Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Divinity Divinity: Original Sin - Enhanced Edition

Self-Ejected

Excidium

P. banal
Joined
Aug 14, 2009
Messages
13,696
Location
Third World
The only thing that matters for replayability in a game this long is the game being good enough to be worth revisiting
 

Crooked Bee

(no longer) a wide-wandering bee
Patron
Joined
Jan 27, 2010
Messages
15,048
Location
In quarantine
Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire MCA Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
100,195
Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth

Some very strong praise there

In a year that will see a big return on my kind of RPG – less Bethesda and Bioware, more Obsidian and Black Isle – I’ll be shocked if this isn’t the best of them.

It’s a sprawling game, responsible for some of the most interesting experiences I’ve had in all my years of gaming.

Original Sin is like a Lego set. I might never build the architecture or the scene shown on the box, but I’ll make a thousand other things along the way. It’s a game that encourages the player to follow or invent tangents and diversions, and that provides its inhabitants with enough simulated agency to convince that they’re willing to engage with those diversions. Perhaps Pillars Of Eternity or Wasteland 2 will have a finer end-goal for their kit – a handsome attempt at perfection – but will the pieces be as fun to muddle and confuse?

Ooh, comparisons!
 

Athelas

Arcane
Joined
Jun 24, 2013
Messages
4,502
Did he just seriously refer to InXile as Black Isle?

If I was Obsidian and InXile, I'd delay the release of their games till the hype over D:OS has blown over. Maybe for a few years? :smug:
 

J_C

One Bit Studio
Patron
Developer
Joined
Dec 28, 2010
Messages
16,947
Location
Pannonia
Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
There was one thing thing I didn't like about the game, but I couldn't put my finger on what it was exactly. I just felt that something is not right. Then it hit me, I hate crafting and blacksmithing. I hate the type of crafting and blacksmithing that is in DOS to be exact. I just don't like that there is a metric ton of shit around the world (food, wood, steel bars, rubber, nails, pearl, empty bootle etc) that can be used to craft shitty items and weapons or armor. This is basicly MMO style crafting, which is awful IMO. The only type of crafting that I like is the type in BG2 or even Dragon Age: Origins. Meaning that there are a few recepies and you have to find the very rare ingridients and parts for it, and after that a blacksmith or a mage crafts a powerful item from that. That is exciting. But collecting mushrooms and tomatoes, and brewing shit in a pot just to get one small flask of potion is not fun. It is Fallout New Vegas again. Seriously, I'm only a few hours into the game and my inventory is already full of this shit. Of course I'm not forced to pick up everything, but I don't know at this point that what will I need in the future. And why don't the items stack?

My question is this: how important are crafting and blacksmithing in DOS? Can you forge and craft items that surpasses the loot you get, or I shouldn't bother with it at all, since I will get every good equipment from loot and merchants?
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
Joined
Mar 10, 2003
Messages
24,995
Just got my first SUPER axe. The lighthouse quest was neat. I like the fact when you get intot he lighthouse it's just an unhostile ghost. L0L I lvoe the battle outside. It is kind alame that every scene there are barrels of shit lyinga round to be blown up. L0L

I'll say though that while you are 'free' to go whereever, the game pretty much forces you into certain paths.
\
\I'm guessing as well that if you call out those two survivors who try to get credit for LH that you would getr ewarded and their boss would spank them down? It better that way.
 

Arkeus

Arcane
Joined
Oct 9, 2012
Messages
1,406
My question is this: how important are crafting and blacksmithing in DOS? Can you forge and craft items that surpasses the loot you get, or I shouldn't bother with it at all, since I will get every good equipment from loot and merchants?

While i don't know about the 'suprass the loot you get', crafting gives you:
A°) Some Stability. If you are having trouble replacing a weapon or armor, you can easily do it.
B°) Improvements. As in, you take your unique weapons and go sharpen it on a whetstone and you gain like 20% more power. Then you can add a tormented soul on it fore +DEX/STR, etc. Or you put your heavy armor on an anvil, and suddenly your amor gives you movement boosts instead of movement penalty. Or you take any shoes whatsoever and add inch of nine nails to make yourself immune to slipping. All of those are 'quick' things you can get without any 'loot hoarding'.
 

Sodafish

Arcane
Joined
Dec 26, 2012
Messages
9,141
My question is this: how important are crafting and blacksmithing in DOS? Can you forge and craft items that surpasses the loot you get, or I shouldn't bother with it at all, since I will get every good equipment from loot and merchants?

I'd say crafting is way more important than smithing (although you want a character with at least one point in smithing for repairing shit). An intermediate-high level of crafting can make all kinds of cool shit and improve weapons/armour. Don't bother with any food crafting as it's worthless. Just give crafting points/items to Jahan and have him do it all: he starts with +1 to smithing/crafting anyway, so it makes sense.
 

J_C

One Bit Studio
Patron
Developer
Joined
Dec 28, 2010
Messages
16,947
Location
Pannonia
Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
B°) Improvements. As in, you take your unique weapons and go sharpen it on a whetstone and you gain like 20% more power. Then you can add a tormented soul on it fore +DEX/STR, etc. Or you put your heavy armor on an anvil, and suddenly your amor gives you movement boosts instead of movement penalty. Or you take any shoes whatsoever and add inch of nine nails to make yourself immune to slipping. All of those are 'quick' things you can get without any 'loot hoarding'.
These are kinda nice, I'm just overdosed with all the small shit I can find. 10 types of fishes, 5 types of vegetables, 3 types of bones, it causes my head spin.
 

Lhynn

Arcane
Joined
Aug 28, 2013
Messages
10,023
There was one thing thing I didn't like about the game, but I couldn't put my finger on what it was exactly. I just felt that something is not right. Then it hit me, I hate crafting and blacksmithing. I hate the type of crafting and blacksmithing that is in DOS to be exact. I just don't like that there is a metric ton of shit around the world (food, wood, steel bars, rubber, nails, pearl, empty bootle etc) that can be used to craft shitty items and weapons or armor. This is basicly MMO style crafting, which is awful IMO. The only type of crafting that I like is the type in BG2 or even Dragon Age: Origins. Meaning that there are a few recepies and you have to find the very rare ingridients and parts for it, and after that a blacksmith or a mage crafts a powerful item from that. That is exciting. But collecting mushrooms and tomatoes, and brewing shit in a pot just to get one small flask of potion is not fun. It is Fallout New Vegas again. Seriously, I'm only a few hours into the game and my inventory is already full of this shit. Of course I'm not forced to pick up everything, but I don't know at this point that what will I need in the future. And why don't the items stack?

My question is this: how important are crafting and blacksmithing in DOS? Can you forge and craft items that surpasses the loot you get, or I shouldn't bother with it at all, since I will get every good equipment from loot and merchants?
im steamrolling all the encounters and havent even bothered to read recipes, its entirely optional.
 

J_C

One Bit Studio
Patron
Developer
Joined
Dec 28, 2010
Messages
16,947
Location
Pannonia
Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath

Lhynn

Arcane
Joined
Aug 28, 2013
Messages
10,023
I do, it's just bullcrap and doesn't fit the rest of the design. If loot is your only random element then perhaps it shouldn't be random
Well, it has been a characteristic of the divinity series, along with a lot of other mechanics and features in this game, even if im not a fan of it i dont really mind it being there.
 

Sodafish

Arcane
Joined
Dec 26, 2012
Messages
9,141
B°) Improvements. As in, you take your unique weapons and go sharpen it on a whetstone and you gain like 20% more power. Then you can add a tormented soul on it fore +DEX/STR, etc. Or you put your heavy armor on an anvil, and suddenly your amor gives you movement boosts instead of movement penalty. Or you take any shoes whatsoever and add inch of nine nails to make yourself immune to slipping. All of those are 'quick' things you can get without any 'loot hoarding'.
These are kinda nice, I'm just overdosed with all the small shit I can find. 10 types of fishes, 5 types of vegetables, 3 types of bones, it causes my head spin.

Don't collect any food items except for mushrooms (these make potions). Also pumpkins have another use... bones can be ground to dust to make pixie dust for crafting, so you want those.
 

Deleted member 7219

Guest
Rock Paper Shotgun review: http://www.rockpapershotgun.com/2014/07/11/wot-i-think-divinity-original-sin/

As good as the game is, I do have a few complaints. The loot system isn’t as interesting as I’d hoped, with only the occasional exciting or esoteric item turning up during exploration off the beaten path. And the main questline, while mostly strong, isn’t quite as weird and wonderful as some of the more delicious branching side stories. It’s enormous though and the game is packed with content. I’d have liked the world to be larger rather than quite so dense, mostly because I enjoy investigating the places in between dollops of written content, but there are so many things to see and do.

The journey has been a long one and I’m pleased that the ending is a happy one. At the beginning of these thoughts I said that the role of critic can be kind and fulfilling. That’s because for all of the ideas that I admired in that early build more than a year ago, I suspected that the best of them might fall apart as the game grew in size and complexity. Against strong odds, Larian have fulfilled the early promise and the extra time, effort and money has all been invested wisely. The sausage has become a steak, succulent and flavoursome, and I have a new toy to play with and return to over the coming months and years.

Great to see the comments section descend into SJW bullshit again. What a scumhole that place is. They have no idea what sexism actually is or what most women think of trivial bullshit like this.
 

Murk

Arcane
Joined
Jan 17, 2008
Messages
13,459
It's funny because neither of them are isometric :rpgcodex:

Actuallly, when fully zoomed out (to the normal limit), and at its natural angle.. DOS is isometric.

Obligatory: http://www.rpgcodex.net/forums/index.php?threads/just-what-is-isometric.69829/

While I'm partially glad that peenface is gone, DOS's original angle fits the isometric mold.

Now, onto more important matters that perhaps 1eyedking can elucidate us about; what is art style?
 

Arkeus

Arcane
Joined
Oct 9, 2012
Messages
1,406
I'd say crafting is way more important than smithing (although you want a character with at least one point in smithing for repairing shit). An intermediate-high level of crafting can make all kinds of cool shit and improve weapons/armour. Don't bother with any food crafting as it's worthless. Just give crafting points/items to Jahan and have him do it all: he starts with +1 to smithing/crafting anyway, so it makes sense.
2 points in Blacksmith (Jahan comes with 1 free point, so just one point to get him to level 2) means you get negat Armor mvmt penalty or improve on leath armors via anvil/mobile kitchen. It also means you can improve on weapons.

5 points means you can improve on weapons (whetstone) even more, and add Tenebrium bars for even more damage.
 

Jaesun

Fabulous Ex-Moderator
Patron
Joined
May 14, 2004
Messages
37,478
Location
Seattle, WA USA
MCA Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech
So who's doing the Codex review?

(assuming it's not Reapa)

Anyone can submit a review for it here. Just submit it via the CONTACT US button.

It better be very fucking well written before we will accept it however.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom