. The Paypal pledges would also not count against the Kickstarter goal either, so we prefer to rather wait. Once we can foresee that “Deathfire” will be successfully funded, we will make Paypal available on the official website, of course, and we will offer the same FIRST DAY BACKER privileges available to those pledging with Paypal then.

Silly Germans
 
Joined
Sep 7, 2013
Messages
6,316
PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Serpent in the Staglands Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
A Word to our German Fans
Many interested players from Germany mentioned to us that it is impossible for them to back this project because in order to do so a credit card is needed. Naturally, I see the problem, but sadly there is little we can about that because of the way Kickstarter works. It simply does not allow alternative payment options from the Amazon system they are using. So, in essence you do not really need a credit card. You need an Amazon.com account and a way to fund it. Sadly, gift cards issued on Amazon.de do not work on Amazon.com or else there would have been a smooth work-around.

We do not wish to offer Paypal payments at this time either, because unlike at Kickstarter where your pledge will be charged to your account only if the campaign reaches its goal and is successfully funded, Paypal will immediately withdraw the amount from your account. This means that if the campaign fails, we will have to manually refund every single backer. Since Paypal does not have an automated process for this, this would be an excessively laborious and tedious task. The Paypal pledges would also not count against the Kickstarter goal either, so we prefer to rather wait. Once we can foresee that “Deathfire” will be successfully funded, we will make Paypal available on the official website, of course, and we will offer the same FIRST DAY BACKER privileges available to those pledging with Paypal then.

Silly Germans

Some of the backers have proposed more effective workarounds. Buying prepaid credit cards from gas stations and what not.
 

Maelflux

Cipher
Patron
Joined
Dec 6, 2012
Messages
307
Divinity: Original Sin Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2
In "What does the press say?" he does not mention the Codex at all, but Rpgwatch 3 times. :smug:
 
Self-Ejected

theSavant

Self-Ejected
Joined
Oct 3, 2012
Messages
2,009
The character system sounds really cool. Haven't experienced that in any other game, although I've read that in "Ishar" party members can also be unpredictable.
 

Alchemist

Arcane
Joined
Jun 3, 2013
Messages
1,439
Can't wait to see Guido's glorious butthurt when this one fails too.

I don't quite get those sentiments, is he really deserving of such an attitude?
Yeah I don't understand all the Guido hate either. People have an edginess quotient to fulfill I guess. I can understand critiquing the pitch / marketing, which indeed had some weaknesses (some have been fixed, like the $500 class), but actually reveling in his misfortune is bizarre. He's an independent cRPG developer making an old-school party-based turn-based RPG with decent production values and some interesting new ideas. Why is the Codex so hostile toward this? I would think he'd get more support here.
 

Rake

Arcane
Joined
Oct 11, 2012
Messages
2,969
Can't wait to see Guido's glorious butthurt when this one fails too.

I don't quite get those sentiments, is he really deserving of such an attitude?
Yeah I don't understand all the Guido hate either. People have an edginess quotient to fulfill I guess. I can understand critiquing the pitch / marketing, which indeed had some weaknesses (some have been fixed, like the $500 class), but actually reveling in his misfortune is bizarre. He's an independent cRPG developer making an old-school party-based turn-based RPG with decent production values and some interesting new ideas. Why is the Codex so hostile toward this? I would think he'd get more support here.
If he had come back with Thorvalla, just more fleshed out and with a better pitch (and more humble attitude), Codex would be all over it. Blobbers interest only a part of the Codex, so you have a niche within an already small niche.
 

Gord

Arcane
Joined
Feb 16, 2011
Messages
7,049
I don't think his attitude is that bad, but probably his impression on people, being a german and nerdy is not the best premise for international-targeted stuff that requires good PR.
And I'm not so sure the Codex would have loved Thorvalla MK2, there was already massive butthurt over some of its systems (and his person) back then (not only the KS pitch), which likely wouldn't have been any different now.
 

Overboard

Arcane
Joined
Mar 21, 2009
Messages
719
If he had come back with Thorvalla, just more fleshed out and with a better pitch (and more humble attitude), Codex would repeat the same old lame unfounded criticisms as well as including new ones claiming he has no new ideas.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,624
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Yeah, I don't remember Thorvalla being all that special. Not sure why anybody would miss it.

Guido is actually doing the right thing by making a blobber (although I'm not sure his heart is into it, see those stretch goals) but he doesn't really know how to sell it, plus his funding goal is probably unrealistic anyway.
 

Gord

Arcane
Joined
Feb 16, 2011
Messages
7,049
Silly Germans

Some of the backers have proposed more effective workarounds. Buying prepaid credit cards from gas stations and what not.

Credit cards are far less common in germany than in anglo-american countries. I got one only for buying games through digital distributors, otherwise I wouldn't need one. Not sure what's about the prepaid credit cards, it's something I know exists, but have never actually seen. Wouldn't be surprised if most germans aren't aware that you can buy them, since they are rather new here, afaik.

Yeah, I don't remember Thorvalla being all that special. Not sure why anybody would miss it.

Guido is actually doing the right thing by making a blobber (although I'm not sure his heart is into it, see those stretch goals) but he doesn't really know how to sell it, plus his funding goal is probably unrealistic anyway.

Oh, Thorvalla had a few interesting concepts, but I understand that they have been controversial. And yes, it was far less fleshed out, so harder to predict what one would get. A blobber is easier to communicate - but his stretchgoals look to me as if he would like to do more with the concept if he had the money.
If it's a wise move to put that as stretchgoals is another question.
The funding goal might be unrealistic as far as KS is concerned, but probably not for the necessary investment. I think it's clear that he still would need other investors if he would go for a lower goal. Not sure how easy that is for him.
 

Rake

Arcane
Joined
Oct 11, 2012
Messages
2,969
Yeah, I don't remember Thorvalla being all that special.
Nothing is all that special anymore though.
Obsidian and inXile has covered the Black Isle type of games, Larian the U7 itch, plus we have a bunch of TB games waiting to be released.

W2 and PE tapped in a starved market. By now that market doesn't exist anymore. Not that everything has come out, but most of us aren't in the despairate state we were 2 years back. In 2012 people would throw away money blindly at the simple mention of TB isometric ,no other info available. Nowdays they are way more reserved with their money.

Check the list of incline tread. There are more"good potential" RPGs coming out than AAA RPGs. What can one game offer at this point that will make all of us "THIS IS SPECIAL, UNIQUE, MUST HAVE!"?
 

Smejki

Larian Studios, ex-Warhorse
Developer
Joined
Oct 22, 2012
Messages
710
Location
Belgistan
It's not that different from what Larian promised with the NPC schedules, but it's certainly a somewhat ambitious stretch goal.

Adding waypoints to some NPCs is similar to changing your combat engine? Hoo boy
There's much more to it than this. And since there are creators themselves explaining it quite well I won't try being a smartass. I will just tell you "Behold!":



if anyone replied with this, don't hesitate beating me to death with your dildo lasers
 

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