Lone Wolf
Arcane
- Joined
- Apr 17, 2014
- Messages
- 3,703
The only big red flags for me revolve around the simplification of all character attributes into Attack and Defence.
Itemization and character building take one in the ass, when you remove variables such as different types of resistances. That legendary ring, for example, simply had a + Attack, + Defence and a legendary power. Where's the variability? What's a 'good roll' for that ring look like?
Maybe that's the stuff they're saving for the last part of the development cycle, to be fair. All of it is subject to change. Hopefully, they bring in elemental/damage type resistances, as well as layered defences (armour/energy shield/health/whatever) The art style, combat flow and atmosphere I'm 100% on board for. The cinematic was probably the best Blizz cinematic since Starcraft: Brood War.
Itemization and character building take one in the ass, when you remove variables such as different types of resistances. That legendary ring, for example, simply had a + Attack, + Defence and a legendary power. Where's the variability? What's a 'good roll' for that ring look like?
Maybe that's the stuff they're saving for the last part of the development cycle, to be fair. All of it is subject to change. Hopefully, they bring in elemental/damage type resistances, as well as layered defences (armour/energy shield/health/whatever) The art style, combat flow and atmosphere I'm 100% on board for. The cinematic was probably the best Blizz cinematic since Starcraft: Brood War.