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Divinity Divinity: Original Sin - Enhanced Edition

PocketMine

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I don't think age has anything to do with it.

On topic. Though i think it is important to differentiate between "hard" as stat bloat and "hard" as you need tactic skill to win opposing enemy which is often smarter than you.

So for example hard as stat bloat means that for example enemy has 1000health and i do like 10 damage
where other one is for example fighting with elites in JA2 where both sides have more or less same equipment and stats but player needs to literary outsmart enemy, using skillfully landscape, sight, tactics and sometimes punching hole with explosives trough building is best option.

DOS is partially 1 and partially 2. 1 beacause its hit chance is heavily based on lvl where 2 because it us super important to think how to position your characters, take into account what if situations and so on.

I disagree; I think the age of the game has a lot to do with it. The games from the late 80s to the mid 90s were extremely difficult by modern standards, but that time period is now 20+ years ago. If someone reeled off a list of games released even in the last 10 years that were as difficult as D:OS then I'd be a lot more willing to concede the point.

As to the health adjustment in D:OS: its not the ideal solution by any means, but it does affect tactics significantly. DOS can be very unforgiving in the 1st round of combat (when you only have your start ap pool), when all enemies are still likely to be active, and when you're in a weak starting position (e.g. ambushes). With the much smaller health pool on hard, the chance of one of your characters being taken out in that opening round is quite high, and the AI is good in that it does seem to focus fire on targets reasonably well.

I'm also not sure if you can even run the same builds on hard as normal; the classic example being glass cannon which is a huge liability on hard - if you play a non lone wolf game, your total penalty for hard + glass cannon is 75%(!). I'm currently in the process of restarting (again lol) with a 4 character hard party (rather than my 2xlone wolf current run) and the hp penalty is much more noticeable without the 70% lone wolf bonus. Even the tutorial boss fight can knock you down to single-digits hp if you get unlucky with the RNG.

I'm not saying that Larian went with the best way to scale hard; I think ideally they would have looked at mob ai rather than hp bloat (I don't know how they do mob ai, but I wonder if games could be designed so that mob ai was parameterised, and hard difficulty would then be a changing of the sliders to make mobs more aggressive, more focused on taking down a single target quickly etc perhaps).

You can run the same build on hard im playing on hard with both my casters turned to glass cannons at level 11.

I have yet to see an encounter where enemy manages to drop health bellow 50% on casters in first turn. Closest was Braqccus at level 10 probably he would have droped my casters bellow 50% if i had glass cannon but still would had more AP to recover HP. Have alot unused heal potions, 2 healing spells and brutal healing skill on Madora.Has 20 turns cooldown but its not like i need to use more then once each fight.
 

Luzur

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Well, im about to install this game now, after... well, lets just say i got it from a "friend" of ours... anyway, lets see if i got me a new favorite.
 
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Excidium

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Volrath

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Excidium

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Maybe if you're not
campaign_divinityos.png
 

TwinkieGorilla

does a good job.
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I'd agree with Excidium if it weren't for the bonus 0 pt movement you get, say, after positioning yourself in what you thought was going to be the perfect spot for a backstab only to find you don't have the backstab icon. It's still a bit frustrating, but I've found 9 times out of 10 using the 0pt free movement I'm able to nudge my character into position. Other than that I have no real positioning complaints.
 
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Excidium

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Shadenuat

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I just backstabbed giant boss-flower that was absolutely symmetrical. I had to run around it a few times to find the right spot :lol:

Fighters slowly grow into actual force. After I finished mines while being 3 levels lower ("Don't u like smell of fresh petrolium?" - people have trouble with goblins there? there are barrels!), hoarded a bunch of overleveled T. weapons doubling my damage and made most of guys immune to fire&poison, it starts to be very easy. Flurry does p. decent damage. I managed to gank Maradino (who was 1 level higher than me) in 2 turns by luring him in room with books. First Flurry from 1-hander (Sword of Planets+T damage of her level) got him to 1/4 of his HP.
My 1-handed chick is close to having 50% block chance, blocking every 2nd hit would be nice.

Oh and Scoundrel's Allahu Akbar skill is glorious.
 
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dr. one

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I too have finished the game.

It has plenty of issues, however most of those are unusually minor :).
The biggest one may as well be the combat system - the first map is immaculate in this regard, however then there are whirlwind, oath, rage, teleport ... and the potential tactics are over :).

Also, I kinda felt the last third of the game was slightly underdeveloped- It started with a prison in immaculate village and then kinda continued into Hunter´s Edge which at first seemed like a multiple-quest-solution area but in the end was a typical level-up zone.

Personally, I think Larian has an excellent combat system on their hands which, however, sorta falls apart around character level 11+.

Better AI for L13+ opponents please :).

Besides that though, the level of interactive freedom + apparent refusal to hand hold + a very good pacing when it comes to combat/exploration/puzzles ratio make it ripe for a fun, FUN 60+ hours experience.
 
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Abu Antar

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Enjoy the Revolution! Another revolution around the sun that is. Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Only managed to play 13,5 hours since release, including r-erolls. Decided not to bother with more than a few quests in the city and explore the wilderness. Madora is a freaking killing machine. For the first three levels, I thought she would be useless, but I have been proven wrong. Tried an archer for this run but I kind of regret that. It's my weakest party member so far, so I taught her Some fire spells. There are a crapton of zombies, which makes fire useful.

It's a bit funny hearing Divinity 2 tunes play while exploring. The new tunes are really great, though.
 

dr. one

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Is there something to do in Sacred Stone? (something other than kill everybody)
I don´t think so. Seems like a slightly unfinished area. (the prison in particular seems like that - I mean, what´s those two statues about)
That said, it´s possible to learn tenebrium weapon specialization there, including weapon purchase.
(but it´s not mutually exclusive with wiping the village out)
 
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Admiral jimbob

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Tried an archer for this run but I kind of regret that. It's my weakest party member so far, so I taught her Some fire spells.
Let go of your inner loot hog and use the special arrows. Use them all the fuckin time. Rangers are amazing, but very reliant on those.

On the other hand that makes me wonder how useful mine will be come endgame. Do the special arrows scale well enough to keep a ranger viable?
 

TheGreatOne

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re-read your own post, partially right is still wrong
Doesn't necessarily have to use action points (hence the or, as Silent Storm/D:OS type free movement games tend to use them), though I haven't heard any valid reason for why they're such a bad thing.
 

PocketMine

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Serpent in the Staglands Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech
I'd agree with Excidium if it weren't for the bonus 0 pt movement you get, say, after positioning yourself in what you thought was going to be the perfect spot for a backstab only to find you don't have the backstab icon. It's still a bit frustrating, but I've found 9 times out of 10 using the 0pt free movement I'm able to nudge my character into position. Other than that I have no real positioning complaints.

CTRL+B helps with positioning
 

Metro

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Excidium's favorite RPG is World of Warcraft so don't put too much weight into his opinion.
 

Crooked Bee

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Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire MCA Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
Tried an archer for this run but I kind of regret that. It's my weakest party member so far, so I taught her Some fire spells.
Let go of your inner loot hog and use the special arrows. Use them all the fuckin time. Rangers are amazing, but very reliant on those.

On the other hand that makes me wonder how useful mine will be come endgame. Do the special arrows scale well enough to keep a ranger viable?

Still very viable, and extremely useful, for me at lvl16.
 

Metro

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I have a ton of them as one of my main characters is a ranger but I keep forgetting about them. She usually gets three attacks per turn with normal arrows and the Marksman skills are hilariously good: ricochet, arrow spray, etc.
 
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Excidium

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re-read your own post, partially right is still wrong
Doesn't necessarily have to use action points (hence the or, as Silent Storm/D:OS type free movement games tend to use them), though I haven't heard any valid reason for why they're such a bad thing.
AP isn't a bad design on its own, just tired of seeing it and most implementations suck.
 

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