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Divinity Divinity: Original Sin - Enhanced Edition

Grunker

RPG Codex Ghost
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27,843
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Copenhagen
Swen "genius" Vincke in this topsy-turvy world.

Not Swen. It's a fucking disease amongst the majority of the developers. When I talked to Logic Artists, they told me the majority of the developers they interact with feel the same. They got tons of flack for including sliders in their game. It's shunned as "lazy" because a good developer puts in the work to balance their shit. While I agree with that sentiment there's no reason the game can't also include optional sliders n' shit.
 

Jack Dandy

Arcane
Joined
Feb 10, 2013
Messages
3,039
Location
Israel
Divinity: Original Sin 2
Really liked the difficulty sliders in ExConq, tho..
They didn't just effect enemy 'numbers', but also how easy\hard it was to come across supplies, how smart the enemy would act in combat, etc

And tbh I do hope they put some kind of a speed slider in DivOS as well.
 

TheGreatOne

Arcane
Joined
Feb 15, 2014
Messages
1,214
Ban Roguey.
Personally, I’m no big fan of things like difficulty and gamespeed sliders and I certainly don’t want to have to put a slider on easy when playing myself. If I have to do that, I consider it bad balancing on part of the developer. It’s up to the developer to ensure that my play experience is a perfect fit.
Vincke continues to be wrongheaded about things. A single one-size-fits all difficulty setting is needlessly narrow and sometimes you're too much of a scrub to be in the target range.
So Sawyer's balance BS doesn't affect the platformers you praise.
Sad thing is, I can assure you at least 95% of the people who whined about the art are guys.
Who are sexually naive turbodweebs that want to get into said girls pants.
349fi1f.jpg

Hello, my name is Noah Caldwell-Gervais (because my parents didn't want to support the patriarchy by picking just one last name I guess), and this videos topic is Dragon Age Origins vs Divinity: Original Sin. Two unforgiving, frustratingly difficult hardcore oldschool retro RPGs that have divided the gaming community in two. Yet only one of them succeeded in telling a mature narrative, where as the other was plagued by infantile, junior high level misogyny and outdated gameplay in the form of immersion breaking turn based battles and confusing lack of quest markers, to the point that playing it became an arduous task at best and an insult to all the progress made in the field of game design during the last 15 years at worst. Where as Dragon Age told a beautiful story while democratizing its design so that people with low attention spans could also enjoy it, Original Sin goes all out on the kind of male club mentality that was so prevalent in the days when female gamers weren't considered to be a "thing" and game developers only catered to a very small and vocal fanbase. It's nigh impossible to beat this game unless you have a very high tolerance for reloading and the kind of caveman bullshit that died alongside with arcades at the turn of the millennium.
*Looks at the youtube time bar*
3h 56 min
:what:
 

PowerTorment

Io-Interactive
Patron
Developer
Joined
May 1, 2013
Messages
680
Location
The Ninth World
I just realized that by default the "1" key is mapped to both "previous character" (out of combat) and "select hotbar action 1". And "2" to "next character" and "select hotbar action 2". I remapped it and now there is much less confusion. I *had* been wondering why my character changed when I used keyboard shortcuts for skills out of combat.

Also, I noticed that F1-F4 selects the game characters. These are undocumented in the controls menu.

Does anybody know if there are keyboard shortcuts for switching hotbar?
 

DDZ

Red blood, white skin, blue collar
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Codex 2013 Codex 2014 PC RPG Website of the Year, 2015
Probably because you're a goddamn retard, Roguey.
Black is white, up is down. Giving you less health and making you easier to hit, while giving enemies more health and making them harder to hit is an awesome difficulty adjustment.

Heh, quite sad to see how much of moaning idiot you were even in June 2013.
 

Mortmal

Arcane
Joined
Jun 15, 2009
Messages
9,600
http://www.rockpapershotgun.com/2014/07/11/wot-i-think-divinity-original-sin/#comment-1621779

Sadly I must say this game has been the last straw for me… went to buy without reserve as a friend who kickstarted it told me it would be released DRM-free… only to discover upon introducing the disc that it was Steamworks.

I was so enraged I destroyed the disc (and maybe a screen – hopefully not). I really think I’m done with trying to support companies.

That being said, apart from some really rough around the edges elements design-wise (the randomization of sold items being one) what I’ve seen of the game does look really nice.

So… have fun. I won’t.

It is the things that matter least that give us the freedom to vent the most. I am glad you were able to blow off some steam at least. Perhaps you can think of DRM as a sort of release valve?

:lol: :lol: Metro

I honestly want to kill people like that.

He is an overreacting ass; that is for sure. And there just so much wrong in his comment:

1. The game *is* DRM free - the retail version just needs a Steam key for the initial install / updates.

2. Why hate Larian/Valve for this? Shouldn't he install complain about his friend that gave bad advice?

3. And is he hates Steam so much, why didn't he just buy the GOG version?

4. The retail box actually states on the side (together with the Minimum requirements) that it requires Steam.


He's just a french guy trolling stupid kwans , wich is extremely easy on RPS . Two main axis, complain about the female character outifts , wich leads to the eternal "women in video games" thread , or complain about the DRM .Success guaranteed, they could even yell TROLL TOLL! in rps thread and they wont see it.
 

Shadenuat

Arcane
Joined
Dec 9, 2011
Messages
11,977
Location
Russia
dumb question:
where the fuck is this Brandon guy, I want to give him his Tenebrium, but he's not in the city
He should be chilling around the square near tavern with all the prostitutes.



About difficulty and formulas:
I hope someone will mod out the difficulty spike for fighting monsters who are higher level. Monster is 13 level, you're 10, and suddenly you have 16% to hit... it's really lazy. And what's even the point? Don't we have stats and HP for all that?

I gotta say on second playthrough all the minor flaws really start to pile up to the point that I want to stab somebody. Or perhaps I just burned out completely by playing so much, I can't even play other games for some reason... but zoned world, random loot, inventory bloated with shit and overpowered elemental effects&CCs are making for a very slow start and fairly frustrating melee. And I don't want to cheese everything with barrels/cc/charm, I want something tacticool. In a sense of what you can do with weapons and in melee in general imo even AoD is tons better even if you control only 1 char there. Sure you can become p. powerful but you really have to work on those resistances for every char, and it feels like every char is better doing just 1 thing at a time, so running a bunch of melees and 1 pure caster should be better than what I am trying to do.
 
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Nael

Arcane
Joined
Dec 12, 2005
Messages
11,384
Location
Indy
Ban Roguey.
Personally, I’m no big fan of things like difficulty and gamespeed sliders and I certainly don’t want to have to put a slider on easy when playing myself. If I have to do that, I consider it bad balancing on part of the developer. It’s up to the developer to ensure that my play experience is a perfect fit.
Vincke continues to be wrongheaded about things. A single one-size-fits all difficulty setting is needlessly narrow and sometimes you're too much of a scrub to be in the target range.
So Sawyer's balance BS doesn't affect the platformers you praise.
Sad thing is, I can assure you at least 95% of the people who whined about the art are guys.
Who are sexually naive turbodweebs that want to get into said girls pants.
349fi1f.jpg

Hello, my name is Noah Caldwell-Gervais (because my parents didn't want to support the patriarchy by picking just one last name I guess), and this videos topic is Dragon Age Origins vs Divinity: Original Sin. Two unforgiving, frustratingly difficult hardcore oldschool retro RPGs that have divided the gaming community in two. Yet only one of them succeeded in telling a mature narrative, where as the other was plagued by infantile, junior high level misogyny and outdated gameplay in the form of immersion breaking turn based battles and confusing lack of quest markers, to the point that playing it became an arduous task at best and an insult to all the progress made in the field of game design during the last 15 years at worst. Where as Dragon Age told a beautiful story while democratizing its design so that people with low attention spans could also enjoy it, Original Sin goes all out on the kind of male club mentality that was so prevalent in the days when female gamers weren't considered to be a "thing" and game developers only catered to a very small and vocal fanbase. It's nigh impossible to beat this game unless you have a very high tolerance for reloading and the kind of caveman bullshit that died alongside with arcades at the turn of the millennium.
*Looks at the youtube time bar*
3h 56 min
:what:

:what:
 

Markman

da Blitz master
Patron
Joined
Dec 31, 2002
Messages
3,739
Location
Sthlm, Swe
Serpent in the Staglands Codex USB, 2014 Shadorwun: Hong Kong
The spells always hit so to-hit-chance is not really an issue what I've noticed. Plus you always have 100% chance to hit when someone is knocked down/frozen/stunned.
CC wins the game and abusing the enviroment means you never have to autoattack someone that isnt CC'ed. Spawn ice elementals for example, when the die they leave a pool of ice, same with ice walls. In a few turns you have a massive area of ice that anyone tries to walks through slips and is knocked down for 2 turns. With Bully perk and abusing the movement glitch(move slowly) you just ramp up the cheese.
The more you learn about the game and its set of rules its just getting easier. This has been my experience with the game.

Also, TheGreatOne , is that guy for real or just something you made up?
really :what:
 

evdk

comrade troglodyte :M
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Corona regni Bohemiae
Codex 2012 Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 A Beautifully Desolate Campaign Steve gets a Kidney but I don't even get a tag.
349fi1f.jpg

Hello, my name is Noah Caldwell-Gervais (because my parents didn't want to support the patriarchy by picking just one last name I guess), and this videos topic is Dragon Age Origins vs Divinity: Original Sin. Two unforgiving, frustratingly difficult hardcore oldschool retro RPGs that have divided the gaming community in two. Yet only one of them succeeded in telling a mature narrative, where as the other was plagued by infantile, junior high level misogyny and outdated gameplay in the form of immersion breaking turn based battles and confusing lack of quest markers, to the point that playing it became an arduous task at best and an insult to all the progress made in the field of game design during the last 15 years at worst. Where as Dragon Age told a beautiful story while democratizing its design so that people with low attention spans could also enjoy it, Original Sin goes all out on the kind of male club mentality that was so prevalent in the days when female gamers weren't considered to be a "thing" and game developers only catered to a very small and vocal fanbase. It's nigh impossible to beat this game unless you have a very high tolerance for reloading and the kind of caveman bullshit that died alongside with arcades at the turn of the millennium.
*Looks at the youtube time bar*
3h 56 min
:what:
So is this really a thing? Because I cannot find it on the dude's YT channel.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,958
In case you haven't figured it out yet TheGreatOne is crazy and also a poseur who thinks Serpent Isle is Dark Sun: Shattered Lands.
 
Joined
Nov 8, 2007
Messages
6,207
Location
The island of misfit mascots
Not Swen. It's a fucking disease amongst the majority of the developers. When I talked to Logic Artists, they told me the majority of the developers they interact with feel the same. They got tons of flack for including sliders in their game. It's shunned as "lazy" because a good developer puts in the work to balance their shit. While I agree with that sentiment there's no reason the game can't also include optional sliders n' shit.

Who is it balanced for though? I understand their point, but I worry that a singular conception of balance will inevitably lead to a lowest common denominator, with no means of increasing the challenge for more experienced players. Sure, you can add in optional areas that are more difficult, but I'm not convinced that confining the satisfaction of the more experienced players to wholly peripheral parts of the game is a good solution. I find it kills a game for me, if the main quest is inexplicably easier than the side content, with no good in-game reason (why is the 'big bad' such a threat, if there's all these random mooks around that can kick his ass?) It creates a jarring mismatch between the way the characters are presented v their actual status in the gameworld.

I also don't know that it's a good solution to exclude the newer/casual players from the 'challenge areas' either. I like having places that can kick my ass early, that I can return to later, or which require me to prepare in advance, but that doesn't mean that other people should have to play the same way as me. There's no need for developers to insist that all customers play it the 'right' way. I'd rather the developer design the game to be challenging, while letting newer gamers trivialise that challenge if that's the way they want/need to play. Better that than dropping the challenge completely, for the sake of allowing all customers to beat it while playing 'properly'.

There's better ways of doing it than hp/to-hit, of course - my favourite is still Deus Ex's mechanic of leaving all the NPCs the same, but reducing the amount of damage you can take, but that's obviously rather FPS-specific. Altering the encounters is obviously optimum in a traditional crpg, but that's very timeconsuming and won't always be feasible. In any event, the 'we put work into balancing this, so there shouldn't be any need to adjust the difficulty' seems to apply to these as much as it does to hp inflation. I just can't see how a singular balance can be anything but a decision to design the game solely for the lowest common denominator (or alternatively to exclude newer/casual players with a difficulty that I'd be satisfied with - but that's not going to happen these days).
 

TheGreatOne

Arcane
Joined
Feb 15, 2014
Messages
1,214
I could swear that the first time I ever saw the word "turbodweeb", it was in this thread. I do recall some on the Codex, somewhere, calling him that. He's a total decline apologist, and a SJW on top of that, but it's still nice to see content like that. By the way, that "democratizing the gameplay" line is pretty much a direct quote from his Deus Ex Human Revolution video.
In case you haven't figured it out yet TheGreatOne is crazy and also a poseur who thinks Serpent Isle is Dark Sun: Shattered Lands.
Atleast I'm not openly hostile towards CRPGs on a CRPG forum. And no fucktard, I posted that screenshot because I couldn't be arsed to find one from U7, where as it was easy to take one from DS since A) I was playing it at the moment and B)it takes like 3 minutes to get there from starting the game so it doesn't require too much effort. It serves the same purpose, demonstrating my point. Funny how you used "autism" as an argument against me on another thread if you're the one who gets so fixated on shit like that. Or maybe it's the fact that you agents of decline lack deductive skills, which would explain your taste in gaming.
 
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subotaiy

Cipher
Joined
Aug 8, 2012
Messages
525
Location
Romania
I just realized that by default the "1" key is mapped to both "previous character" (out of combat) and "select hotbar action 1". And "2" to "next character" and "select hotbar action 2".

Thanks for the tip, that makes managing inventory much more bearable.
 

imweasel

Guest
So how come my post gets retardo'd but all those posts on the last page can stay? :roll:
I used to troll pretty hard about Sawyer and PoE (well only Sawyer actually), but the posts never got retardoed.

I guess you're simply just doing it wrong.

:troll:
 

Minttunator

Arcane
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Joined
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Messages
1,651
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Estonia
Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Wrath
So um... High level crafting/blacksmithing? Is there any...?

I got 5 on both, can now do armor enhancement and add tormented souls/etc. Essences seem utterly shit when you have backpack full of rubies.

So any point in raising it higher than this?

AFAIK the Crafting and Blacksmithing recipes only go up to 5, i.e. there's no point in raising those skills higher than that.
 

Sodafish

Arcane
Joined
Dec 26, 2012
Messages
9,141
I recently got that one, but haven't tried it out yet. I imagine that + teleport is pretty lulzy.
 

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