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Divinity Divinity: Original Sin - Enhanced Edition

Sodafish

Arcane
Joined
Dec 26, 2012
Messages
9,141
Btw is the quest for the bloodstone for Frederick time-limited? When I came back to him later having been given the quest he was dead. Seems like a bug as the quest doesn't update and is unfinishable now.
 

Metro

Arcane
Beg Auditor
Joined
Aug 27, 2009
Messages
27,792
As disappointing it is to hear about hard difficulty being kind of meh I'm not that worried. I didn't plan on immediately replaying the game upon finishing (especially given how long it is). I'll set it aside for a several months and see what modders do.
 

Kirkpatrick

Cipher
Joined
Apr 16, 2013
Messages
773
Lowest rated review as of yet: http://gamingtrend.com/reviews/heaven-hell-divinity-original-sin-review/

The place where Divinity: Original Sin begins to fall apart is when it starts to feel more and more like it’s made for people who have already played it. While there are tutorials throughout the game and even an optional introductory dungeon right at the beginning, it far from covers everything you’ll need to know to play the title effectively. Tips irregularly and only appear the first time you perform an action, and even then their instruction is limited.

This suck-it-up approach to your interactive awareness even extends to fundamental exploration and discovery. While having a high perception will illuminate hidden items in an area, these items will still be very small on the screen, matching the miniscule icons and menus that surround them. Many a chest remained shut in my heroes wake simply because I didn’t want to spend the 20 minutes clicking around my screen to find the key, and many quests went ignored because I had no idea where to find the characters to drive them forward.

In this game you are very much on your own, and while that may be a virtue of immersion for some gamers, it certainly shouldn’t be an assumption.

 

Metro

Arcane
Beg Auditor
Joined
Aug 27, 2009
Messages
27,792
People don't bother reading instruction manuals anymore. i will say some of the pixel hunting is a bit excessive, though. And, yes, a handful of quests are unintuitive and don't offer much guidance on where you should go next -- even in a general sense.
 

PowerTorment

Io-Interactive
Patron
Developer
Joined
May 1, 2013
Messages
680
Location
The Ninth World
People don't bother reading instruction manuals anymore. i will say some of the pixel hunting is a bit excessive, though. And, yes, a handful of quests are unintuitive and don't offer much guidance on where you should go next -- even in a general sense.

I love manuals. I even read it from start to finish if I buy, say, a toaster. They really should have shipped D:OS with a comprehensive manual like they did with BG1 explaining dice rolls, mechanics etc.
 

TwinkieGorilla

does a good job.
Patron
Joined
Oct 19, 2007
Messages
5,480
Serpent in the Staglands Divinity: Original Sin Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pathfinder: Wrath
Gamingtrend indeed. We follow the trends of games! Handholding, quest compass and a "do the game for me" button are what we delightfully cover!
 

Metro

Arcane
Beg Auditor
Joined
Aug 27, 2009
Messages
27,792
What pissed me off is it didn't list the skills for each discipline. I sort of wanted a breakdown of what spells I would get with the various schools but I couldn't find it initially and only managed to find it via google well into my playthrough.
 
Self-Ejected

Ulminati

Kamelåså!
Patron
Joined
Jun 18, 2010
Messages
20,317
Location
DiNMRK
Bros, where are the scrubz that the Fabulous Five sent ahead of them hiding? I killed the Sparkmaster, they all survived and said they wanted to go seek medical attention at the legion. My quest log says to check in with them. I've been all over legion camp, in Aureus'es HQ, in the mess hall, in Theylons house of healing, in the King Crab inn... I cannae find them anywhere. :(
 

Metro

Arcane
Beg Auditor
Joined
Aug 27, 2009
Messages
27,792
Basement of the Legion HQ. One of them is now the guard at the treasure room.

That's one of the unintuitive things I mentioned. You're only pointed in that direction in the vaguest of manners and even then I doubt most people would think to look where he actually is hiding.
 

Black

Arcane
Joined
May 8, 2007
Messages
1,873,208
Wind-up toy is the best skill I've ever picked up.

YouTube_-_Jeff_Dunham_with_Achmed_the_dead_terrorist.png
Combine with either teleport or feather fall.
 

TheGreatOne

Arcane
Joined
Feb 15, 2014
Messages
1,214
In this game you are very much on your own, and while that may be a virtue of immersion for some gamers, it certainly shouldn’t be an assumption.
It's an assumption in most modern games. God forbid anything gets released that doesn't follow the status quo. Go play those 20 other modern RPGs with hand holding if you don't like it.

And how the hell are there so many retards who haven't figured out what pressing alt does. It's one of the first, hard to miss tooltips you get and you can see it from keybinds anyways.
People don't bother reading instruction manuals anymore. i will say some of the pixel hunting is a bit excessive, though. And, yes, a handful of quests are unintuitive and don't offer much guidance on where you should go next -- even in a general sense.
The manual that came with DOS, atleast the normal edition, didn't seem too in-depth, though I didn't read much of it. I don't see much need for one anyways. I had no prior experience when I started, didn't RTFM and I skipped the beginner dungeon and it was easy and intuitive to figure out how the game works, though I didn't bother with crafting. If there's one thing the game could make more clear, it's where skill books, shovel, magnifying glass, hammer and other vital items can be found. Other than that there's not really much an instruction manual could do, since most of the "challenge" lies in figuring out how to advance quests with out handholding.
 

Xenich

Cipher
Joined
Mar 21, 2013
Messages
2,104
If there's one thing the game could make more clear, it's where skill books, shovel, magnifying glass, hammer and other vital items can be found.


Why? Finding them should be a part of the game. It makes using them much more satisfying.
 

Ivan

Arcane
Joined
Jun 22, 2013
Messages
7,801
Location
California
Found hard too brutal with my first (flawed but hey it's my first playthrough) party. Got to the Baron and got my ass raped so hard I lowered the difficutly to normal. At least with the lighthouse creature, or even the orc boss, you could strategically pile up barrels.

Normal mode it is. First observation, 100 + HP. Jesus.
 

TheGreatOne

Arcane
Joined
Feb 15, 2014
Messages
1,214
If there's one thing the game could make more clear, it's where skill books, shovel, magnifying glass, hammer and other vital items can be found.

Why? Finding them should be a part of the game. It makes using them much more satisfying.
I don't mind it, just a case of trying to trade with every NPC you come across really. And you can find some lying around in dungeons and other places anyways. But from the POV of morons who are complaining that this game is too hard (aka gaming journalists), that'd make sense. If that information was in the manual, they would have no right to complain. It might even be, I haven't read the whole thing.
 

TheGreatOne

Arcane
Joined
Feb 15, 2014
Messages
1,214
These are the same people who think that Skyrim is a great game, what did you expect? People who think that lack of quest arrows is an outdated design relic certainly won't appreciate a game where it's up to the player to find items that are practically required for progression. Also, I don't see what's so bad about implementing this
maxresdefault.jpg

ultima-6-conversation_599x370.gif
Not being able to ask where you can find important items/NPCs is another one of those things that a)does not make sense in the context of the game and b) does not make it any more "hardcore" or oldschool. Or well, it does it make it more oldschool, but there's a difference between good design and technical limitations. My party killed an ancient sorcerer demon that was ressurected from the death (or what ever the story with Braccus Rex was) but they can't ask a local villager where they can find a hammer? Not a major flaw, but one of those small design choices that drives dorito journalists into saying that this game sucks, which leads into smaller sales. Mostly affects the first 2 or 3 hours of the game (which are the most critical), but I doubt most of those reviewers who bashed D:OS played it any longer than 4-6 hours tops.
 
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Lhynn

Arcane
Joined
Aug 28, 2013
Messages
10,020
Played for 3-4 hours today. Hard is aptly named. Cyseal has a shit ton of stuff to do. I am ending with two air images since I picked it with a PC. I am level 5. Is it feasible to take this PC Mage in a different direction?

Both times playing I usually start focusing on 2 skill sets then by about level 8 or so I get a 3rd for each. And i'm taking about major skills too, not crafting or loremaster or whatever.

I'd suggest earth + fire, and air + water. They complement well.

BTW higher skill = faster craft. At least, for identifying it's definitely true. Can't say I've actually timed arrows or blacksmithing. I guess it gives a sense of completion; I'd rather just a successful sound too but eh.
Better to focus on school that compliment on different characters

Like a mage with earth and water and another with air and fire. Also ive found the ice elemental is bloody fucking awesome, they seem to have extremely high percepcion, so their starting AP is high, they have a high level spell that has 100% base chance to freeze and that it can affect more than one enemy, they do frost based damage with goes tru armor, and when they die (and they will) they form a semi-permanent ice surface that will cause tons of slips if put in chokepoint, hydro school should be learned by both mages anyway, because regeneration is so good at keeping your meatshields alive while you bombard them with AoEs.
 

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