Black
Arcane
- Joined
- May 8, 2007
- Messages
- 1,873,123
That's not what they think, unfortunately.not a storyfag company.
That's not what they think, unfortunately.not a storyfag company.
Hmmm Larian did have some good story games.Dragon commanded have some good writing,shame that the strategy is that shallow.Beyond Divinity is very original story,and the writing is on par.Loved how you were learning to read and speak the alien language.I remember how i was keeping every unread book until i was able to read it.That's not what they think, unfortunately.not a storyfag company.
Frankly it's a miracle the game works as well as it does. Baldur's Gate and NWN had restrictions placed on multiplayer to keep them from turning into a logistical nightmare, but DOS2 lets up to four human players run roughshod around the map independently. I'm only just starting to understand how ambitious that is. It's a topic that'll keep the journalists busy for years.Sure, some things need improvement and a couple of bugs need to be fixed but out of the gate it's maybe the most complete rpg experience since BG2 and less flawed at release than most Codex classics from yesteryear.
But mah boy, your damage should have progressed at the rate where the increased values for the enemies shouldn't really change much of the results.I'm starting to dread fights, and this is a bad sign. I just get bored imagining how I'll have to figure out how to survive for 2-3 turns until I strip the armor of enemies. It wasn't as bothersome while the numbers were lower...
That's a really shitty strawman, and I really pray I don't need to explain to anyone why.You hear that Chess players? The fact that your opponent gets a turn every time you do ruins all planning and strategy! No fair!
By the way, is it just a weird coincidence, or does the enemy AI actually position its characters to avoid backstabs when it's reasonable? I swear I've had at least a couple situations where I couldn't walk behind something after it purposefully moved to a new spot.
I can go ahead and shit on Arcanum for a week, if that makes you happy, it's just that it's about 16 years too late, you muppet. Arcanum was an amazing, amazing game, but it was broken in so many more ways than D:OS2 is, even if Arcanum more than made up for it as a whole in other parts.Sure there is also the guy with the Arcanum avatar going on incessantly about the supposed systemic failures of this game. The irony!
The journalists won't even care in 6 months. They don't even understand what a massive fucking achievement that is.Frankly it's a miracle the game works as well as it does. Baldur's Gate and NWN had restrictions placed on multiplayer to keep them from turning into a logistical nightmare, but DOS2 lets up to four human players run roughshod around the map independently. I'm only just starting to understand how ambitious that is. It's a topic that'll keep the journalists busy for years.Sure, some things need improvement and a couple of bugs need to be fixed but out of the gate it's maybe the most complete rpg experience since BG2 and less flawed at release than most Codex classics from yesteryear.
Yeah, I really should've addressed the scaling and the numbers bloat, but for some reason, it completely slipped my mind. In my defense, it was all written in two (-ish) sittings spread over 4 days or something.I can absolutely see why people would have many complaints about the game.
Mine are still armor system is not my cup of tea and the way enemies that are above your level can sometimes destroy you no matter what. The way stats go up and how you need to buy equipment (not that I dislike getting new equipment, the scaling is broken) that scales is a bit broken. Animations in combat are slow, but that is a complaint I had in the first game.
The thing for me is: I'm having fun. It has solid content coupled with some not so solid content. I'm happy the game is getting positive reviews. We need more of these types of games (turn-based rpgs), and despite some flaws, I am finding the game to be enjoyable.
That's a really shitty strawman, and I really pray I don't need to explain to anyone why.You hear that Chess players? The fact that your opponent gets a turn every time you do ruins all planning and strategy! No fair!
Now, I realize that this might be hard for you to grasp. Just try to follow along in the argument, take your time, and consider each part of it. I'll try to go easy on you, not raise my voice, and be with you every step of the way. Do you think you can do that?That's a really shitty strawman, and I really pray I don't need to explain to anyone why.You hear that Chess players? The fact that your opponent gets a turn every time you do ruins all planning and strategy! No fair!
How is it a strawman? People keep saying they need uninterrupted consecutive turns for the game to have any strategy; I'm not making that up, and if I'm misrepresenting that argument, please clarify.
Now, I realize that this might be hard for you to grasp. Just try to follow along in the argument, take your time, and consider each part of it. I'll try to go easy on you, not raise my voice, and be with you every step of the way. Do you think you can do that?That's a really shitty strawman, and I really pray I don't need to explain to anyone why.You hear that Chess players? The fact that your opponent gets a turn every time you do ruins all planning and strategy! No fair!
How is it a strawman? People keep saying they need uninterrupted consecutive turns for the game to have any strategy; I'm not making that up, and if I'm misrepresenting that argument, please clarify.
Ok? Good.
Now, pay attention, so it doesn't slip past you.
Divinity: Original Sin 2 isn't fucking chess you insufferable cocksucker.
The heavy MMORPG influence has its psychological benefits with the average player, which certainly helped the game's reception and sales, but it'll hurt the game's...completion rate
You hear that Chess players? The fact that your opponent gets a turn every time you do ruins all planning and strategy! No fair!
THE GOOD
Spectacular scope and depth that could easily keep you playing for over 100 hours
Detailed plot set in a world that seems completely lived in and authentic
Expansive tactical combat with seemingly unlimited options based on spells, skills, gear, and ever-changing battlefield terrain
Deep character creation and customization options due to extensive ability and skill options
Beautiful visuals along with an evocative musical score and impressive voiced dialogue
THE BAD
Confusing journal makes it hard to keep track of individual quests and the plot
I wonder how much the stupid PC game corporation that makes all this nonsense and also stuff like Starcarft is paying GS for this nonesne! Play games on your couch with a controller people not hunkered over a typewriter and mouse looking at some computer on the internet!
This game does not deserve a 10. Just by the mere fact that it uses turns. A game needs to be liked by the majority to be considered a 10; this game does not appeal to the majority, even if its good.
Gamespot must be trolling this game is not a 10, do you know how many great games gamespot reviewed and gave them a bad score but they choose to give this game a 10 I just cannot take you guys seriously.
what the fuck are you people talking about? world of warcraft let 10 million people run around the map independently. what does that achieve?I can go ahead and shit on Arcanum for a week, if that makes you happy, it's just that it's about 16 years too late, you muppet. Arcanum was an amazing, amazing game, but it was broken in so many more ways than D:OS2 is, even if Arcanum more than made up for it as a whole in other parts.Sure there is also the guy with the Arcanum avatar going on incessantly about the supposed systemic failures of this game. The irony!
And in case you missed it - and you likely did, seeing as how you're a cum-guzzling fuckwit - I actually like D:OS2.
That's why I'm criticizing it. If I wanted to do was nitpick and bitch, I could've just done that and been done with it, but that has never resulted in a better game in the history of game development. While intentionally harsh, and harsher on the worse points, all of the criticism was constructive when even remotely possible - the only one where I have no answers or suggestions is on the Attributes, because I simply have no idea how to resolve it without relevant subsystems. It also wasn't like most of this criticism wasn't already pre-existing; I merely compiled it.
The journalists won't even care in 6 months. They don't even understand what a massive fucking achievement that is.Frankly it's a miracle the game works as well as it does. Baldur's Gate and NWN had restrictions placed on multiplayer to keep them from turning into a logistical nightmare, but DOS2 lets up to four human players run roughshod around the map independently. I'm only just starting to understand how ambitious that is. It's a topic that'll keep the journalists busy for years.Sure, some things need improvement and a couple of bugs need to be fixed but out of the gate it's maybe the most complete rpg experience since BG2 and less flawed at release than most Codex classics from yesteryear.
Yeah, I really should've addressed the scaling and the numbers bloat, but for some reason, it completely slipped my mind. In my defense, it was all written in two (-ish) sittings spread over 4 days or something.I can absolutely see why people would have many complaints about the game.
Mine are still armor system is not my cup of tea and the way enemies that are above your level can sometimes destroy you no matter what. The way stats go up and how you need to buy equipment (not that I dislike getting new equipment, the scaling is broken) that scales is a bit broken. Animations in combat are slow, but that is a complaint I had in the first game.
The thing for me is: I'm having fun. It has solid content coupled with some not so solid content. I'm happy the game is getting positive reviews. We need more of these types of games (turn-based rpgs), and despite some flaws, I am finding the game to be enjoyable.
The scaling really is grotesque.
By the way, is it just a weird coincidence, or does the enemy AI actually position its characters to avoid backstabs when it's reasonable? I swear I've had at least a couple situations where I couldn't walk behind something after it purposefully moved to a new spot.
You hear that Chess players? The fact that your opponent gets a turn every time you do ruins all planning and strategy! No fair!
The game is literally built around having normal initiative mechanics. It is like trying to drive a car without a steering wheel.