The place where Divinity: Original Sin begins to fall apart is when it starts to feel more and more like it’s made for people who have already played it. While there are tutorials throughout the game and even an optional introductory dungeon right at the beginning, it far from covers everything you’ll need to know to play the title effectively. Tips irregularly and only appear the first time you perform an action, and even then their instruction is limited.
This suck-it-up approach to your interactive awareness even extends to fundamental exploration and discovery. While having a high perception will illuminate hidden items in an area, these items will still be very small on the screen, matching the miniscule icons and menus that surround them. Many a chest remained shut in my heroes wake simply because I didn’t want to spend the 20 minutes clicking around my screen to find the key, and many quests went ignored because I had no idea where to find the characters to drive them forward.
In this game you are very much on your own, and while that may be a virtue of immersion for some gamers, it certainly shouldn’t be an assumption.
People don't bother reading instruction manuals anymore. i will say some of the pixel hunting is a bit excessive, though. And, yes, a handful of quests are unintuitive and don't offer much guidance on where you should go next -- even in a general sense.
This game actually made me realize I must not like RPGs.
Combine with either teleport or feather fall.Wind-up toy is the best skill I've ever picked up.
It's an assumption in most modern games. God forbid anything gets released that doesn't follow the status quo. Go play those 20 other modern RPGs with hand holding if you don't like it.In this game you are very much on your own, and while that may be a virtue of immersion for some gamers, it certainly shouldn’t be an assumption.
The manual that came with DOS, atleast the normal edition, didn't seem too in-depth, though I didn't read much of it. I don't see much need for one anyways. I had no prior experience when I started, didn't RTFM and I skipped the beginner dungeon and it was easy and intuitive to figure out how the game works, though I didn't bother with crafting. If there's one thing the game could make more clear, it's where skill books, shovel, magnifying glass, hammer and other vital items can be found. Other than that there's not really much an instruction manual could do, since most of the "challenge" lies in figuring out how to advance quests with out handholding.People don't bother reading instruction manuals anymore. i will say some of the pixel hunting is a bit excessive, though. And, yes, a handful of quests are unintuitive and don't offer much guidance on where you should go next -- even in a general sense.
If there's one thing the game could make more clear, it's where skill books, shovel, magnifying glass, hammer and other vital items can be found.
If there's one thing the game could make more clear, it's where skill books, shovel, magnifying glass, hammer and other vital items can be found.
I don't mind it, just a case of trying to trade with every NPC you come across really. And you can find some lying around in dungeons and other places anyways. But from the POV of morons who are complaining that this game is too hard (aka gaming journalists), that'd make sense. If that information was in the manual, they would have no right to complain. It might even be, I haven't read the whole thing.If there's one thing the game could make more clear, it's where skill books, shovel, magnifying glass, hammer and other vital items can be found.
Why? Finding them should be a part of the game. It makes using them much more satisfying.
. It might even be, I haven't read the whole thing.
If there's one thing the game could make more clear, it's where skill books, shovel, magnifying glass, hammer and other vital items can be found.
Better to focus on school that compliment on different charactersPlayed for 3-4 hours today. Hard is aptly named. Cyseal has a shit ton of stuff to do. I am ending with two air images since I picked it with a PC. I am level 5. Is it feasible to take this PC Mage in a different direction?
Both times playing I usually start focusing on 2 skill sets then by about level 8 or so I get a 3rd for each. And i'm taking about major skills too, not crafting or loremaster or whatever.
I'd suggest earth + fire, and air + water. They complement well.
BTW higher skill = faster craft. At least, for identifying it's definitely true. Can't say I've actually timed arrows or blacksmithing. I guess it gives a sense of completion; I'd rather just a successful sound too but eh.