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Divinity Divinity: Original Sin - Enhanced Edition

Lhynn

Arcane
Joined
Aug 28, 2013
Messages
10,019
Hardest fight ive had so far was one against like 10 goblins that were sleeping, i was lvl 10 and they were level 12, it was pretty difficult and took me a couple retries.
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,399
DOS isnt hard if you played what they now call old school games before.

If you are a young 'un and thus (old fashioned word right there) only played modern pew pew x marks the spot games, yea DOS may seem hard.


So what are those hard games ?

maybe i suck at games
 

HiddenX

The Elder Spy
Patron
Joined
May 20, 2006
Messages
1,663
Location
Germany
Divinity: Original Sin Shadorwun: Hong Kong
Hardest fight ive had so far was one against like 10 goblins that were sleeping, i was lvl 10 and they were level 12, it was pretty difficult and took me a couple retries.

You should solve the white witch quest first...
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,399
Damn thinking on rebalancing DOS gives me tactical boner. Good amount of flattening and proper combat math rebalancing should make this game shine as hell.
 

Nikaido

Arcane
In My Safe Space
Joined
Sep 14, 2013
Messages
521
Location
9th Hell
DOS isnt hard if you played what they now call old school games before.

If you are a young 'un and thus (old fashioned word right there) only played modern pew pew x marks the spot games, yea DOS may seem hard.


So what are those hard games ?

maybe i suck at games
Try a roguelike like nethack. If you can't play D:OS decently then something like nethack would probably elicit humongous amount of tears from you. There isn't much that cRPG can do in difficulty once you understand their build and skill system well.

Roguelikes tend to be treacherous, take a long time to master without a walkthrough and most of all have permanent death of your character.
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
Joined
Mar 10, 2003
Messages
24,995
"I keep saying this but play without henchmen. I feel the game is designed for that. I can't imagine how much easier it would be with 4 people on your side - and also this way you can't spread your skills out to make sure you have everything."

WTF? that's like saying one should play BG2 with no hence or play GB with one character (or leave the others characetrs dead as i can't remember if youc an go with one). What dumb logic you have.

"- Do you reload after new battle start so you can position yourself better ?"

If I get 'surprised', I try to win the battle if at all possible.


"- Do you reload when something doesn't go your way (like 2 characters dying?)"

My characters don't die. And, if they do i cotninue playing thoguh I tend to end up losing.


-" Do you reload when you really need to get that hit ?"

Nah. I just play. I I 'need' one speciifc hit to work in order to win soemthing else must be going wrong.

One of the things I do is use the spider summon to distract enemies. That's what I did with the bomb sqaud skeles by the lighthouse. Summon the spdier in the midst of the enemies. It ended upe xploding and killing/severely injuriing most of the baddies. Then it was clean up.

One thing that is annoying is water and lightning. I use it shock shock the water/enemies in it yet my allies will soemtimes get stunned too even though they aren't standing in water. WTF is this shit.
 

Shadenuat

Arcane
Joined
Dec 9, 2011
Messages
11,977
Location
Russia
If 2 of your main chars die you lose the game instantly like if Bhaalspawn gets Maze'd, so it's not possible not to reload.

One thing that is annoying is water and lightning. I use it shock shock the water/enemies in it yet my allies will soemtimes get stunned too even though they aren't standing in water. WTF is this shit.
Spilled blood also counts as water surface.
 
Self-Ejected

Excidium

P. banal
Joined
Aug 14, 2009
Messages
13,696
Location
Third World
One thing that is annoying is water and lightning. I use it shock shock the water/enemies in it yet my allies will soemtimes get stunned too even though they aren't standing in water. WTF is this shit.
Gridless combat so awesome
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
Joined
Mar 10, 2003
Messages
24,995
"If 2 of your main chars die you lose the game instantly like if Bhaalspawn gets Maze'd, so it's not possible not to reload."

Oh? Didn't know that but does make sense. That doesn't happen to me except in situations like 'HAHA Room' with the 1million+ damage you get. :P

As for that, the journal entry to conclude it is rather stupid. It claims he 'got the best of us' yet we survived his trap and got all the loot. WTF. Seems we got the ebst of him. Moran.

Trapped rooms don't work when you are carrying around a teleport cheap. Why does nobody cry about those things when they bittched about the port stone in NWN OC?

Double standard. LMFAO


"Spilled blood also counts as water surface."

No comment.
 

PhantasmaNL

Arcane
Patron
Joined
Nov 20, 2012
Messages
1,657
PC RPG Website of the Year, 2015 Grab the Codex by the pussy Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Bubbles In Memoria
DOS isnt hard if you played what they now call old school games before.

If you are a young 'un and thus (old fashioned word right there) only played modern pew pew x marks the spot games, yea DOS may seem hard.


So what are those hard games ?

maybe i suck at games

well i found the wizardry series pretty hardcore difficult (complete series played upto nr 8) and some were totally UNFORGIVING (which would probably lead to 1000-s of "1" reviews on MetaCritic.

also i played a lot of hex GRID wargames back in the day which were *insanely* difficult (and time consuming)
 

Black

Arcane
Joined
May 8, 2007
Messages
1,873,208
Such bullshit, delayed visiting Evelynn at the clinic for after I got the Black Cove soulstone but it didn't let me heal both of her patients.
Roguey was right, shit game.
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,399
DOS isnt hard if you played what they now call old school games before.

If you are a young 'un and thus (old fashioned word right there) only played modern pew pew x marks the spot games, yea DOS may seem hard.


So what are those hard games ?

maybe i suck at games
Try a roguelike like nethack. If you can't play D:OS decently then something like nethack would probably elicit humongous amount of tears from you. There isn't much that cRPG can do in difficulty once you understand their build and skill system well.

Roguelikes tend to be treacherous, take a long time to master without a walkthrough and most of all have permanent death of your character.


Will try that after i beat DOS.

edit:

shit i forgot that there is keep on borderlands..... after KoB.

Opinion about Dwarf Fortress Adventure mode ? Hard, easy ? I played that shit ton of time, naturally always i ended up dead in one way or another but there was amazing feeling accomplishing something grand.
 

Loriac

Arcane
Joined
Jan 20, 2007
Messages
2,375
DOS isnt hard if you played what they now call old school games before.

If you are a young 'un and thus (old fashioned word right there) only played modern pew pew x marks the spot games, yea DOS may seem hard.


So what are those hard games ?

maybe i suck at games
Try a roguelike like nethack. If you can't play D:OS decently then something like nethack would probably elicit humongous amount of tears from you. There isn't much that cRPG can do in difficulty once you understand their build and skill system well.

Roguelikes tend to be treacherous, take a long time to master without a walkthrough and most of all have permanent death of your character.

Bullshit.

Roguelikes have an undeserved reputation for being hard, because people conflate ironman mode with difficulty.

The tricky part of a roguelike is not that any particular encounter is difficult, its the sheer weight of probability that you will fuck up at some point and then its game over.

How many people can play through an entire longish RPG (say 30-40hours plus) without a single fight going against them? But cRPGs (as opposed to roguelikes) are balanced around save games and reloads, so players don't tend to dwell on encounters that went wrong. It also means that you can get further into the game without having to keep restarting as you do in the typical roguelike, which means that you're more likely to complete the full game in a much shorter timeframe.

I'm not saying roguelikes are not tough in their own context, but when people say a game like D:OS is hard it means something entirely different to saying a roguelike is hard.
 

PocketMine

Savant
Patron
Joined
Apr 14, 2014
Messages
185
Location
Land of lóve
Serpent in the Staglands Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech
DOS isnt hard if you played what they now call old school games before.

If you are a young 'un and thus (old fashioned word right there) only played modern pew pew x marks the spot games, yea DOS may seem hard.


So what are those hard games ?

maybe i suck at games

I played wizardry 6 just before D:OS. Both games difficuty can be changed while playing. Wiz 6 on easy is harder then D:OS on hard. Difficulty setting in wiz6 only affects number of monsters you encounter nothing more. Bosses are same no matter what difficulty you have.


I tried randomly rolled party without min maxing but unlike wiz 7 where i could fix all my problems leveling up easily on farming my avatars this isnt so easy in wiz 6. Im at final dungeon but still need to level up couple one of my chars to beat the bosses. I should have rolled my chars more...
 

Loriac

Arcane
Joined
Jan 20, 2007
Messages
2,375
DOS isnt hard if you played what they now call old school games before.

If you are a young 'un and thus (old fashioned word right there) only played modern pew pew x marks the spot games, yea DOS may seem hard.


So what are those hard games ?

maybe i suck at games

I played wizardry 6 just before D:OS. Both games difficuty can be changed while playing. Wiz 6 on easy is harder then D:OS on hard. Difficulty setting in wiz6 only affects number of monsters you encounter nothing more. Bosses are same no matter what difficulty you have.


I tried randomly rolled party without min maxing but unlike wiz 7 where i could fix all my problems leveling up easily on farming my avatars this isnt so easy in wiz 6. Im at final dungeon but still need to level up couple one of my chars to beat the bosses. I should have rolled my chars more...


So wait: in order to demonstrate that D:OS isn't hard, you're invoking a game made almost 25 years ago?

Well, I guess that proves it beyond it doubt.
 

Decado

Old time handsome face wrecker
Patron
Joined
Dec 1, 2010
Messages
2,697
Location
San Diego
Codex 2014
This game is pretty good but how the fuck do you remove party members? Why the hell can't I figure this out?
 

PocketMine

Savant
Patron
Joined
Apr 14, 2014
Messages
185
Location
Land of lóve
Serpent in the Staglands Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech
DOS isnt hard if you played what they now call old school games before.

If you are a young 'un and thus (old fashioned word right there) only played modern pew pew x marks the spot games, yea DOS may seem hard.


So what are those hard games ?

maybe i suck at games

I played wizardry 6 just before D:OS. Both games difficuty can be changed while playing. Wiz 6 on easy is harder then D:OS on hard. Difficulty setting in wiz6 only affects number of monsters you encounter nothing more. Bosses are same no matter what difficulty you have.


I tried randomly rolled party without min maxing but unlike wiz 7 where i could fix all my problems leveling up easily on farming my avatars this isnt so easy in wiz 6. Im at final dungeon but still need to level up couple one of my chars to beat the bosses. I should have rolled my chars more...


So wait: in order to demonstrate that D:OS isn't hard, you're invoking a game made almost 25 years ago?

Well, I guess that proves it beyond it doubt.

He asked about hard CRPGs so i mentioned one such game.
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,399
I don't think age has anything to do with it.

On topic. Though i think it is important to differentiate between "hard" as stat bloat and "hard" as you need tactic skill to win opposing enemy which is often smarter than you.

So for example hard as stat bloat means that for example enemy has 1000health and i do like 10 damage
where other one is for example fighting with elites in JA2 where both sides have more or less same equipment and stats but player needs to literary outsmart enemy, using skillfully landscape, sight, tactics and sometimes punching hole with explosives trough building is best option.

DOS is partially 1 and partially 2. 1 beacause its hit chance is heavily based on lvl where 2 because it us super important to think how to position your characters, take into account what if situations and so on.
 

Xeon

Augur
Joined
Apr 9, 2013
Messages
1,858
Hardest fight was probably near the gate to the Source Temple I think, I triggered 3 groups by mistake, 2 first and one later after jumping with my archer to evade being surrounded. I really didn't think I stood a chance but I somehow barely won, it took me a while to get throu the battle and I even saved in the middle just in case since I was doing surprisingly good and didn't want to lose all the progress and time but never had to use it thank fully.

Favorite spell is probably Rain, I forgot what the debuff it applies but its cheap and it becomes easier to stun and freeze enemies when they are wet I think and it creates pool of water for my lighting to possibly stun more people, also poison with fire is pretty great, you get a lot several of added damage from explosions I think.

I mostly save scummed for conversation that gave bonuses and really heavily saved scummed to stealth the mine.

There was really a big fight during the War of Stone quest or something quest in Hunter's Edge where both the humans and Orcs for some reason turn hostile against me even tho I am helping one of them against the other, it wasn't that hard since even tho they were fighting me, they were also fighting each other so wasn't really bad. I reloaded and left the quest incomplete since it felt broken.

Also couldn't figure out what the story with the giant titan head in the middle of the forest, his dialogue kinda abruptly ends after the introduction
 

Loriac

Arcane
Joined
Jan 20, 2007
Messages
2,375
I don't think age has anything to do with it.

On topic. Though i think it is important to differentiate between "hard" as stat bloat and "hard" as you need tactic skill to win opposing enemy which is often smarter than you.

So for example hard as stat bloat means that for example enemy has 1000health and i do like 10 damage
where other one is for example fighting with elites in JA2 where both sides have more or less same equipment and stats but player needs to literary outsmart enemy, using skillfully landscape, sight, tactics and sometimes punching hole with explosives trough building is best option.

DOS is partially 1 and partially 2. 1 beacause its hit chance is heavily based on lvl where 2 because it us super important to think how to position your characters, take into account what if situations and so on.

I disagree; I think the age of the game has a lot to do with it. The games from the late 80s to the mid 90s were extremely difficult by modern standards, but that time period is now 20+ years ago. If someone reeled off a list of games released even in the last 10 years that were as difficult as D:OS then I'd be a lot more willing to concede the point.

As to the health adjustment in D:OS: its not the ideal solution by any means, but it does affect tactics significantly. DOS can be very unforgiving in the 1st round of combat (when you only have your start ap pool), when all enemies are still likely to be active, and when you're in a weak starting position (e.g. ambushes). With the much smaller health pool on hard, the chance of one of your characters being taken out in that opening round is quite high, and the AI is good in that it does seem to focus fire on targets reasonably well.

I'm also not sure if you can even run the same builds on hard as normal; the classic example being glass cannon which is a huge liability on hard - if you play a non lone wolf game, your total penalty for hard + glass cannon is 75%(!). I'm currently in the process of restarting (again lol) with a 4 character hard party (rather than my 2xlone wolf current run) and the hp penalty is much more noticeable without the 70% lone wolf bonus. Even the tutorial boss fight can knock you down to single-digits hp if you get unlucky with the RNG.

I'm not saying that Larian went with the best way to scale hard; I think ideally they would have looked at mob ai rather than hp bloat (I don't know how they do mob ai, but I wonder if games could be designed so that mob ai was parameterised, and hard difficulty would then be a changing of the sliders to make mobs more aggressive, more focused on taking down a single target quickly etc perhaps).
 

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