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Divinity Divinity: Original Sin - Enhanced Edition

Kem0sabe

Arcane
Joined
Mar 7, 2011
Messages
13,243
Location
Azores Islands
Did you try getting rid of the invasion and see if the portals open?

Luculla Forest, north past the desert area with the Spiders there is a ruin with Lava. that is the source of the invasion.

You can't kill the monsters I think, I couldn't find anyway to hurt them, ZixZax said to destroy the Bloodstone with a Tenebrium weapon.


Yup, figured that was the thing. I even had Tenebrium weapons and everythiing, but the invulnerable void deamons threw me off.

BTW, teleporting friendlies into lava is not a hostile action...

Crooked Bee, you aren't trying to scam me or anything?

F7DF08A7ED89B0D2AC95DC666D60A59C95BC7781

So how exactly does one stop the invasion? Demons are immune to damage and the spell used on the death knights doesnt work on them.
 

Metro

Arcane
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There's a large bloodstone in that fiery region in the northeast part of the second map. Destroy it with Tenebrium weapons.
 

TwinkieGorilla

does a good job.
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Serpent in the Staglands Divinity: Original Sin Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pathfinder: Wrath
Then you have the entire murder mystery with grave digging, mass murder, brainwashing, and all other sorts of 'dark' stuff. Your point just proves my point. They coudln't go all the way. Much like most Codexers.

No, you're wrong. Even Disney movies have "dark" elements to them but you wouldn't call the movies themselves "dark". Are you actually retarted or what?
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
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Messages
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I have to be since I just responded to your moroncy. The game covers everything. It doesn't know what it wants to be.At least with BG2 it was a serious game with 'comedy' bits thrown in. But, the tone remained the same throughout. The Talking head quest 9which i actually liked btw) is prime example of wanting your cake and eating it too.
 

a cut of domestic sheep prime

Guest
Yeah, it's pretty obvious that much of the game is tongue in cheek. The prostitute quests for example. Anyone who takes "failed grimdark" from that is either really reaching for reasons to hate the game or really failing their reading comprehension role...
 

Metro

Arcane
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I have to be since I just responded to your moroncy. The game covers everything. It doesn't know what it wants to be.At least with BG2 it was a serious game with 'comedy' bits thrown in. But, the tone remained the same throughout. The Talking head quest 9which i actually liked btw) is prime example of wanting your cake and eating it too.
It's 'moronitude,' bro. And you're wrong -- the game is a good 90% tongue-in-cheek.
 

TwinkieGorilla

does a good job.
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Serpent in the Staglands Divinity: Original Sin Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pathfinder: Wrath
I have to be since I just responded to your moroncy. The game covers everything. It doesn't know what it wants to be.At least with BG2 it was a serious game with 'comedy' bits thrown in. But, the tone remained the same throughout. The Talking head quest 9which i actually liked btw) is prime example of wanting your cake and eating it too.

No, you're wrong again. The game knows exactly what it wants to be: Fantasy tropes turned on their head and highlighted with a playful sense of humor. That's the exact angle I guarantee they set out with and is easily picked-up on by anybody who's not too retarted to see it. If anything, D:OS is a silly game with 'serious' bits thrown in.
 

a cut of domestic sheep prime

Guest
Who says I hate the game? Don't be one of THOSE.
To be fair, I did offer another explanation. :M

Most of the game's "grimdark" comes from the fantasy subject matter. When the giant death robot has a remote control with smiley faces on it and little skulls with fuzes threaten to go "bicky-bicky boom", I think it's pretty safe to say we're not anywhere near grimdark territory - failed or otherwise.
 

Metro

Arcane
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Well, the part where...

...you find out the orc that brutally tortured Madora is functionally retarded/has the mind of a child but she chooses to put him down anyway is... not really humorous. It's like in Beyond Thunderdome where Blaster is revealed to be retarded and Mel Gibson is like... 'wtf... I can't kill this dude' but Tina Turner is all 'okay then I will.' Of course, that's not very grimdark it's more awkwardly poignant.
 

Haba

Harbinger of Decline
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Codex 2012 MCA Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
I've lost the plot. Lost it a while ago, actually. I explored everywhere I could in Act 2, did the temple of trials, the tenebrium mine, and the lava area. I know there's something I need to do at the Immaculate Cathedral, but the stairs are broken, and it won't let me teleport or throw a pyramid across. I'm rapidly losing interest in the game because it feels like I'm just wandering around aimlessly.

Find the Awesome button
Eh, it's a fair critique. You can have a middle ground between retard-proof quest compasses and wandering aimlessly. Sometimes there is little to nothing in the way of sending you off in a general direction. For the last two or so hours I've been wandering around the Dark Forest killing a bunch of groups led by named npcs. Who they are, I have no idea -- KS backers maybe? Don't seem to be any quests associated with them.

Yea, but in his case he literally needs to find the Awesome Button instead of throwing the pyramids or anything -_-
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
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Mar 10, 2003
Messages
24,995
3 idiot Codexers say I'm wrong? That means I'm most certainly right. Thanks for the confirmation. :)

Now, time to go explore the next torture chambre with body parts. R00fles!
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,359
Re. 'charming' - my issue with that is that it is meant to be funny, satirical sometimes, and lackadaiscal, and it is, but it is most of the time neither funny nor with personality. It is generically lackadaiscal. For instance, the setting isn't that wacky; sometimes it has its moments like the snowmen jailors or the rats schtick, but often enough it ends up being a very watered down 'just one turn off the beaten path' and not very imaginative.

Take the early example of the orc who drank a love potion. That's a good starting point for a potentially satirical, hilarious, black humour, or otherwise memorable encounter. Instead it plays out in the most boring way imaginable - the dialogue is just "Oh I just love her so much!" "No, you fool, she is dangerous!' It would be like HK-47 speaking standard English and making earnest arguments about why humans should die, which makes the whole character embarrassingly unfunny - or if instead of Morte having an entire backstory re. pillar of skulls, he was just a happy skull who died one day and was enchanted, and spoke like your next door neighbour instead of a wiseass with an accent. 'Creative' or 'original' is not the yardstick here, I don' twant something with literary vlaue or anything (and HK-47 is nothing if not cliche). But if they want to have a funny they should at least go alll out and execute it, as they did somewhat with Jake's dog.

Again, there are moments where it does have some charm, but they tend to be the small short side encounters, e.g. the goblin totem village in Silverglen. All the prime time characters tend to be terribly written in some kind of Automatised Disney Dialogue Generator: Bellegar "I am so awesome kiling things", only slightly redeemed by the clone harem; Arhu "Lo, the world is in danger, my good friends, and I shall talketh to thee all the time in this B-grade epic voice!", Tapestry of Time "I am so mysterious in fact I am so mysterious that I just don't make a whole lot of sense and you're not even interested", Icara the "Oh I am just such a nice lady and that's about it really would you like a cupcake"... and worst of all that fucking imp who talks for pages and pages and nothing he says makes sense or is funny or is 'charming'. You don't call 'charming' a character that spouts lines that might as well have come from a random word generator.

I love the game, I liked DD too, but it's for the gameplay. In fact, what charm D:OS does have comes a lot from gameplay-oriented moments, like the memory of lining up oil barrels just right to take out the Lighthouse guard - combined with a few decent moments of writing.
 

doggfookker

Educated
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Dec 8, 2012
Messages
54
Location
AMERICA
I will say the plot is boring. And the setting is generic, but again, at least it ain't pretending to be something it's not.

I do think Rivellon has a decent feeling for being self-contained and self-referential in a good way. It feels like each game exists in the same world, for the most part (Dragon Commander is kind of the exception for this, because that shit was crazy) and there are kind of fun easter eggs for people who have played the previous games. I would never say the setting is actually good or actively interesting, but I do think the designers enjoy the world they've created and I think it shows in game.

The plot and setting are a bit like a friend's D&D game: it's generic and cheesy and kind of funny and doesn't make much sense, but he's excited about it, so there's something endearing to the whole experience. And with their references to pen-and-paper RPGs, I think that's kind of what Larian was going for.

My main complaint is that I think the pacing could be better. The first time I got thrown into the end of time shit was really jarring and obnoxious. The same thing happened in Beyond Divinity, where I was going along, doing some shit, and then all of a sudden I got transported someplace completely different. It was annoying as hell, and in the case of BD, it was enough to make take a break I never returned from. And getting to Luculla forest only to have to go somewhere completely different right off the bat felt lame too.
 

TwinkieGorilla

does a good job.
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Serpent in the Staglands Divinity: Original Sin Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pathfinder: Wrath
Re. 'charming' - my issue with that is that it is meant to be funny, satirical sometimes, and lackadaiscal, and it is, but it is most of the time neither funny nor with personality. It is generically lackadaiscal. For instance, the setting isn't that wacky; sometimes it has its moments like the snowmen jailors or the rats schtick, but often enough it ends up being a very watered down 'just one turn off the beaten path' and not very imaginative.

I sort of get the feeling you don't quite get "charming", or something (maybe you're allergic?). Now hold on...don't take that the wrong way. Bear with me.

From the get-go you've been pretty vocal and antagonistic toward this aspect of the game so it's obviously a strange (to me) point of contention with you (I honestly can't imaging being as cynical about all this, and I'm a pretty fookin' cynical guy so that's really saying something). Anyway, I appreciate that you feel this way, but I'm also pretty sure you're having an experience far different from me as I'm genuinely enjoying the game for everything it is...not just the parts they obviously put the most work into. I can easily say that I appreciate the tongue and cheek writing which seems purposefully hedging close to the material it is playfully taking the piss from. Anyway..."Charming." To me that word encapsulates a nice, warm, fuzzy feeling. It's not transcendental. It's a genuine bit of small talk from a stranger with no strings attached, not an all-night session dissecting Dostoyevsky with a long-lost friend.

As I said before, could a game like this benefit from the latter? Sure! Give me Planescape with these sorts of combat mechanics, heck yeah! But this game? Shhhhyeah, I dunno. I like it just the way it is, honestly.
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,359
I don't expect Planescape from it. I love the game as it is; I do find some 'charm' in isolated moments and the game as a sum of all its different parts; and it would be silly to say there is no value in execution that is not 'creative', original, deep, complex, etc. My specific point is that their writing, especially main plot & character dialogue, goes for funny lackadaiscal charm, but it ends up being 'technically lackadaiscal but very lukewarm and not memorable'. Like deciding to come to a party dressed as a clown, but you dressed so much exactly like a textbook clown that it's not particularly interesting or memorable. You're still a clown, and you're telling jokes, but... you wouldn't call that 'charming'.

I mean, I liked HK-47, I liked Minsc, I liked the Yeti schtick in Arcanum. They're all generic types, but they were executed to the full, not half-baked and left to dry. Again, I love the game as it is and that's why I'm 60 hours into it or something. At the same time I recognise that I'm going to remember this game fondly for the time I dropped a chest full of shit on a boss or teleported someone onto lava, and I won't remember 99% of its writing.
 

Makagulfazel

Educated
Joined
Sep 14, 2012
Messages
80
textbook clown.

your fucking clown shoes

I liked the rat offering to help if you give him some cheese. He gets his cheese then peaces out 'cause how the fuck is he going to pull a lever? Or the prostitute wasting your time with a saucy tale after forcing you to separate a single character from the group. THAT'S the stuff. They didn't have to write the triggers for those little details, but they did.
 

Lhynn

Arcane
Joined
Aug 28, 2013
Messages
10,018
I won't remember 99% of its writing.
Who gives a shit? the point of the game is the combat, player made modules should give you plenty of writing suited to your own particular tastes.

That said i do understant the need to discuss it but its really not such a big deal.
 

RK47

collides like two planets pulled by gravity
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Dead State Divinity: Original Sin
PLS STAHP TALKING ABOUT THE BAD THINGS ABOUT THINGS I LIKE
 

Lerk

Learned
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Jul 26, 2013
Messages
196
Location
Dunwall
Also, am I the only bitch that started on hard but gave up @ Bone Baron and switched to normal. Alas, hard must wait for 2nd playthrough.
This was my exact situation, I eventually beat it by retreating down the stairs behind the gates and having my wayfarer spread midnight oil around the bottleneck while Jahan set it on fire, which blinded the casters and confused the melee enough for them to only send one at a time, burning :lol: I wanted to kill that ridiculous rhyming court minstrel first though, I wont lie.

I switched back to hard as soon as I got Glass Cannon on Jahan. Motherfucker owns. I wish my rogue was less squishy though, shoulda taken Leech instead of Speedcreeper way back when. I cannot into effective builds it seems :(
 
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Drowed

Arcane
Joined
Dec 28, 2011
Messages
1,748
Location
Core City
(...) and I won't remember 99% of its writing.

And I don't remember 99% of the smalltalk and crude/nonsensical jokes that my friends says when we're together. And, well, I believe this is exactly the point. There isn't something to be "remembered" in these moments, it's just something to be fun in the primary sense of the word. Kinda "stupid but in a good way".

Maybe you're the type of person who instead of finding certain types of conversation amusing, you just think it's a bunch of stupid and bland people. Thus, if it's like that, I imagine that this kind of dialogue in the game would not be fun for you.
 
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