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Diablo IV

SumDrunkGuy

Arcane
Shitposter
Joined
Feb 2, 2015
Messages
6,494
Diablo 1 was actually the best of them all because that game wasn't simply about gear hoarding. It was about the atmosphere and dread. I'll never forget the first time walking into the Butcher's lair. It made me poop. Moments like those are special and last a lifetime. Finding shiny new thingy in chest is a novelty that wears off over time, just like drugs and alcohol. It's why these types of games all eventually become shit. I can't even get into them anymore.
 
Joined
Feb 11, 2018
Messages
6,482
Location
Every fantasy game ever.
Diablo 1 is easily the best. When you hear that strumming in the first few seconds of beginning a new character you know you are about to play some good shit.

I appreciate the easy set up of, "just keep going down." No huge world travel shit, it's just you, this small cozy village that is nearly abandoned, and a church that everybody still alive is avoiding.
 

Shadenuat

Arcane
Joined
Dec 9, 2011
Messages
11,607
Location
Russia
After D1, Nox was good. It also was self sufficient, heartful fun. The idea of heartful fun is lost today, as modern rpg elements aren't there to create characters or serve fun, their goal is to enslave you to the game.
 

Cyberarmy

Love fool
Patron
Joined
Feb 7, 2013
Messages
6,692
Location
Smyrna - Scalanouva
Divinity: Original Sin 2
After D1, Nox was good. It also was self sufficient, heartful fun. The idea of heartful fun is lost today, as modern rpg elements aren't there to create characters or serve fun, their goal is to enslave you to the game.

It had multiplayer also in form of deathmatch? Or my memory fails me and I'm remembering something else? (Like Vampire Masquarade Redemption?)
 

ArchAngel

Arcane
Sad Loser
Joined
Mar 16, 2015
Messages
15,363
The one thing I'll really applaud Diablo 4 for is it seems no matter how much is going on, it retains visual clarity.
Versus
A3iKX93.jpeg
True but also lets talk again about visual clarity in D4 when you're doing the World Boss with a Necro in your party.

If you only compare the campaigns of the two games together, the visual clarity won't be different. PoE starts suffering in that department once your build approaches clearspeed in the screens-per-second realm and stacking multiple league mechanics on top of each other. Does D4 even have league mechanics? It's easy to keep visual clarity when you have literally nothing going on in the game mechanically except right-clicking monsters.
You don't need to do bosses or having Necro in Party. Most of the league mechanics are cancer on the eye and the screen.
 

ArchAngel

Arcane
Sad Loser
Joined
Mar 16, 2015
Messages
15,363
This has nothing to do with what is being discussed. We're talking about UI. Diablo 2 had a very basic intuitive UI. PoE's UI is a trainwreck to put it mildly. It's the opposite of intuitive and the people who sing it praises are fucked in the head. I want to slap each and every one of the retards who worship that turd.

It's easy to have an intuitive UI for basic things. There are plenty of failures in PoE UI, but the tree is not one of them, quite the opposite. It's easy to navigate/find stuff/do required actions.
Yea it is so easy there are like 500 tools that let you plan your builds using that tree.. and none are from developers themselves LOL
 

J1M

Arcane
Joined
May 14, 2008
Messages
12,841
Would be nice if journos/streamers grew some balls and refused to discuss/publish Diablo 4 information until Blizzard was explicit about the monetization plans. None of the other details matter. Sad state of the industry.
 
Joined
May 31, 2018
Messages
1,629
Location
The Present
One thing I liked better about D1 was that skills improved with skill books. Playing to fully develop my characters skills/spells is a far stronger incentive to me than trying to find one or two specific items I only know about through metaknowledge of the internet.

I played with a buddy for awhile to where we nearly maxed out character levels, but we still never teleported to specific mobs in D2. We just played the game for the fin of it, accepting what drops came and trading accordingly. It may be weird to read this, but loot drop dopamine chasing wasn't part of my Diablo experience.
 

Sykar

Arcane
Joined
Dec 2, 2014
Messages
10,311
Location
Turn right after Alpha Centauri
One thing I liked better about D1 was that skills improved with skill books. Playing to fully develop my characters skills/spells is a far stronger incentive to me than trying to find one or two specific items I only know about through metaknowledge of the internet.

I played with a buddy for awhile to where we nearly maxed out character levels, but we still never teleported to specific mobs in D2. We just played the game for the fin of it, accepting what drops came and trading accordingly. It may be weird to read this, but loot drop dopamine chasing wasn't part of my Diablo experience.
That excessive loot chasing and uneccessary gear optimization reminds me of the WoW Southpark episode:
giphy.gif
 
Joined
Feb 11, 2018
Messages
6,482
Location
Every fantasy game ever.
I liked the shrines in D1 as well, especially since they weren't all "good" and things you hit for random buffs for a minute or two. There was one that would make everyone in the same game as you gain +1 to a random attribute but be -1 in others.

It also experimented with the idea of cursed items which are always fun. They should have continued with that idea as a trade off when introducing more powerful gear.
 

Lhynn

Arcane
Joined
Aug 28, 2013
Messages
9,251
I liked the shrines in D1 as well, especially since they weren't all "good" and things you hit for random buffs for a minute or two. There was one that would make everyone in the same game as you gain +1 to a random attribute but be -1 in others.

It also experimented with the idea of cursed items which are always fun. They should have continued with that idea as a trade off when introducing more powerful gear.
The shrines were badly designed, sadly. You see, you could never get anything from them that you couldnt get otherwise, but if you got a bad one, those negatives were permanent and impossible to remove.

Was never a good idea to use one.
 

Zlaja

Arcane
Joined
Aug 17, 2006
Messages
3,119
Location
Swedex
This makes me want to install Diablo 1. To my great shame I must admit that I never finished it
Immediately leave the codex and don't come back until you've finished it.

1440p max settings, no bloom, blur, dof ( bonus with the white mob having 1,2 billion HP ) :
And a single gold pile containing 37k gold. :lol:

Besides, almost everybody who plays PoE loves pack size and clear speed
Except those of us who quit playing the game over the years, because of those things.

I don't think people remember how d2 gameplay looks like.

Teleport should've had a % chance to damage the player or some relevant penalty like that.

Teleport skill shouldn't have even been included in D2 & D1, imo.
 
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