After D1, Nox was good. It also was self sufficient, heartful fun. The idea of heartful fun is lost today, as modern rpg elements aren't there to create characters or serve fun, their goal is to enslave you to the game.
You don't need to do bosses or having Necro in Party. Most of the league mechanics are cancer on the eye and the screen.True but also lets talk again about visual clarity in D4 when you're doing the World Boss with a Necro in your party.The one thing I'll really applaud Diablo 4 for is it seems no matter how much is going on, it retains visual clarity.
If you only compare the campaigns of the two games together, the visual clarity won't be different. PoE starts suffering in that department once your build approaches clearspeed in the screens-per-second realm and stacking multiple league mechanics on top of each other. Does D4 even have league mechanics? It's easy to keep visual clarity when you have literally nothing going on in the game mechanically except right-clicking monsters.
Yea it is so easy there are like 500 tools that let you plan your builds using that tree.. and none are from developers themselves LOLThis has nothing to do with what is being discussed. We're talking about UI. Diablo 2 had a very basic intuitive UI. PoE's UI is a trainwreck to put it mildly. It's the opposite of intuitive and the people who sing it praises are fucked in the head. I want to slap each and every one of the retards who worship that turd.
It's easy to have an intuitive UI for basic things. There are plenty of failures in PoE UI, but the tree is not one of them, quite the opposite. It's easy to navigate/find stuff/do required actions.
I hope you are joking. That one is completely useless and nobody is using it.https://www.pathofexile.com/fullscreen-passive-skill-tree/3.18.1/AAAABgMAAAAA
Really? And the point was the UI in game offers complete functionality of quite an insane piece of design.
That excessive loot chasing and uneccessary gear optimization reminds me of the WoW Southpark episode:One thing I liked better about D1 was that skills improved with skill books. Playing to fully develop my characters skills/spells is a far stronger incentive to me than trying to find one or two specific items I only know about through metaknowledge of the internet.
I played with a buddy for awhile to where we nearly maxed out character levels, but we still never teleported to specific mobs in D2. We just played the game for the fin of it, accepting what drops came and trading accordingly. It may be weird to read this, but loot drop dopamine chasing wasn't part of my Diablo experience.
The shrines were badly designed, sadly. You see, you could never get anything from them that you couldnt get otherwise, but if you got a bad one, those negatives were permanent and impossible to remove.I liked the shrines in D1 as well, especially since they weren't all "good" and things you hit for random buffs for a minute or two. There was one that would make everyone in the same game as you gain +1 to a random attribute but be -1 in others.
It also experimented with the idea of cursed items which are always fun. They should have continued with that idea as a trade off when introducing more powerful gear.
Immediately leave the codex and don't come back until you've finished it.This makes me want to install Diablo 1. To my great shame I must admit that I never finished it
And a single gold pile containing 37k gold.1440p max settings, no bloom, blur, dof ( bonus with the white mob having 1,2 billion HP ) :
Except those of us who quit playing the game over the years, because of those things.Besides, almost everybody who plays PoE loves pack size and clear speed