Excidium
P. banal
The only thing that matters for replayability in a game this long is the game being good enough to be worth revisiting
Rock Paper Shotgun review: http://www.rockpapershotgun.com/2014/07/11/wot-i-think-divinity-original-sin/
In a year that will see a big return on my kind of RPG – less Bethesda and Bioware, more Obsidian and Black Isle – I’ll be shocked if this isn’t the best of them.
It’s a sprawling game, responsible for some of the most interesting experiences I’ve had in all my years of gaming.
Rock Paper Shotgun review: http://www.rockpapershotgun.com/2014/07/11/wot-i-think-divinity-original-sin/
Some very strong praise there
In a year that will see a big return on my kind of RPG – less Bethesda and Bioware, more Obsidian and Black Isle – I’ll be shocked if this isn’t the best of them.
It’s a sprawling game, responsible for some of the most interesting experiences I’ve had in all my years of gaming.
Original Sin is like a Lego set. I might never build the architecture or the scene shown on the box, but I’ll make a thousand other things along the way. It’s a game that encourages the player to follow or invent tangents and diversions, and that provides its inhabitants with enough simulated agency to convince that they’re willing to engage with those diversions. Perhaps Pillars Of Eternity or Wasteland 2 will have a finer end-goal for their kit – a handsome attempt at perfection – but will the pieces be as fun to muddle and confuse?
The only thing that matters for replayability in a game this long is the game being good enough to be worth revisiting
Did he just seriously refer to InXile as Black Isle?
So who's doing the Codex review?
(assuming it's not Reapa)
Next week btw we'll be bringing you extra AI personalities together with a number of improvements based on your feedback.
It's funny because neither of them are isometric
My question is this: how important are crafting and blacksmithing in DOS? Can you forge and craft items that surpasses the loot you get, or I shouldn't bother with it at all, since I will get every good equipment from loot and merchants?
It's funny because neither of them are isometric
Actuallly, when fully zoomed out (to the normal limit), and at its natural angle.. DOS is isometric.
My question is this: how important are crafting and blacksmithing in DOS? Can you forge and craft items that surpasses the loot you get, or I shouldn't bother with it at all, since I will get every good equipment from loot and merchants?
These are kinda nice, I'm just overdosed with all the small shit I can find. 10 types of fishes, 5 types of vegetables, 3 types of bones, it causes my head spin.B°) Improvements. As in, you take your unique weapons and go sharpen it on a whetstone and you gain like 20% more power. Then you can add a tormented soul on it fore +DEX/STR, etc. Or you put your heavy armor on an anvil, and suddenly your amor gives you movement boosts instead of movement penalty. Or you take any shoes whatsoever and add inch of nine nails to make yourself immune to slipping. All of those are 'quick' things you can get without any 'loot hoarding'.
im steamrolling all the encounters and havent even bothered to read recipes, its entirely optional.There was one thing thing I didn't like about the game, but I couldn't put my finger on what it was exactly. I just felt that something is not right. Then it hit me, I hate crafting and blacksmithing. I hate the type of crafting and blacksmithing that is in DOS to be exact. I just don't like that there is a metric ton of shit around the world (food, wood, steel bars, rubber, nails, pearl, empty bootle etc) that can be used to craft shitty items and weapons or armor. This is basicly MMO style crafting, which is awful IMO. The only type of crafting that I like is the type in BG2 or even Dragon Age: Origins. Meaning that there are a few recepies and you have to find the very rare ingridients and parts for it, and after that a blacksmith or a mage crafts a powerful item from that. That is exciting. But collecting mushrooms and tomatoes, and brewing shit in a pot just to get one small flask of potion is not fun. It is Fallout New Vegas again. Seriously, I'm only a few hours into the game and my inventory is already full of this shit. Of course I'm not forced to pick up everything, but I don't know at this point that what will I need in the future. And why don't the items stack?
My question is this: how important are crafting and blacksmithing in DOS? Can you forge and craft items that surpasses the loot you get, or I shouldn't bother with it at all, since I will get every good equipment from loot and merchants?
Lets just call every top-down, slighly banked camera angles isometric. Nobody cares if it is isometric, or dimetric.It's funny because neither of them are isometric
Actuallly, when fully zoomed out (to the normal limit), and at its natural angle.. DOS is isometric.
Obligatory: http://www.rpgcodex.net/forums/index.php?threads/just-what-is-isometric.69829/
Well, it has been a characteristic of the divinity series, along with a lot of other mechanics and features in this game, even if im not a fan of it i dont really mind it being there.I do, it's just bullcrap and doesn't fit the rest of the design. If loot is your only random element then perhaps it shouldn't be random
These are kinda nice, I'm just overdosed with all the small shit I can find. 10 types of fishes, 5 types of vegetables, 3 types of bones, it causes my head spin.B°) Improvements. As in, you take your unique weapons and go sharpen it on a whetstone and you gain like 20% more power. Then you can add a tormented soul on it fore +DEX/STR, etc. Or you put your heavy armor on an anvil, and suddenly your amor gives you movement boosts instead of movement penalty. Or you take any shoes whatsoever and add inch of nine nails to make yourself immune to slipping. All of those are 'quick' things you can get without any 'loot hoarding'.
Rock Paper Shotgun review: http://www.rockpapershotgun.com/2014/07/11/wot-i-think-divinity-original-sin/
As good as the game is, I do have a few complaints. The loot system isn’t as interesting as I’d hoped, with only the occasional exciting or esoteric item turning up during exploration off the beaten path. And the main questline, while mostly strong, isn’t quite as weird and wonderful as some of the more delicious branching side stories. It’s enormous though and the game is packed with content. I’d have liked the world to be larger rather than quite so dense, mostly because I enjoy investigating the places in between dollops of written content, but there are so many things to see and do.
The journey has been a long one and I’m pleased that the ending is a happy one. At the beginning of these thoughts I said that the role of critic can be kind and fulfilling. That’s because for all of the ideas that I admired in that early build more than a year ago, I suspected that the best of them might fall apart as the game grew in size and complexity. Against strong odds, Larian have fulfilled the early promise and the extra time, effort and money has all been invested wisely. The sausage has become a steak, succulent and flavoursome, and I have a new toy to play with and return to over the coming months and years.
It's funny because neither of them are isometric
Actuallly, when fully zoomed out (to the normal limit), and at its natural angle.. DOS is isometric.
Obligatory: http://www.rpgcodex.net/forums/index.php?threads/just-what-is-isometric.69829/
2 points in Blacksmith (Jahan comes with 1 free point, so just one point to get him to level 2) means you get negat Armor mvmt penalty or improve on leath armors via anvil/mobile kitchen. It also means you can improve on weapons.I'd say crafting is way more important than smithing (although you want a character with at least one point in smithing for repairing shit). An intermediate-high level of crafting can make all kinds of cool shit and improve weapons/armour. Don't bother with any food crafting as it's worthless. Just give crafting points/items to Jahan and have him do it all: he starts with +1 to smithing/crafting anyway, so it makes sense.
So who's doing the Codex review?
(assuming it's not Reapa)