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Divinity Divinity: Original Sin - Enhanced Edition

deuxhero

Arcane
Joined
Jul 30, 2007
Messages
12,080
Location
Flowery Land
TheGreatOne

True, it is something that always feels off to me.

Has any cRPG ever allowed you to commission specific items from NPC vendors (and getting it crafted wasn't the default for obtaining items)? Players forcing the respawning vendor inventories in some way so they have something specific plauges a lot of games.

Really bugged me most in Mount and Blade. I'm the fucking king of half the world and I can't pay a smith to create me some lordly fullplate?
 

Xenich

Cipher
Joined
Mar 21, 2013
Messages
2,104
If there's one thing the game could make more clear, it's where skill books, shovel, magnifying glass, hammer and other vital items can be found.

Why? Finding them should be a part of the game. It makes using them much more satisfying.
I don't mind it, just a case of trying to trade with every NPC you come across really. And you can find some lying around in dungeons and other places anyways. But from the POV of morons who are complaining that this game is too hard (aka gaming journalists), that'd make sense. If that information was in the manual, they would have no right to complain. It might even be, I haven't read the whole thing.

I understand, but you know that saying "You can't fix stupid". Reality is, gaming journalists will write whatever they want to, regardless of what is fiction or reality. I mean, look at some of those fake reviews, especially the most recent one of 75/100. Read up on the guy, not too bright.
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,399
i think catering for idiots is not what Larian should do. Game is success in first place because it is not your modern rpg. This is what differentiate DOS and other RPGs.
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,399
And since when modern MMOs are isometric ?

Sure character art is a bit wonky but overall art is imo superb in case of landscape. And not in "busy" kind o way which is problem not a boon.

Also i can't wait for user created modules. Those should give us idea about what can be done with game engine in therms of mood and atmosphere.
 

deuxhero

Arcane
Joined
Jul 30, 2007
Messages
12,080
Location
Flowery Land
Character art (and only the PCs. NPCs are fine) is really a problem in the long term, as the landscape won't be kept between modules but the character art will and requires the most work to replace and get the replacement supported.
 

Raghar

Arcane
Vatnik
Joined
Jul 16, 2009
Messages
24,409
Black is white, up is down. Giving you less health and making you easier to hit, while giving enemies more health and making them harder to hit is an awesome difficulty adjustment.

I personally would be happier with more enemies on hard, thus much harder ability to resist being swarmed (also reduced XP for guards and enemies on hard). But I would be happy with zero level scaling. Now we have similar situation as was with Divinity 2, before patch.
 

Sodafish

Arcane
Joined
Dec 26, 2012
Messages
9,141
So where in fuck is
the scroll to remove the barrier on the white witch's cabin? I've scoured the whole forest and found nothing with a character with 11 perception. I'd rather do it this way than kill the mushrooms
 

TheGreatOne

Arcane
Joined
Feb 15, 2014
Messages
1,214
^It's in
where you fought the goblins and the second bridge troll. Go left and uphill, there's a bunch of mines and poison gas and a lava trap, after that you can dig it up from the ground
i think catering for idiots is not what Larian should do. Game is success in first place because it is not your modern rpg. This is what differentiate DOS and other RPGs.
Having the knowledge where you can buy necessary items is not dumbing down as it doesn't remove any depth or challenge from the game. It's just a simple process of elimination and trial and error. Talk to every one until you find what you need. It doesn't add any difficulty to the game and you don't get any sense of accomplishment from finding what you need, it just adds a bit of artificial length to the game. It's not really comparable to the open ended/no hand holding quest design which is a feature that positively separates it from the other contemporary RPGs as that actually adds meaningful content and challenge to the game.
I do agree though that Larian should not cater to casuals.
 

Kirkpatrick

Cipher
Joined
Apr 16, 2013
Messages
773
It's past the...

...drunk goblins to the west. If you start exploding/burning soon, you're on the right track.

More spoilerish.

On the left of drunk goblins (west), head the upway path, it's full of mines, and at the top there's an active trap burning tresspassers. Scroll is in hidden mound at the end of that hill.
 

Sodafish

Arcane
Joined
Dec 26, 2012
Messages
9,141
^It's in
where you fought the goblins and the second bridge troll. Go left and uphill, there's a bunch of mines and poison gas and a lava trap, after that you can dig it up from the ground

God I'm a retard. I bumped into them right at the start of this map and thought I'd already explored up that bit. Thanks :salute:
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
Joined
Mar 10, 2003
Messages
24,995
Anyone who thinks this game is ahrd is drunk. Don't get me wrong. It's not 'easy' either but hard? Nah. Had some fun battles. Combat is, by far, the best part of the game. The writing is hit or miss.


The worst part though is stuff on the ground. Withou the alt key these things would be impossible to fuind. FFS My characters let me know they 'discovered' soemthing with perception and I'm like WTF I don't see anything. LMAO

The manual should be better. Skil points/stat points are at a premium so it would be nice to know shit since best aprt of making characters is planning ahead. I'd like to know what level/skill shit/other ability I need to be able to use certain things. etc., etc.
 

Raghar

Arcane
Vatnik
Joined
Jul 16, 2009
Messages
24,409
Are you talking about isn't hard without loading and without stealing?
 

TwinkieGorilla

does a good job.
Patron
Joined
Oct 19, 2007
Messages
5,480
Serpent in the Staglands Divinity: Original Sin Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pathfinder: Wrath
Real quick, I know there are minor debates about crafting but I'm finding it extremely useful and fun. The fun honestly comes in part with playing around with what may or may not work, taking cues from the recipe books which don't always spell it out for you. The utility is most useful in creating potions and arrows (which subsequently require certain potions) for my archer character.
 

TheGreatOne

Arcane
Joined
Feb 15, 2014
Messages
1,214
Didn't some tard complain that he died 2 hours straight to the skeletons you meet outside of the first town? :lol:
The hardest battles so far for me have been the Orc in front of the cave and the undead guy at the graveyard, but I haven't got to the end game yet. The orc king beat my party the most when I was level 3, I reloaded like 5 or 6 times, after that I gave up and came back at level 5 or 6 to kill him IIRC. Teleporting that poison barrel at him almost instakilled the big bad orc dude, before that I tried sneaking fireball+oil attacks to no avail.
It gets alot easier once you get out of Cyseal, trying to fight a level 6 boss with a level 3-4 party is a lot harder than trying to fight a level 12 boss with a level 9-10 party.
 
Last edited:

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
Joined
Mar 10, 2003
Messages
24,995
"Are you talking about isn't hard without loading and without stealing?"

I don't steal. I'm playing a 'goody goody' first time.

What do you mean 'hard without loading'. At most, I've died no more than once in abattle that i've takens eriously. not talking about when I was randomly exploring and decided to take on level 6 enemies with my 3rd level characters. :p

And, I'm sure I still haven't taken advantage out of 'quirks' that likely would make the game even easier.

If yopua re dying to the same battle for 3 hours you either a) not ready for that fight go soemwhere else or b) you fukkin' suck.
 

Serus

Arcane
Patron
Joined
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Messages
7,063
Location
Small but great planet of Potatohole
I must say i agree with Volourn on this - but only if you avoid fighting enemies at levels much higher than yours. In the beginning If you try to fight a strong monster group 2 or 3 levels higher than your party on hard difficulty you can get in big trouble easily. This means you can't wander too much off the standard path. You have to: fight lvl5 monsters > find where lvl6 monsters are to be found > repeat with higher levels. Or this is my experience so far (im still very early in game).
Levels being relatively the most important (compared to stats or skills) sucks btw.
 

Loriac

Arcane
Joined
Jan 20, 2007
Messages
2,375
I'm finding that hard using 2xlone wolf/glass cannon characters is quite challenging; I've gone through maybe about 6 res scrolls through to what I would guess is the middle of the hiberheim section.

Once you have the battlefield under control its not too bad, but the initial round can be quite painful if one of your characters is cc'd. The mecha-animals were also amusingly hard hitting, getting killed by a rooster is nothing to crow about...

But, I think you can cheese the system sufficiently by early teens to take a lot of the challenge out; weather the storm (+50 to elemental resists) is extremely powerful, and on a 2x lone wolf game is pretty much essential as far as I can see. I haven't gone for the leech talent however, having heard that that is brokenly good.

I'm hard pressed to think of any other games actually that come close to D:OS on hard difficulty.
 

Lhynn

Arcane
Joined
Aug 28, 2013
Messages
10,020
Anyone who thinks this game is ahrd is drunk. Don't get me wrong. It's not 'easy' either but hard? Nah. Had some fun battles. Combat is, by far, the best part of the game. The writing is hit or miss.


The worst part though is stuff on the ground. Withou the alt key these things would be impossible to fuind. FFS My characters let me know they 'discovered' soemthing with perception and I'm like WTF I don't see anything. LMAO

The manual should be better. Skil points/stat points are at a premium so it would be nice to know shit since best aprt of making characters is planning ahead. I'd like to know what level/skill shit/other ability I need to be able to use certain things. etc., etc.
You are just too good volly.
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,359
I keep saying this but play without henchmen. I feel the game is designed for that. I can't imagine how much easier it would be with 4 people on your side - and also this way you can't spread your skills out to make sure you have everything.
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,399
honest question for people saying "it is not hard"

- Do you reload after new battle start so you can position yourself better ?
- Do you reload when something doesn't go your way (like 2 characters dying?)
- Do you reload when you really need to get that hit ?

Because i am trying to play without above and game is "hard" even on normal. My party frequently get decimated, especially ambushes are lethal.
I often run from encounters because for example i realize that i am in deep shit due to either lvl difference abilities enemy use or simply i am outnumbered vastly then i try to create choke points so enemy numbers will play to their disadvantage and then i push for victory.
 

PhantasmaNL

Arcane
Patron
Joined
Nov 20, 2012
Messages
1,657
PC RPG Website of the Year, 2015 Grab the Codex by the pussy Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Bubbles In Memoria
DOS isnt hard if you played what they now call old school games before.

If you are a young 'un and thus (old fashioned word right there) only played modern pew pew x marks the spot games, yea DOS may seem hard.
 

Drowed

Arcane
Joined
Dec 28, 2011
Messages
1,748
Location
Core City
With save scumming, almost every game would be easy. Only games like Age of Decadence would be "hard", at least in the sense that if you don't have the right build, it's impossible anyways.

So... Yeah, I call bullshit on it from *some* of the players. But in case of someone used to play older games, I can imagine that D:OS turns out to be easy.
 

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