abija
Prophet
- Joined
- May 21, 2011
- Messages
- 3,254
He's wrong. Or he meant "no required resists threshold" like in PoE.wait, wutno resists
He's wrong. Or he meant "no required resists threshold" like in PoE.wait, wutno resists
Hobo Elf said:Technically you could do whatever you want, but generally people try to design something that makes sense. Throwing enemies without thought at the player is what we call bad game design. In an RPG where having convincing world building is a very important part of the experience it's a death sentence.
Diablo 4 doesn't scale encounters, it scales enemies. Which as I already explained is very different. D2 is one of the longest lasting games in the industry and it did it without having endlessly scaling content.
I want to believe, but this is Blizzard. They will fuck it up somehow.Hobo Elf said:Technically you could do whatever you want, but generally people try to design something that makes sense. Throwing enemies without thought at the player is what we call bad game design. In an RPG where having convincing world building is a very important part of the experience it's a death sentence.
Diablo 4 doesn't scale encounters, it scales enemies. Which as I already explained is very different. D2 is one of the longest lasting games in the industry and it did it without having endlessly scaling content.
Sure, D2 was popular but the endgame was trash. There was nothing to do but join a Baal run and have some sorc with maphacks teleport to the boss and open a TP. You had to play through the game, scaled up, a few times to get to this.
D3 actually sold really well and tried a bunch of things without much success. Ultimately, after the original game director quit, the endgame was just a very boring paragon system and an endless "kill 6 boars" bounty system and some rift keys along with, what, 12 difficulty settings? They did put some effort into the Seasons.
D4 looks set to blow all of them out of the water with the amount of endgame. Loads of dungeons (over 140), two new item quality tiers, PVP zones with an extraction game mechanic to get rewards, a paragon board system that looks much like PoEs passive skill tree, Helltide zone events, world boss events and and improved bounty system called Whispers of the Dead AND new seasons every 3 months with new gear and events and who knows what.
It's far from just throwing enemies without thought. They know how fast players burn though content and they've made sure to launch with more end-game than any of the previous titles. You can bet there will be thousands of players who finish the campaign in 1 sitting. Blizzards solutions to problems do make sense. For people who enjoy the game, and you can never make everyone happy, having loads of content is the main priority.
I want to believe, but this is Blizzard. They will fuck it up somehow.Hobo Elf said:Technically you could do whatever you want, but generally people try to design something that makes sense. Throwing enemies without thought at the player is what we call bad game design. In an RPG where having convincing world building is a very important part of the experience it's a death sentence.
Diablo 4 doesn't scale encounters, it scales enemies. Which as I already explained is very different. D2 is one of the longest lasting games in the industry and it did it without having endlessly scaling content.
Sure, D2 was popular but the endgame was trash. There was nothing to do but join a Baal run and have some sorc with maphacks teleport to the boss and open a TP. You had to play through the game, scaled up, a few times to get to this.
D3 actually sold really well and tried a bunch of things without much success. Ultimately, after the original game director quit, the endgame was just a very boring paragon system and an endless "kill 6 boars" bounty system and some rift keys along with, what, 12 difficulty settings? They did put some effort into the Seasons.
D4 looks set to blow all of them out of the water with the amount of endgame. Loads of dungeons (over 140), two new item quality tiers, PVP zones with an extraction game mechanic to get rewards, a paragon board system that looks much like PoEs passive skill tree, Helltide zone events, world boss events and and improved bounty system called Whispers of the Dead AND new seasons every 3 months with new gear and events and who knows what.
It's far from just throwing enemies without thought. They know how fast players burn though content and they've made sure to launch with more end-game than any of the previous titles. You can bet there will be thousands of players who finish the campaign in 1 sitting. Blizzards solutions to problems do make sense. For people who enjoy the game, and you can never make everyone happy, having loads of content is the main priority.
wait, but i've heard it's many tactical and sheeeiiiiitYou can bet there will be thousands of players who finish the campaign in 1 sitting.
They care, but they'll suffer through it anyway. The suffering is made easier by the fact that it is shared by everybody else who is racing you on the ladder for the Paragon levels or whatever you'll be grinding in those dungeons. I suspect many will be propped up by the hope of what the first Season will bring.I feel like this is a big problem.
Is this actually a big problem, or do people who play these games (ie go through 60 dungeons in a row) not care?
That's some high grade copium.Loads of dungeons (over 140), two new item quality tiers, PVP zones with an extraction game mechanic to get rewards, a paragon board system that looks much like PoEs passive skill tree, Helltide zone events, world boss events and and improved bounty system called Whispers of the Dead AND new seasons every 3 months with new gear and events and who knows what.
So his is back to sucking Blizzard's dick?asmongold reacts to some other fag's reaction video to diablo 4 beta
no idea. never clicked this shit. why would i? to make video "reinhardt reacts to asmongold reacts to some other fag's reaction video to diablo 4 beta"?So his is back to sucking Blizzard's dick?asmongold reacts to some other fag's reaction video to diablo 4 beta
So his is back to sucking Blizzard's dick?asmongold reacts to some other fag's reaction video to diablo 4 beta
Maybe you're just a nopeium addict? Let's refine your arguments...They care, but they'll suffer through it anyway. The suffering is made easier by the fact that it is shared by everybody else who is racing you on the ladder for the Paragon levels or whatever you'll be grinding in those dungeons. I suspect many will be propped up by the hope of what the first Season will bring.I feel like this is a big problem.
Is this actually a big problem, or do people who play these games (ie go through 60 dungeons in a row) not care?
That's some high grade copium.Loads of dungeons (over 140), two new item quality tiers, PVP zones with an extraction game mechanic to get rewards, a paragon board system that looks much like PoEs passive skill tree, Helltide zone events, world boss events and and improved bounty system called Whispers of the Dead AND new seasons every 3 months with new gear and events and who knows what.
- The 140 dungeons won't do you any good, if all of them have the same 3 annoying objectives and all the layouts feel and look the same. Which is what everybody is saying about the dungeons that were playable so far.
- Nobody will care about the PvP. Unless Blizzard puts some really strong rewards behind it, at which point people will complain about being forced into pvp for rewards. Anyone who cares about this type of game mode is already playing The Division 2 or some other pvp focused game.
- The Paragon system might rival PoE's skill tree in theory, but in practice it is much more likely to end up at the same level of complexity as the rest of the character systems currently on display.
- Helltide zone events is going to be make-work chore type of MMO hook gameplay designed not to be fun, but instead give you FOMO for not playing the game daily.
- World Boss events are the same as the above. Go play some GW2 and join a "WB Bus/Train" and see how exciting that shit is after 1 day.
- That leaves the bounty system and the seasons lift the heavy load and I just don't think they'll hit that one out of the park. Maybe by Season 3/4 they might get something exciting going or they'll get put on a new project and only a skeleton crew will remain to maintain the game.
and it's just first act.85 GB download for a demo
and it's just first act.85 GB download for a demo
dafug is with 100gb demo versions? developers should be beaten and humiliated. same shit in bg3.
Also it might be uncompressed, since its a developer build basically.and it's just first act.85 GB download for a demo
dafug is with 100gb demo versions? developers should be beaten and humiliated. same shit in bg3.
Game sizes do not always scale linearly with content. In some cases, demos already contain the bulk of the game except for content. This includes music, sounds, graphical assets, movies, etc. All hefty things.
Meanwhile, content is mostly just code, scripting, writing, etc.
You can strip out music and graphics don't don't get played in the demo, but sometimes things aren't organized well enough that devs can just pick and choose. Probably speaks to a lack of planning and general laziness.
Hey, I've been there, done that, but my lazy demo is only 2gb so I'm not concerned.
Consume product and get excited for next product.
welcome to the third age Gandalf. If you don't like it, get back on the boat to ValinorThis has single player queues?! I remember experiencing queues in WoW, but in a single player game? And people are OK with that?
Asmonturd dropped two of his boys over a tweetlonger from a whore and over a leaked phone call. Nigga has 0 spine.He 180'd to shilling Dragonflight not that long ago after a long period of badmouthing wow, so seemingly yes.