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Divinity Divinity: Original Sin - Enhanced Edition

kris

Arcane
Joined
Oct 27, 2004
Messages
8,904
Location
Lulea, Sweden
If it bothers you that much you can start a new game and set the AI to loyal, your party won't question each others decisions then. You still have to play the minigame against NPCs though and since you can fail/botch quests if you lose, might want to learn to win. I usually start out with rock. If I win, I just assume the AI will pick next what would have beaten my last pick. This works most of the time. If I lose however, I assume the AI will behave exactly like that, e.g. if I lost with rock vs paper, the AI will assume that I'll pick scissors next and thus choose rock. I will therefor choose paper next. Win most of the time.

The strange thing about this RPS is that it ain't random. Or else the AI would at least once choose the same as you.

I did a long test and the most common pattern I could find was that... If you lose the first round, choose what they AI picked in that round twice. Then in a fourth round you go back and pick the AIs choice again. That worked out almost every single time for me.
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
Joined
Mar 10, 2003
Messages
24,995
I read the manual that comes with GOG. It doesn't cover 'need to know' stuff. ie. The fact you seem to get a point for stats every 2nd second and I'm assuming you get to choose a 'trait' every 3 levels. Also, there should be a spell/skill list in the manual (or at least more detail in game) at least for the ones you can start with.

Fuck 'fture playthroughs'. That's stupid way to do basic knowledge.
 

PowerTorment

Io-Interactive
Patron
Developer
Joined
May 1, 2013
Messages
680
Location
The Ninth World
I read the manual that comes with GOG. It doesn't cover 'need to know' stuff. ie. The fact you seem to get a point for stats every 2nd second and I'm assuming you get to choose a 'trait' every 3 levels. Also, there should be a spell/skill list in the manual (or at least more detail in game) at least for the ones you can start with.

Fuck 'fture playthroughs'. That's stupid way to do basic knowledge.

I can't say I disagree. I would have loved a 300+ page manual like in the good old days.
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,399


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Gord

Arcane
Joined
Feb 16, 2011
Messages
7,049
The strange thing about this RPS is that it ain't random. Or else the AI would at least once choose the same as you.

I did a long test and the most common pattern I could find was that... If you lose the first round, choose what they AI picked in that round twice. Then in a fourth round you go back and pick the AIs choice again. That worked out almost every single time for me.

Working theory is that draws get removed automatically to speed up the process.
 

da_rays

Augur
Joined
Jan 23, 2014
Messages
382
Location
Filthy Pub , Quebec City
I read the manual that comes with GOG. It doesn't cover 'need to know' stuff. ie. The fact you seem to get a point for stats every 2nd second and I'm assuming you get to choose a 'trait' every 3 levels. Also, there should be a spell/skill list in the manual (or at least more detail in game) at least for the ones you can start with.

Fuck 'fture playthroughs'. That's stupid way to do basic knowledge.
Yeah i think Larian decided to leave that part to the player to explore . It also go with crafting, combat ans various tasks you can do. Just need to trial/error somme part of their game world. Good or bad thing? That's for the player himself to decided i guess

Sent from my crappy rooted Hipstreet Flare
 

Deleted member 7219

Guest
I got about 8 hours in but really wasn't enjoying the combat. I've read what other people have had to say and it turns out I went for a really retarded charisma based build. I had hoped I would be able to talk my way out of most fights, Fallout or AoD style, but D:OS just isn't that kind of game.

I've re-rolled, spent a lot of time at character creation picking the right traits and skills. I've still gone earth/fire wizard for Scarlett, only this time I dropped the poison magic and selected the spider summon, and it is a huge fucking improvement. I also made her AI loyal because, as Volourn mentioned a few pages back, there's something not quite right about the rock-paper-scissors minigame.

My other character is now an archer with skill points sunk into everything bow related. I'm making my mage my crafter/loremaster/blacksmith and I'm hoping my archer will be combat-focused enough to be able to hold his own in a fight. By the time I get the fighter and mage companions I'm hoping I'll have built a pretty strong team that should get through the fights.
 
Last edited by a moderator:
Joined
Aug 6, 2008
Messages
7,269
The strange thing about this RPS is that it ain't random. Or else the AI would at least once choose the same as you.

I did a long test and the most common pattern I could find was that... If you lose the first round, choose what they AI picked in that round twice. Then in a fourth round you go back and pick the AIs choice again. That worked out almost every single time for me.

Working theory is that draws get removed automatically to speed up the process.
There does seem to be a pattern. If I can get one win, I tend to win all of the rest of them. I haven't lost an RPS yet, except for the one when you get the pyramid in Cyseal. That shouldn't happen if it was random.
 

Markman

da Blitz master
Patron
Joined
Dec 31, 2002
Messages
3,739
Location
Sthlm, Swe
Serpent in the Staglands Codex USB, 2014 Shadorwun: Hong Kong
You have two main characters. If you put one on AI Random and it starts to fuck up, like for example one quest I had where I was asked 3 questions and Scarlett would not shut up and disagreed all the time even when I had right answers and had to RPS crazy AI bitch at every question.
I usually like the random factor, and if shit happens, it happens. It makes the game more fun. But you can bypass it if you want to. Select the AI char as your main talker and you can skip the RPS minigame and the game will decide whatever you want cause the other main char doesnt have an AI.
 

Deleted member 7219

Guest
You have two main characters. If you put one on AI Random and it starts to fuck up, like for example one quest I had where I was asked 3 questions and Scarlett would not shut up and disagreed all the time even when I had right answers and had to RPS crazy AI bitch at every question.
I usually like the random factor, and if shit happens, it happens. It makes the game more fun. But you can bypass it if you want to. Select the AI char as your main talker and you can skip the RPS minigame and the game will decide whatever you want cause the other main char doesnt have an AI.

They really fucked up the conversations. Worst part of the game for me so far.

Fuck co-op.
 

TheGreatOne

Arcane
Joined
Feb 15, 2014
Messages
1,214

Corbent2 hours ago
"Turn based combat" is something that almost immediately drives me away. The way I see it. The past has very good things. But it has bad things too. And I find that to be one bad thing (to my taste) and that why for example I didn't bother with X-COM. I did like turn based combat back in the day, but it feels obsolete now.
Also
Gogoplexiorayo22 hours ago if all rpg`s go back to these systems ill quit playing them. It will be like the old days where i only played fps/action adventure games.
There is hope after all.
 

VentilatorOfDoom

Administrator
Staff Member
Joined
Apr 4, 2009
Messages
8,604
Location
Deutschland
You can unchain the second char und park it a few meters away and then talk to the NPC alone. I did that for the mentioned puzzle answer quest.
 

Commissar Draco

Codexia Comrade Colonel Commissar
Patron
Joined
Mar 6, 2011
Messages
20,885
Location
Привислинский край
Insert Title Here Strap Yourselves In Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2
You can unchain the second char und park it a few meters away and then talk to the NPC alone. I did that for the mentioned puzzle answer quest.

Or you can just put Loyal AI or no AI at all; you play the game with 2 PCs after all; besides dialogues are not most frustrating part of game; random loot + random Shop inventory is; it maybe works if you play with 4 mages who can fight nakyd but not for workin' classes folks.
 

Deleted member 7219

Guest
You can unchain the second char und park it a few meters away and then talk to the NPC alone. I did that for the mentioned puzzle answer quest.

Or you can just put Loyal AI or no AI at all; you play the game with 2 PCs after all; besides dialogues are not most frustrating part of game; random loot + random Shop inventory is; it maybe works if you play with 4 mages who can fight nakyd but not for workin' classes folks.

Random loot... ugh. Yes, that is definitely the worst. As you say, you can change the AI to get past the dialogue issues but there's no fix for random loot.
 

Lhynn

Arcane
Joined
Aug 28, 2013
Messages
10,025
Random loot... ugh. Yes, that is definitely the worst. As you say, you can change the AI to get past the dialogue issues but there's no fix for random loot.
Not a fan of the itemization, but whats wrong with random loot?
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
100,196
Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Rock Paper Shotgun review: http://www.rockpapershotgun.com/2014/07/11/wot-i-think-divinity-original-sin/

As good as the game is, I do have a few complaints. The loot system isn’t as interesting as I’d hoped, with only the occasional exciting or esoteric item turning up during exploration off the beaten path. And the main questline, while mostly strong, isn’t quite as weird and wonderful as some of the more delicious branching side stories. It’s enormous though and the game is packed with content. I’d have liked the world to be larger rather than quite so dense, mostly because I enjoy investigating the places in between dollops of written content, but there are so many things to see and do.

The journey has been a long one and I’m pleased that the ending is a happy one. At the beginning of these thoughts I said that the role of critic can be kind and fulfilling. That’s because for all of the ideas that I admired in that early build more than a year ago, I suspected that the best of them might fall apart as the game grew in size and complexity. Against strong odds, Larian have fulfilled the early promise and the extra time, effort and money has all been invested wisely. The sausage has become a steak, succulent and flavoursome, and I have a new toy to play with and return to over the coming months and years.
 

Lhynn

Arcane
Joined
Aug 28, 2013
Messages
10,025
It's random? Loot tables and stuff are fine find mind you
Ah you mean random in its creation, yeah i agree. I do think diablo 1 did it right, but it most likely used loot tables with suffix and prefix tho.

Random in its placement? i dont really give two shits about that.
 
Self-Ejected

Excidium

P. banal
Joined
Aug 14, 2009
Messages
13,696
Location
Third World
I do, it's just bullcrap and doesn't fit the rest of the design. If loot is your only random element then perhaps it shouldn't be random
 

LeStryfe79

President Spartacus
Joined
Nov 25, 2008
Messages
7,503
Location
Codex 2012 Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Codex USB, 2014 Shadorwun: Hong Kong
I think random loot and AI add replayability. The loot would be more popamole if mobs respawned, but as it stands, I think what they've done will help the replayability. It's less fun when you know where everything is. Shit, most of the best RPGs had random loots along with random encounters. This is actually a better variant, andf you can't deal with an occasional fucking, than go fuck yourself.
 

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