And how many of us are sitting around with our phones saying "Man, I wish I could play Diablo on this"?
Every dev quarterly update: POWER, POWERFUL, BECOME POWERFUL, MORE POWER, DO YOU FEEL THE POWER?
Fun fact: There is no Gothic architecture in the original Diablo, it's all Romanesque, which predates Gothic. Gothic is also not dark, it is exactly the opposite. Because of flying buttresses, walls could be thinner, which meant they could be higher and have bigger windows. The idea that light is holy (especially colored light) comes from that period. What people seem to want is the Romantic concept of Gothic, which is embellished, melodramatic and indulgent and is not very realistic. I'm not saying this is bad at all, just that it's not exactly real. What is important is that it feels real. In the video game realm, I think Anor Londo is a great example. It's obviously fantasy but it has just enough real elements that it feels like a real place. The idea that Gothic is "dark" comes from the Renaissance, which saw the style as excessive and a relic of a darker era so the term is actually pejorative.
What I am saying is, a good Diablo game is not necessarily realistic, but it needs to feel realistic. And you do that by using more realistic proportions and elements of real architecture but you don't need to be zealous about nitty gritty details. So you can have your fake studded leather "armor" and flails. Most people won't be able to tell they are not real and will probably be fooled as long as the proportions are realistic, maybe even a bit exaggerated for more epic stuff.
My ideal Diablo game would be like The Name of the Rose movie but with demons and conspiracies.
https://www.youtube.com/watch?v=khPpQg8S2-w
Fun fact: There is no Gothic architecture in the original Diablo, it's all Romanesque, which predates Gothic. Gothic is also not dark, it is exactly the opposite. Because of flying buttresses, walls could be thinner, which meant they could be higher and have bigger windows. The idea that light is holy (especially colored light) comes from that period. What people seem to want is the Romantic concept of Gothic, which is embellished, melodramatic and indulgent and is not very realistic. I'm not saying this is bad at all, just that it's not exactly real. What is important is that it feels real. In the video game realm, I think Anor Londo is a great example. It's obviously fantasy but it has just enough real elements that it feels like a real place. The idea that Gothic is "dark" comes from the Renaissance, which saw the style as excessive and a relic of a darker era so the term is actually pejorative.
What I am saying is, a good Diablo game is not necessarily realistic, but it needs to feel realistic. And you do that by using more realistic proportions and elements of real architecture but you don't need to be zealous about nitty gritty details. So you can have your fake studded leather "armor" and flails. Most people won't be able to tell they are not real and will probably be fooled as long as the proportions are realistic, maybe even a bit exaggerated for more epic stuff.
My ideal Diablo game would be like The Name of the Rose movie but with demons and conspiracies.
https://www.youtube.com/watch?v=khPpQg8S2-w
What's wrong with flails?
Fun fact: There is no Gothic architecture in the original Diablo, it's all Romanesque, which predates Gothic. Gothic is also not dark, it is exactly the opposite. Because of flying buttresses, walls could be thinner, which meant they could be higher and have bigger windows. The idea that light is holy (especially colored light) comes from that period. What people seem to want is the Romantic concept of Gothic, which is embellished, melodramatic and indulgent and is not very realistic. I'm not saying this is bad at all, just that it's not exactly real. What is important is that it feels real. In the video game realm, I think Anor Londo is a great example. It's obviously fantasy but it has just enough real elements that it feels like a real place. The idea that Gothic is "dark" comes from the Renaissance, which saw the style as excessive and a relic of a darker era so the term is actually pejorative.
What I am saying is, a good Diablo game is not necessarily realistic, but it needs to feel realistic. And you do that by using more realistic proportions and elements of real architecture but you don't need to be zealous about nitty gritty details. So you can have your fake studded leather "armor" and flails. Most people won't be able to tell they are not real and will probably be fooled as long as the proportions are realistic, maybe even a bit exaggerated for more epic stuff.
My ideal Diablo game would be like The Name of the Rose movie but with demons and conspiracies.
https://www.youtube.com/watch?v=khPpQg8S2-w
What's wrong with flails?
Yes, they did. They were hinged weapons, they are mentioned in plenty of historical martial arts manuals.Fun fact: There is no Gothic architecture in the original Diablo, it's all Romanesque, which predates Gothic. Gothic is also not dark, it is exactly the opposite. Because of flying buttresses, walls could be thinner, which meant they could be higher and have bigger windows. The idea that light is holy (especially colored light) comes from that period. What people seem to want is the Romantic concept of Gothic, which is embellished, melodramatic and indulgent and is not very realistic. I'm not saying this is bad at all, just that it's not exactly real. What is important is that it feels real. In the video game realm, I think Anor Londo is a great example. It's obviously fantasy but it has just enough real elements that it feels like a real place. The idea that Gothic is "dark" comes from the Renaissance, which saw the style as excessive and a relic of a darker era so the term is actually pejorative.
What I am saying is, a good Diablo game is not necessarily realistic, but it needs to feel realistic. And you do that by using more realistic proportions and elements of real architecture but you don't need to be zealous about nitty gritty details. So you can have your fake studded leather "armor" and flails. Most people won't be able to tell they are not real and will probably be fooled as long as the proportions are realistic, maybe even a bit exaggerated for more epic stuff.
My ideal Diablo game would be like The Name of the Rose movie but with demons and conspiracies.
https://www.youtube.com/watch?v=khPpQg8S2-w
What's wrong with flails?
They don't exist or if they did they weren't very practical.
https://www.youtube.com/watch?v=Ox4sCJnCpzo
The game looks like Diablo but am I the only one who thinks the actual fidelity is a bit lackluster? It looks like a game that could have come out 4 years ago.